Rise of Nations: Difference between revisions

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''[[Rise of Nations]]'' is a [[Real Time Strategy]] computer game, developed by Big Huge Games and published by Microsoft on May 20, 2003. The development of the game was led by veteran Brian Reynolds, of ''[[Civilization]] II'' and ''[[Sid Meiers Alpha Centauri]]''. Concepts taken from turn-based strategy games have been added into the game, including territories and attrition warfare. ''[[Rise of Nations]]'' features 18 civilizations, playable through [[Technology Levels|8 ages of world history]]. It also has one of the most clever User Interfaces in recent RTS history, averting the Hunt & Peck Hotkeys that have plagued so many other titles in the genre.
''[[Rise of Nations]]'' is a [[Real Time Strategy]] computer game, developed by Big Huge Games and published by Microsoft on May 20, 2003. The development of the game was led by veteran Brian Reynolds, of ''[[Civilization]] II'' and ''[[Sid Meier's Alpha Centauri]]''. Concepts taken from turn-based strategy games have been added into the game, including territories and attrition warfare. ''[[Rise of Nations]]'' features 18 civilizations, playable through [[Technology Levels|8 ages of world history]]. It also has one of the most clever User Interfaces in recent RTS history, averting the Hunt & Peck Hotkeys that have plagued so many other titles in the genre.


On April 28, 2004, Big Huge Games released ''Rise of Nations: Thrones and Patriots'', an expansion pack. Later that year, a Gold edition of ''[[Rise of Nations]]'' was released, which included both the original and the expansion. In 2006, a [[Spiritual Successor]], ''Rise of Nations: [[Rise of Legends]]'' was released, but instead of a historical game, ''Rise of Legends'' turned more towards fantasy elements, creating a world where fantasy and technology coexisted.
On April 28, 2004, Big Huge Games released ''Rise of Nations: Thrones and Patriots'', an expansion pack. Later that year, a Gold edition of ''[[Rise of Nations]]'' was released, which included both the original and the expansion. In 2006, a [[Spiritual Successor]], ''Rise of Nations: [[Rise of Legends]]'' was released, but instead of a historical game, ''Rise of Legends'' turned more towards fantasy elements, creating a world where fantasy and technology coexisted.
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* [[Death From Above]]/[[Rain of Arrows]]: Mod the range of ranged units, and this will happen.
* [[Death From Above]]/[[Rain of Arrows]]: Mod the range of ranged units, and this will happen.
* [[Decade Dissonance]]: Without any support, a nation could remain at early technological levels while its neighbors are developing stealth bombers and aircraft carriers.
* [[Decade Dissonance]]: Without any support, a nation could remain at early technological levels while its neighbors are developing stealth bombers and aircraft carriers.
* [[Defcon Five|DEFCON Five]]: Averted in ''Thrones and Patriots''. The threat meter in the [[Cold War]] scenario accurately starts from DEFCON 5, and counts down the more reckless you are. If your threat meter reaches DEFCON 1, both sides launch the nukes, and [[Mutually Assured Destruction]] results.
* [[Defcon Five]]: Averted in ''Thrones and Patriots''. The threat meter in the [[Cold War]] scenario accurately starts from DEFCON 5, and counts down the more reckless you are. If your threat meter reaches DEFCON 1, both sides launch the nukes, and [[Mutually Assured Destruction]] results.
* [[Easy Logistics]]: Averted to some degree: Any unit that stands in enemy territory suffers attrition damage - but this can be avoided by keeping a supply line nearby.
* [[Easy Logistics]]: Averted to some degree: Any unit that stands in enemy territory suffers attrition damage - but this can be avoided by keeping a supply line nearby.
* [[Eenie Meenie Miny Moai]]: "Ruins", one available resource, resembles a moss-covered moai and makes Scientific research easier.
* [[Eenie Meenie Miny Moai]]: "Ruins", one available resource, resembles a moss-covered moai and makes Scientific research easier.
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* [[Firewood Resources]]
* [[Firewood Resources]]
* [[From Nobody to Nightmare]]: The [[Eagle Land|Americans]] in the New World campaign start out as a small colonies subjugated by the British that no other nation (including the natives) take seriously and simply get dismissed as a "nation of shopkeepers". Even after you gain independence, they are still not considered a threat since everyone were convinced that their democratic form of government will surely collapse in chaos. By the end of the campaign, if you go by the American victory condition, they will have united all of North America and driven all European imperial powers off the Western Hemisphere.
* [[From Nobody to Nightmare]]: The [[Eagle Land|Americans]] in the New World campaign start out as a small colonies subjugated by the British that no other nation (including the natives) take seriously and simply get dismissed as a "nation of shopkeepers". Even after you gain independence, they are still not considered a threat since everyone were convinced that their democratic form of government will surely collapse in chaos. By the end of the campaign, if you go by the American victory condition, they will have united all of North America and driven all European imperial powers off the Western Hemisphere.
* [[Four X]]: A real time strategy version of this.
* [[4X]]: A real time strategy version of this.
* [[Garrisonable Structures]]: Citizens can be ordered to take cover, at which time they will garrison themselves in a nearby city or tower, and use guns or bows to defend themselves. Scholars generate the Knowledge resource when garrisoned in a University, and can be moved from one to the next. Oil platforms require a worker to garrison him/herself inside to function.
* [[Garrisonable Structures]]: Citizens can be ordered to take cover, at which time they will garrison themselves in a nearby city or tower, and use guns or bows to defend themselves. Scholars generate the Knowledge resource when garrisoned in a University, and can be moved from one to the next. Oil platforms require a worker to garrison him/herself inside to function.
* [[Geo Effects]]: The major one being attrition: units in enemy territory suffer damage over time. The Russians have a "Russian Winter" perk that means this applies much more on their land.
* [[Geo Effects]]: The major one being attrition: units in enemy territory suffer damage over time. The Russians have a "Russian Winter" perk that means this applies much more on their land.
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* [[Theme Music Power-Up]]
* [[Theme Music Power-Up]]
* [[Units Not to Scale]]: Typical of an RTS game. A Main Battle Tank, for instance, is one third the size of its factory. A real army tank plant, on the other hand, takes several hundreds of acres. In the case of the [http://www.globalsecurity.org/military/facility/lima.htm Lima Army Tank Plant], the main production building is roughly the size of ''thirty'' football fields.
* [[Units Not to Scale]]: Typical of an RTS game. A Main Battle Tank, for instance, is one third the size of its factory. A real army tank plant, on the other hand, takes several hundreds of acres. In the case of the [http://www.globalsecurity.org/military/facility/lima.htm Lima Army Tank Plant], the main production building is roughly the size of ''thirty'' football fields.
* [[Video Game Caring Potential]]: Not much, but it does make you feel kind of sad or like an [[We Have Reserves|inept, uncaring bastard]] when your Citizen, who you sent out with your army to make any emergency captured-city repairs, screams in agony and staggers away to die as the enemy [[Impaled With Extreme Prejudice|plugs her with a five-foot-long flaming ballista bolt]]–and it's all [[You Bastard|because of your tactical failures.]]
* [[Video Game Caring Potential]]: Not much, but it does make you feel kind of sad or like an [[We Have Reserves|inept, uncaring bastard]] when your Citizen, who you sent out with your army to make any emergency captured-city repairs, screams in agony and staggers away to die as the enemy [[Impaled with Extreme Prejudice|plugs her with a five-foot-long flaming ballista bolt]]–and it's all [[You Bastard|because of your tactical failures.]]
* [[Video Game Cruelty Potential]]: There's something to be said for watching a nation that's getting [[Curb Stomp Battle|destroyed]] plead frantically for peace even as your troops are marching on their capital. Not to mention how much fun it is to [[There Is No Kill Like Overkill|nuke the fishermen, use cruise missiles on the Citizens, and launch airstrikes against the Scholars]] of the nations you've defeated.
* [[Video Game Cruelty Potential]]: There's something to be said for watching a nation that's getting [[Curb Stomp Battle|destroyed]] plead frantically for peace even as your troops are marching on their capital. Not to mention how much fun it is to [[There Is No Kill Like Overkill|nuke the fishermen, use cruise missiles on the Citizens, and launch airstrikes against the Scholars]] of the nations you've defeated.
* [[Video Game Cruelty Punishment]]: Using nukes reduces the "Armageddon Clock". Using too many means the game ends in apocalypse.
* [[Video Game Cruelty Punishment]]: Using nukes reduces the "Armageddon Clock". Using too many means the game ends in apocalypse.
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{{reflist}}
{{reflist}}
[[Category:Microsoft Studios (Creator)]]
[[Category:Microsoft Studios (Creator)]]
[[Category:Real-Time Strategy]][[Category:Rise of Nations]]
[[Category:Real-Time Strategy]]
[[Category:Rise of Nations]]
[[Category:Video Game]]
[[Category:Video Game]]