Road Runner PC: Difference between revisions

no edit summary
m (update links)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 2:
{{quote|[Bronx Cheer X3] Meep Meep!}}
 
When [[Kiting]] mobs in an [[Massively Multiplayer Online Role Playing Game|MMORPG]], circle strafing around a hopelessly confused mass of enemies in an [[FPS]], or fleeing from unwanted engagements in an [[Action Adventure]], one tends to have the funny feeling that there's something blatantly unrealistic about the situation, but what?
 
Then it dawns on you: The [[Player Character]]'s primary movement speed in most titles is as fast as or faster than every other entity in the entire game. The reason you're a [[One-Man Army]] who can face down hordes of enemies is that you can never actually be surrounded, allowing you to pick and choose your fights, literally run rings around foes, and retreat at your convenience.
Line 8:
If there are speedy enemies, [[The Guards Must Be Crazy|expect them to stop chasing you outside a "safe" zone]], or to move slower than you except for short bursts and charges.
 
Often aggravated by a specific form of [[Artificial Stupidity]] in which [[NPC|NPCs]]s aren't simply slower than [[Player Character|PCs]], but their mobility is hindered by the literal inability to perform many actions the PC can, such as eight-way run/aim, [[Do Not Run with a Gun|multitasking]], crouching, crawling, jumping, wading/swimming, climbing, and operating doors/switches.
 
See also [[Hit and Run Tactics]].
Line 20:
 
=== [[Action Game]] ===
* Your most important weapon in a 3D ''[[Ninja Gaiden]]'' is your mobility.
* ''[[Lugaru]]: The Rabbit's Foot'' has a player-only move that lets you drop to all fours and run at double the top speed of the other rabbits.
** Wolves, on the other hand, use that all the time to catch up with you...and their version is ''blindingly'' fast.
Line 33:
** This tends to be averted in ''[[Left 4 Dead]]'', depending on the zombie type and player character health.
** ''[[Halo: Reach]]'' provides a subversion with one particular enemy – the elites. Elites can easily out-run any player character, and will pursue you doggedly, especially if said elite has a [[One-Hit Kill]] [[Laser Sword]] and is more durable than most ''tanks''.
** The first two ''[[Serious Sam]]'' games, allowing Sam to strafe-run something fierce, and making the colossal distances slightly more bearable -- thoughbearable—though most enemies with a melee attack are slightly faster than you.
 
=== [[Fighting Game]] ===
Line 46:
** Also in ''DW 7'', a [[Good Bad Bugs|bug]] made it possible for [[Femme Fatale|Zhen Ji]] to essentially activate a 'reverse [[Bullet Time]]' by canceling out of a particular move, granting her super-speed - in this state, she can outpace [[Cool Horse|Red Hare]] by DEFAULT. Stack a Speed Boot on top of it, and you'll be able to cross even the biggest maps in the game in seconds, moving fast enough that it's hard to dodge the mountains.
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
=== [[MMORPG|MMORPGs]] ===
* Inverted in ''[[Final Fantasy XI]]''. Most monsters move as fast or faster than the player, and unlike some games will often ''not'' stop following you until you reach another zone. Generally, the only practical way to kite in the game is to have gear that increases your movement speed, although it's possible on many monsters without it provided you get a good head start.
* Very few non-player characters in ''[[RunescapeRuneScape]]'' can run.
 
=== [[Platform Game]] ===
* After ''[[Mega Man X]]'', the greatest advantage a player has over most enemies (including many bosses) is in the player's vastly superior speed and or agility.
** That and variability. Most bosses suffer from [[Crippling Overspecialization]].
* Common ''[[Metroid]]'' trope, starting with ''[[Super Metroid]]''.
Line 66:
=== [[Roguelike]] ===
* Very much inverted in ''[[Nethack]]''. Although you can match the average humanoid enemy for speed from the get-go, many, ''many'' enemies are much faster than you until you get speed boots or an equivalent, and even then there are still some. The #1 killer of low level players, Team Ant, are not strong enemies but enemies who come in groups and move faster than the player can run. However, if you are faster than an enemy and keep track of the turn order in your head you can be practically invincible against anybody without a ranged attack, constantly forcing them to waste turns following you and stealing a cheap hit whenever you get a free turn. The enemies are mercifully unaware of this strategy.
* Generally averted in ''[[Dungeon Crawl]]''; most races move about the same speed as an average enemy, with some enemies being faster or slower than average. Played straight with spriggans and centaurs, who are significantly faster than most enemies, and inverted with nagas and worshipers of Cheibriados, who move slower than the average enemy. Followers of Cheibriados are particularly noteworthy in that their most of the powers their god grants work most effectively against faster enemies, making them [[Mighty Glacier|Mighty Glaciers]]s.
 
=== [[Role -Playing Game]] ===
* Seen in ''[[Odin Sphere]]'', especially with Cornelius.
* In ''[[Persona 3]]'' (possibly ''4'' as well), the player is faster than any non-gold (who run ''away'' from the player if spotted) shadow unless they hit you from the side. This allows quickly bypassing most enemies.
* Any games in the ''[[Tales (series)]]'' featuring the Free Run mechanic can turn into this, especially in ''[[Tales of the Abyss]]''', where it was introduced. You can literally dodge everything by running circles around your enemies, and only one boss was fast enough to actively chase you down.
* ''[[Knights of the Old Republic]]'' has force speed. While mostly used for faster exploration (or killing the enemy horribly with higher ranks), it can get you out of a tough spot when your teammates are down.
* Played with a little in ''[[The Elder Scrolls]] III: [[Morrowind]]''. In the game, you can complete a sidequest and get the “Boots of Blinding Speed.” Wearing them turns you into probably the fastest possible thing in the game, at the penalty of a near total blindness side effect.
** Not just 'a little', [[Hit and Run Tactics]] were viable for many a player build. In ''all'' [[The Elder Scrolls]] games, players' max running and attack speeds far exceeded any character in the game, while NPCs were slow and predictable. The only dangers for an unarmored character were tighter spaces and creatures with longer reach.
** The Boots of Blinding Speed combine nicely with a Breton character (or anyone else with magic resistance). Insanely high speed at the cost of near-total blindness? [[Awesome but Impractical]] [[Your Mileage May Vary|meets]] [[Schmuck Bait]]. Insanely high speed at the cost of feeling like you're wearing sunglasses? [[Game Breaker|There's no reason to even]] ''[[Game Breaker|look]]'' [[Game Breaker|at other boots]].
Line 84:
 
=== [[Simulation Game]] ===
* ''[[Animal Crossing]]'' series draws its outdoor scenes [[Space Compression|space-compressed]], with each grid cell representing what appears to be 1 m by 1 m indoors or 4 m by 4 m outdoors. While NPC villagers have a reasonably slow walking speed outdoors, the player can still run at 1 cell-length per 16 frames (with 60 frames in a second), which in outdoor areas equals 54  km/h, and "crossing" the 64-cell (256 m) wide town in ''Wild World'' takes 17 seconds flat. Given the amount of running back and forth that the player needs to do between the sources and sinks for [[Vendor Trash]], it's a [[Acceptable Breaks From Reality|desirable break]].
* In ''[[Ace Combat Assault Horizon Legacy]]'', many of the aircraft piloted by [[Mook]]s will fly ''slower'' than the player's stall speed, even if it's the same ([[Character Customization|unmodified]]) model of plane. It's most noticeable if the player is shot down; passing aircraft will float by like a feather.
 
=== [[Stealth Based Game]] ===
* ''[[Assassin's Creed]]'' plays with this. Most enemy soldiers are as fast as you, almost as jump capable, can knock you down with thrown stones and arrows if you try to out-climb them, and rarely have trouble moving through crowds. And if there's enough of them, never seem to lose sight of you. However, no one climbs buildings at a rate even close to yours. Your speed advantage in the game is more vertical than anything else, and once you get to the top of the buildings, it is easy to lose your pursuers. Plus Ezio is apparently the only man in Italy who can swim. And those who can outrun you are [[Fragile Speedster|Fragile Speedsters]]s you can kill easily. This leads to a battlecruiser-style approach where you outrun those who outfight you and outfight those who can outrun you.
 
=== [[Survival Horror]] ===
Line 102:
{{reflist}}
[[Category:Video Game Physics]]
[[Category:Road Runner PC{{PAGENAME}}]]