Risen: Difference between revisions

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Developed by German developer Pirahna Bytes, '''''Risen''''' is a third-person [[Western RPG]] released in 2009. It is '''very''' similar to the games of the ''[[Gothic]]'' series made by the developers before they left their former publisher and lost the rights to the franchises name. One of its signature elements is the combat system: You can parry weapons, dodge, and break the enemy's guard, similar to a fighting game. The game is somewhat similar in nature to that of ''[[Elder Scrolls|Oblivion]]'', but instead of everything being randomly generated (leaving you to the mercy of [[Dynamic Difficulty|level scaling]]), everything is hand-placed by the developers, and leveling is accomplished by paying trainers to slowly raise your stats. This approach in execution makes leveling up feel more like a real accomplishment rather than flipping a flag that gives you [[Possession Implies Mastery|instant mastery]] over all types of weapons, as is usual in this genre.
 
The sequel, titled ''Risen 2: Dark Waters'' continues a story from the first game with the same protagonist. This time he tries to stop Titan Lords from awakening Titans who lay the world to waste. It takes place in a tropical setting (read:[[Welcome to the Caribbean, Mon]]) and introduces several new elements, like firearms. The third one, ''Risen 3: Titan Lords''.
 
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=== Contains examples of: ===
{{tropelist}}
* [[Acrophobic Bird]]: The Sea Vultures. Incidentally, there aren't really flying enemies in the game, just giant moths that hover above the ground.
* [[Adam Smith Hates Your Guts]]: The only charity you can hope for is NPCs offering to sell you better gear at outrageous prices.
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** There is the chance to [[Take a Third Option|join a third faction]], but it requires earning enough favor with both of the previous factions to enter the main city undetected, and then prove your worthiness to the third faction before the [[Knights Templar]] faction forces you to join them.
* [[But Thou Must!]]: Pretty much all conversations that are part of the main questline resolve in this manner.
** You are also forced into joining a faction at the beginning of the game; no ''[[Fallout]]''-style tearing ass through the countryside with level 25 equipment and ignoring the plot for you.
*** Tevhnically you can explore 90% of the island before joining any faction and clear out all monsters and loot (including weapons) from there, you don't have acces to advanced training (which is crucial) and armor (even more so) though so accomplishing this requires exploting all the tricks you can think of and even then it is a trully masochistic task.
* [[Cave Behind the Falls]]: At least two.
* [[Captain Ersatz]]: ''The entire game world'' is Gothic with the serial numbers filed off. This is taken to the point where there is ''nothing'' stopping it from taking place in the same world beyond ([http://www.gothicz.net/serie-gothic/mike-hoge-talks-about-gothic/ now non-existent]) legal reasons.
** {{spoiler|The backstory of the game is similar to one of the endings of [[Gothic]] 3.}}
* [[Character Class System]]: Each of the three factions fill one of the traditional fantasy class niches. The [[Good Is Not Nice|Bandits]] represent warriors, the [[Take a Third Option|Order of the Holy Flame]] represents mages, and [[Knight Templar|the Inquisition]] is a mix of the two.
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[[Category:Action RPG]]
[[Category:Risen]]
[[Category:GOG.com]]
[[Category:Video Game]]