Ring Out Boss: Difference between revisions

Content added Content deleted
(Import from TV Tropes TVT:Main.RingOutBoss 2012-07-01, editor history TVTH:Main.RingOutBoss, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 23: Line 23:
** [[Sonic CD]] does this kind of boss slightly differently- the boss of Quartz Quadrant is stationary and more or less invulnerable to Sonic's attacks- instead, his platform slowly wears away on the conveyor belt floor.
** [[Sonic CD]] does this kind of boss slightly differently- the boss of Quartz Quadrant is stationary and more or less invulnerable to Sonic's attacks- instead, his platform slowly wears away on the conveyor belt floor.
*** That's Quartz Quadrant, only mechanical and overly industrial in the [[Bad Future]]. As for another Sonic example, [[Sonic Advance Trilogy|Toy Kingdom]], where you pretty much evade his attacks, then hit, rinse, and repeat for a couple of minutes or so, trying to knock him into the bottomless pit.
*** That's Quartz Quadrant, only mechanical and overly industrial in the [[Bad Future]]. As for another Sonic example, [[Sonic Advance Trilogy|Toy Kingdom]], where you pretty much evade his attacks, then hit, rinse, and repeat for a couple of minutes or so, trying to knock him into the bottomless pit.
* The Crocomire in ''[[Metroid|Super Metroid]]'' is this. Also, when it does finally fall into the acid pool, it has such a horrible [[Family Unfriendly Death]] that some players genuinely feel bad for the poor thing.
* The Crocomire in ''[[Metroid|Super Metroid]]'' is this. Also, when it does finally fall into the acid pool, it has such a horrible [[Family-Unfriendly Death]] that some players genuinely feel bad for the poor thing.
* The video game version of ''[[Terminator]] 2: Judgment Day'' for the original Game Boy ended with a fight against the T-1000 where, akin to the movie, he was invincible but got knocked back when shot, so the idea was to knock him off the platform into the molten stuff below.
* The video game version of ''[[Terminator]] 2: Judgment Day'' for the original Game Boy ended with a fight against the T-1000 where, akin to the movie, he was invincible but got knocked back when shot, so the idea was to knock him off the platform into the molten stuff below.
* Non boss example: In fourth edition ''[[Dungeons and Dragons]]'', A character can freely move another character one square, with absolutely no way to prevent it.
* Non boss example: In fourth edition ''[[Dungeons and Dragons]]'', A character can freely move another character one square, with absolutely no way to prevent it.
Line 61: Line 61:
* A variant in ''[[Dawn Of War 2]]: Retribution'', one campaign scenario has an Ork Battlewagon that can't be killed effectively by any method other than the recommended tactic of leading it into explosives.
* A variant in ''[[Dawn Of War 2]]: Retribution'', one campaign scenario has an Ork Battlewagon that can't be killed effectively by any method other than the recommended tactic of leading it into explosives.
* Cyclops in ''[[Dark Messiah (Video Game)|Dark Messiah]]'' can only be killed in a realistic amount of time by stunning them with the scenery (or a siege weapon in their first appearance), then taking out their eye. They ''can'' be taken out by mundane means, but it will take forever, and only mage spaming lighting spells has a real chance of doing it without cheating.
* Cyclops in ''[[Dark Messiah (Video Game)|Dark Messiah]]'' can only be killed in a realistic amount of time by stunning them with the scenery (or a siege weapon in their first appearance), then taking out their eye. They ''can'' be taken out by mundane means, but it will take forever, and only mage spaming lighting spells has a real chance of doing it without cheating.
* [[The Legend of Zelda Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]] has the first phase of the final battle with [[The Heavy|Ghirahim]]-he creates an aerial arena for you and he to fight on, and as can be imagined, you need to knock him to the ground.
* [[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]] has the first phase of the final battle with [[The Heavy|Ghirahim]]-he creates an aerial arena for you and he to fight on, and as can be imagined, you need to knock him to the ground.
** An earlier case would be Scervo, the [[Ninja Pirate Zombie Robot|robot pirate]] miniboss of the Sandship, who is fought on a narrow gangplank and must be gradually pushed back by your sword attacks until he falls off of it.
** An earlier case would be Scervo, the [[Ninja Pirate Zombie Robot|robot pirate]] miniboss of the Sandship, who is fought on a narrow gangplank and must be gradually pushed back by your sword attacks until he falls off of it.