Ridiculously-Human Robots: Difference between revisions

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== Comic Books ==
* SHIELD's Life Model Decoys in the [[Marvel Comics]] universe are meant to be completely indistinguishable from the people for whom they are body-doubles.
* Doombots, programmed to act like the real [[Doctor Doom]] in his absence. Arguably, it's not very difficult to achieve perfect resemblance to the real thing when the template himself dresses like a robot with a hood and cape... One thing that helps, a Doombot is programmed to believe itself to actually be Doom, except when in the presence of the real Doom or another Doombot.
** The resemblance is so perfect, various comic book writers have debated which appearances of Doom were actually Doombots. I.e., they're so good at impersonating Doom, even the writer of the story might not know it's really a Doombot.
* Arguably justified to the point of deconstruction by Machine Man, in various [[Marvel Comics]] tales. The X-series robots are supposed to be, essentially, Terminators, but Abel Stack is convinced that a robot that can think as well as a human needs to think like a human; when the other fifty robots develop bizarre psychoses and X-51 remains sane, he's proven right, but X-51 also proves useless as a military device. Much later, in ''[[Earth X]]'', Uatu the Watcher claims Abel made "Aaron" as an extension of himself, hoping to "live forever" in this way.
** ...And then ''[[Nextwave]]'' came along. Aaron Stack's 'sanity', even in the mainstream, can now be said to be somewhat suspect. Ironically, his increasingly 'robot pride' behaviour also came with him stopping to use anything other than his human name as he finds codenames and serial numbers demeaning.
* Both versions of [[The Vision]] from ''[[The Avengers (Comic Book)|The Avengers]]'': the original was married to the [[Scarlet Witch]]; it was even believed, for a while, that he was able to sire children, but it turned out Wanda's two sons were actually two soul-shards of the villainous Master Pandemonium. ([[It Makes Sense In Context]], seriously.) The second one spent a year traveling around the world finding himself, likes to be called Jonas in private, and is now dating Stature.
** The Vision's "brother", {{spoiler|[[Runaways|Victor Mancha]]}}, looks and acts so much like a normal teenager that ''he himself didn't know he was a robot for years''. This was justified considering that {{spoiler|he was built as part of an elaborate plot that required him to pass as human for a while.}}
** The Vision was originally believed to be an upgraded form of [[The Golden Age of Comic Books|the original Human Torch]]; this was retconned in order for the Torch to return. He was even more human-like, his teammates in the West Coast Avengers often finding it hard to believe he was an android.
* DC's [[Red Tornado]], who assumed the identity of John Smith, married a human woman and adopted a child with her.
* The android [[Hourman]], Matthew Tyler. He was even programmed with the 'geneware' of Rex Tyler, the original Hourman.
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* The ''[[Terminator]]s'' from the titular movies are made of human skin stretched over a robotic skeleton. As robots that are meant to infiltrate human camps and slaughter them from inside, the only thing that seems to tell them from a normal human is their [[Nigh Invulnerability]]; putting that aside, they look, smell, sweat, bleed and walk like an actual human. [[Evil-Detecting Dog|Dogs, however, aren't fooled.]]
** However, the Terminators don't ''act'' human (except the T-800 in ''Terminator 2'', that learns things like "why humans cry", and the T-850 in the third movie, that has psychology in his programming and is thus able to do things such as lying).
*** There is a deleted scene in ''Terminator 2'' (restored in the extended release) that clarifies that most Terminators have their learning switch turned off before being sent out on the field. The reason being that SkyNet fears (or whatever) the Terminators learning -''too-'' much and becoming sentient and self-aware like itself or otherwise troublesome to control. This switch is turned on for the T-800 in the movie in the scene and thus why it was able to eventually learn such things. Assuming higher numbers mean later models, it can also be assumed that SkyNet incorporates better research into the later models - the T-1000 was much much better at being an infiltrator though it seemed to kill most anyone within a few minutes of meeting them. It maybe also that those Terminators that are on a specific mission of infiltration rather than a mission where it'll kill anything that gets in its way are given more learning time and/or directive to act human; this is suggested in the ''Sarah Connor Chronicles'' where the resident Terminator has a flashback to the time when it interrogated the human it's based on as it was intending to access a heavily defended base. Strangely, the flashback occurs because the Terminator gets hit on the head (or something) and gets amnesia.
*** Though it's never explained why SkyNet continually thinks like a human and keeps sending Terminators back to different points in time AFTER''after'' the first Terminator (allowing the humans to become better and better prepared) rather than sending a robot back to a point BEFORE''before'' the first Terminator appeared (thus adding the element of surprise AND''and'' less advanced technology), or just continually sending the same Terminator to the same point in time to increase the odds of the proper timeline taking place.
*** This can be Fanwanked away; presumably sending Terminators further backwards in time costs more resources, and as Future!John destroys more and more of SkyNet, it can no longer afford to send Terminators back as far.
* Ridiculously Human AI was avoided in ''Sunshine''. Although, like HAL, the computer can respond to natural-language commands and has a creepily calm voice, it has no internal mental life to speak of and therefore doesn't anticipate or adapt to problems outside its original mission profile. If you've ever tried to wrestle a computer program into doing something beyond its basic functions, you'll see how accurate this is.
** It is, however, a plot point in ''<nowiki>[[2001: A Space Odyssey]]</nowiki>'', in which HAL becomes paranoid and psychotic after being given conflicting commands of equal importance. (At least, that is explanation offered outside of the film for his actions.)
* The problems inherent in programming ridiculously human robots is explored in ''<nowiki>[[A.I.: Artificial Intelligence]]</nowiki>'', in which the robot David is programmed with genuine love, rather than the simulated love of previous models (like Gigolo Joe). This leads to a [[Become a Real Boy|Pinocchio-like plot]] later on.
** It shouldn't have, however. The original story by Brian Aldiss contained none of the "Pinocchio" subplot (and it was better). Aldiss begged Kubrick not to include the Pinocchian subplot, to no avail.
* ''[[WALL-E]]'' never explains how robots, such as WALL-E and EVE, gained personalities, or why some do and some don't. It's probably better that way.
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*** Of course, that raises the question of why they were programmed to be able to make decisions like that.
** Actually, WALL-E did a fairly good job of justifying most of the robotic personalities, presuming that all of the robots have at least partially adaptable AI. None of the robots (aside from possibly some of the 'insane' ones) are shown outright defying their intended purpose, only selecting one path toward that purpose over the other. M-O, for example, is supposed to ensure the ship is clean, and to follow a programmed track - causing a 'dilemma' when he spots dirt outside of said track. WALL-E might have had some kind of programming to recognize unusual objects and to keep track of them (not an unlikely possibility for a garbage collector robot), manifesting as 'curiosity' over time, and EVE, being designed to identify signs of life, might have had some kind of 'empathy' programming for this purpose. And AUTO, who commanded most of the ship bots, was just doing what he determined to be humanity's best chance for survival.
* The droids in ''[[Star Wars]]''. The [[Expanded Universe]] takes this further with "Human Replica Droids" such as ''[[Shadows of the Empire]]''{{'}}s Guri. It takes special equipment to recognize that they aren't human. Guri shows they can indeed function as a [[Sex Bot]].
** As for "regular" droids it is worth mentioning that most of them aren't programmed for personality, emotion or human behavior. Some, like the most commonly known R2-D2 and C-3PO, develop those traits. Others don't.
*** Although one could argue that even common, run-of-the-mill droids have emotions. The MSE droid ran away from Chewie in terror, the droid on Cloud City was rude to Threepio for no reason, and the Gonk droid screamed in terror when being tortured in Jabba's dungeons.
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* Although she was technically a computerized hologram instead of a robot, Loretta from the [[Disney Channel]] movie ''Pixel Perfect'' fits this trope, as she quickly developed very human-like emotions.
* ''Creation Of The Humanoids'' combines this with an inversion of [[Transhuman Treachery]] to create a scenario where the despised robots, which are deliberately kept from becoming too human, conspire with a human scientist to create a new race of immortal human-replicating robots into which human personalities are downloaded at the time of the original human's death. {{spoiler|The protagonist is the leader of the anti-robot movement, and it turns out that both he and the love interest he develops during the film have already been through the process.}}
 
 
== Literature ==
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* ''[[Skinned]]'' does this, although with a thoroughly justifiable reason. The robots are created for the sole purpose of replacing the deceased, and so are made not only to seem like humans but to be as absolutely identical to them as possible.
* Justified in Rick Griffin's [[Argo]], as {{spoiler|the "humans" aren't supposed to know that they're not organic.}}
* Subverted in Charles L. Fontenay's ''The Jupiter Weapon'': One of the characters shows superhuman strength, leading another to suspect he's actually a robot. It turns out she is {{spoiler|mistaken - he's a genetically-enhanced human}}.
 
 
== Live-Action TV ==
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* Lampshaded in the videogame ''Oni'', where the [[Diabolical Mastermind]] Muro is torturing (yes, torturing) the android Shinatama for information in a cutscene.
{{quote|'''Muro:''' "Curious. Why bother programming you to feel pain so intensely? Of course pain is a necessary response to certain stimuli, but they could have dulled the sensation or given you a threshold that would limit the extent and depth of your agony... I'm glad they didn't."}}
*:* [[Justified Trope|Justified]], sort of, by Shinatama's original purpose of monitoring Konoko. ("I've seen everything you've seen, felt everything you've felt...")
* In ''[[Grandia II]]'', Tio is a robotic killing machine build to fight an ancient war, that inexplicably looks like a teenaged Japanese girl.
* The robots in ''[[Scrap Land]]''. The protagonist himself is said to have built himself up from scratch. Somewhat subverted in that, when a human inadvertently reaches the planet, they freak out.
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** Turrets, for some reason, can also feel pain. Throw one into an Emancipation Grill and listen. They also tell you that they don't hate you, are disappointed when they can't function, spent the time between the two games learning to make music and {{spoiler|are sorry to see Chell leave.}}
{{quote|'''Wheatley:''' I shouldn't laugh; they do feel pain. All simulated of course, but, uh, real enough to them, I suppose.}}
**:* A particular hilarious lampshading is how, according to [http://www.youtube.com/watch?feature=player_detailpage&v=GGPIQ72-2Vg#t=15s a diagram in trailer], they have a device specifically made to suppress the empathy they feel from another device that '''gives''' them empathy ''[[Rule of Funny|for no reason whatsoever.]]'' The result is an [[Apologetic Attacker]].
*:* On a technical note, [[GLaDOS]] {{spoiler|has some variety of human consciousness inside her somewhere, in the form of Caroline. As to why? Recordings made by Aperture's founder Cave Johnson imply that [[GLaDOS]] was supposed to maintain the facility after Johnson's death and pursue portal gun testing with an almost single-minded intensity. Plus, it's implied that Personality Cores were somehow connected to Johnson's desire to upload his mind into a computer system so...}}
*:* Wheatley is also a perfect example. In fact, [[Up to Eleven|he's even ''more'' realistic than GLaDOS]] because his voice isn't [[Robo Speak|monotone and computerized]] like hers. (Helps that his voice actor is British funnyman [[Stephen Merchant]].) He also possesses a very human brand of stupidity, and apparently experiences more varied and realistic emotions than she does.
*:* ATLAS and P-Body (Blue and Orange), the robots from the multiplayer, were designed to have genders, masculine and feminine respectively; (although Wheatley and [[GLaDOS]] have a male and female voice respectively, there's no evidence they particularly see themselves as anything but genderless robots).
*:* If this makes any sense, the automated repair functions of the Aperture Testing Facility. There's an almost organic quality to the movements of the panels; it's most obvious in spots where debris is blocking them, as the system tries to force them into place.
* Robin Good in ''[[Black Market (video game)|Black Market]].''
* The ur-example for Japanese games is probably Multi from the [[Visual Novel]] ''[[To Heart]]'', who single-handedly popularized the "[[Unusual Ears|mechanical ears]]" look now commonly found in anime gynoids.
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* Robo from ''[[Chrono Trigger]]'' is a prime example. When the player first meets him, Robo has no real emotion beyond willingness to serve. After witnessing compassion when Lucca fixes him up, Robo joins the party, and by the end of the game he has learned a full range of emotion. Heck, before he leaves he even says that Lucca taught him how to feel.
* {{spoiler|The Villagers who don't even know they are robots}} from [[Professor Layton and the Curious Village]].
* {{spoiler|Popola and Devola}} in ''[[Nie RNieR]]''.
* In ''[[SaGa 2|SaGa 2 / Final Fantasy Legend II]]'', the main story remains unchanged no matter what type of character you choose as protagonist. If you happen to choose a mecha, you end up with a story where it was given birth by two human parents, has notable daddy issues, and goes to school with humans, espers, monsters, and other mecha.
* Some of the Dolls in ''[[Katahane]]'' count; Belle in particular stands out because her appearance and emotions are basically identical to any other human.
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* In [[Might and Magic]], it is established that Corak can get a sun-tan. He also expresses hopes, desires... and he isn't the malfunctioning Guardian. This makes sense for Sheltem and the first Corak we see (they need to blend in on deliberately medieval fantasy-ish worlds, and act on their own for long, long times without the Ancients coming around to check up)... but why make the caretaker of a station in the interstellar portal network one, except to flaunt that yeah, your society ''can'' get past the [[Uncanny Valley]]?
* Technically, The entire Shinkoku civilization from ''[[Asura's Wrath]]'' is an entire race of cyborgs descended from Genetically altered humans that look so humanlike, they and the regular humans of the setting, with the exception of the 8 gaurdian generals, are practically the exact same in appearance.
* In ''[[Nier Automata]]'', 2B and 9S (the android protagonists) start out as amoral, obedient drones, considered disposable and expendable by their creators (the whole reason androids like them and not human soldiers have the task of fighting aliens who have invaded and conquered Earth) but then start to develop sentience and emotions, eventually evolving into this. Their rival A2 is this from the start, having been built years earlier - clearly whoever designed them have yet to "fix" this problem.
* Pinnochio is this in ''[[Lies of P]]'', clearly [https://sm.ign.com/ign_nordic/review/l/lies-of-p-/lies-of-p-review_7dce.jpg the most human-looking version of the character] to date, only a prostetic arm - at most - showing his true nature. In fact, compared to the other puppets in the game, this is a case of [[Beauty Equals Goodness]].
* ''[[Goddess of Victory: Nikke]]'' justifies this. The eponymous [[Robot Girl]]s are actually controlled by human [[Wetware CPU]], and it was discovered that early models using combat-optimized obviously inhuman chasses tended to develop violent dysmorphia from how drastically different their new bodies were from the human form. This was eventually solved by making later Nikkes resemble humans as closely as possible, right down to "bleeding" red coolant instead of [[Alien Blood|the previous green.]]
 
== Webcomics ==
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{{reflist}}
{{Sliding Scale of Anthropomorphism}}
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[[Category:Otherness Tropes]]
[[Category:Robot Roll Call]]
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[[Category:Cyberpunk Tropes]]
[[Category:Not Quite Human]]
[[Category:Ridiculously-Human Robots]]