Robin Hood: The Legend of Sherwood: Difference between revisions

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* [[Annoying Arrows]]: Arrows inflict 10 damage (out of an average of 100 hit points) while crossbow bolts inflict 20. See [[Goddamned Bats]].
* [[Annoying Arrows]]: Arrows inflict 10 damage (out of an average of 100 hit points) while crossbow bolts inflict 20. See [[Goddamned Bats]].
** That describes enemy arrows. ''Your'' arrows are much more powerful.
** That describes enemy arrows. ''Your'' arrows are much more powerful.
* [[Anti Villain]]: Longchamps has shades of this.
* [[Anti-Villain]]: Longchamps has shades of this.
* [[Aristocrats Are Evil]]: The games major villains are a [[Regent for Life|prince]], a sheriff, two nobles of unspecified rank and a knight. Also, enemy knights are shown to be contemptous of the regular soldiers and just as brutal as their underlings, while the mounted ones are not above killing unconscious opponents. Averted with [[Richard the Lion Heart]], Sir Godwin, Lord Ranulph and Robin himself (he is of noble family).
* [[Aristocrats Are Evil]]: The games major villains are a [[Regent for Life|prince]], a sheriff, two nobles of unspecified rank and a knight. Also, enemy knights are shown to be contemptous of the regular soldiers and just as brutal as their underlings, while the mounted ones are not above killing unconscious opponents. Averted with [[Richard the Lion Heart]], Sir Godwin, Lord Ranulph and Robin himself (he is of noble family).
** The better dressed and groomed civilians will often report any sightings of the player characters, while poor civilians will praise them, sometimes misdirect guards if they come looking for them and offer valuable information.
** The better dressed and groomed civilians will often report any sightings of the player characters, while poor civilians will praise them, sometimes misdirect guards if they come looking for them and offer valuable information.
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* [[Blond Guys Are Evil]]: Played straight with Prince John and averted with Will Scarlett.
* [[Blond Guys Are Evil]]: Played straight with Prince John and averted with Will Scarlett.
* [[Call Back]]: Near the end of the opening cutscene, Robin fires an arrow into the air, promising that [[Richard the Lion Heart]] would be restored as King of England before it fell. In the closing cutscene {{spoiler|it indeed does hit the ground, ironically quite near King Richard and his returning party.}}
* [[Call Back]]: Near the end of the opening cutscene, Robin fires an arrow into the air, promising that [[Richard the Lion Heart]] would be restored as King of England before it fell. In the closing cutscene {{spoiler|it indeed does hit the ground, ironically quite near King Richard and his returning party.}}
* [[Colour Coded for Your Convenience]]: The six kinds of soldiers in game. [[Palette Swap|Blue, yellow, orange, red, black and green]], the first four in ascending order of power and the last being the friendly armies of Lord Ranulph and Sir Godwin.
* [[Colour-Coded for Your Convenience]]: The six kinds of soldiers in game. [[Palette Swap|Blue, yellow, orange, red, black and green]], the first four in ascending order of power and the last being the friendly armies of Lord Ranulph and Sir Godwin.
* [[Cowardly Boss]]: Guy of Gisbourne, who has two red pikemen [[Elite Mooks]] with him you have to fight before taking him on.
* [[Cowardly Boss]]: Guy of Gisbourne, who has two red pikemen [[Elite Mooks]] with him you have to fight before taking him on.
* [[Crowning Moment of Funny]]: What happens in the mission "A Wedding and a Funeral" after raising Richard's standard above York as a distraction.
* [[Crowning Moment of Funny]]: What happens in the mission "A Wedding and a Funeral" after raising Richard's standard above York as a distraction.
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* [[Elite Mooks]]: The red soldiers. Also, knights of any colour, mounted or not.
* [[Elite Mooks]]: The red soldiers. Also, knights of any colour, mounted or not.
* [[Epic Flail]]: Will Scarlett's weapon of choice.
* [[Epic Flail]]: Will Scarlett's weapon of choice.
* [[Five Bad Band]]
* [[Five-Bad Band]]
** The [[Big Bad]]: Prince John
** The [[Big Bad]]: Prince John
** [[The Dragon]]: The Sheriff of Nottingham
** [[The Dragon]]: The Sheriff of Nottingham
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** The [[Smug Snake]]: Guy of Gisbourne
** The [[Smug Snake]]: Guy of Gisbourne
** The [[Sixth Ranger]] / [[Canon Immigrant]]: Guillame de Longchamps
** The [[Sixth Ranger]] / [[Canon Immigrant]]: Guillame de Longchamps
* [[Five Man Band]]:
* [[Five-Man Band]]:
** [[The Hero]]: [[Robin Hood]]
** [[The Hero]]: [[Robin Hood]]
** [[The Lancer]]: Will Scarlett
** [[The Lancer]]: Will Scarlett
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** While the manual states that he wears scarlet so his clothing ''won't'' be ruined that way.
** While the manual states that he wears scarlet so his clothing ''won't'' be ruined that way.
* [[Hilarious in Hindsight]]: The enemy officers bear an odd resemblance, in conduct, personality, voice and appearance, to Kobus of [[District 9]].
* [[Hilarious in Hindsight]]: The enemy officers bear an odd resemblance, in conduct, personality, voice and appearance, to Kobus of [[District 9]].
* [[Historical in Joke]]: Prince John, in the first war council, mentions the individual demanding the ransom being someone called [http://en.wikipedia.org/wiki/Leopold_I,_Duke_of_Austria Leopold].
* [[Historical In-Joke]]: Prince John, in the first war council, mentions the individual demanding the ransom being someone called [http://en.wikipedia.org/wiki/Leopold_I,_Duke_of_Austria Leopold].
* [[Imperial Stormtrooper Marksmanship Academy]]: Averted ''hard'' with enemy archers.
* [[Imperial Stormtrooper Marksmanship Academy]]: Averted ''hard'' with enemy archers.
* [[Its Probably Nothing]]: Averted. Guards will run extensive searches throughout every open area, call for backup, alert their superiors, wake up and untie sleeping enemies and seek civilian assistance. Blue and orange guards tend to rush into battle, while red guards are more cautious and will seek backup, while black guards will remain at their post even if they see a fight in progress, until the fight has ended, and will not pursue the player far.
* [[It's Probably Nothing]]: Averted. Guards will run extensive searches throughout every open area, call for backup, alert their superiors, wake up and untie sleeping enemies and seek civilian assistance. Blue and orange guards tend to rush into battle, while red guards are more cautious and will seek backup, while black guards will remain at their post even if they see a fight in progress, until the fight has ended, and will not pursue the player far.
* [[Karma Meter]]: The percentage of enemy lives spared is listed in player profiles. It affects the number of merrymen recruited after missions, though oddly enough, is unaffected by side missions.
* [[Karma Meter]]: The percentage of enemy lives spared is listed in player profiles. It affects the number of merrymen recruited after missions, though oddly enough, is unaffected by side missions.
* [[Kick the Dog]]: Numerous, especially from the sidequests. Several of them involve rescuing villagers from the stocks. One early sidequest even involves taking down a corpse from the gallows so that a grieving widow can bury her child. Others involve rescuing villagers who are being held hostage by often sadistic Mooks.
* [[Kick the Dog]]: Numerous, especially from the sidequests. Several of them involve rescuing villagers from the stocks. One early sidequest even involves taking down a corpse from the gallows so that a grieving widow can bury her child. Others involve rescuing villagers who are being held hostage by often sadistic Mooks.
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* [[Sissy Villain]]: Prince John has curly locks, wears pink and has a rather effeminate voice. Also, the archers are thin and possess effeminate voices. Though, to be fair, so do the archers in Lord Ranulph and Sir Godwin's armies.
* [[Sissy Villain]]: Prince John has curly locks, wears pink and has a rather effeminate voice. Also, the archers are thin and possess effeminate voices. Though, to be fair, so do the archers in Lord Ranulph and Sir Godwin's armies.
* [[Sociopathic Soldier]]: See [[Kick the Dog]].
* [[Sociopathic Soldier]]: See [[Kick the Dog]].
* [[Sorting Algorithm of Evil]]: See [[Colour Coded for Your Convenience]]. They appear in that order.
* [[Sorting Algorithm of Evil]]: See [[Colour-Coded for Your Convenience]]. They appear in that order.
* [[Smug Snake]]: All of the major villains save Sir Scathlock.
* [[Smug Snake]]: All of the major villains save Sir Scathlock.
* [[The Big Guy]]: Aside from Little John, there's also the club-wielding merryman.
* [[The Big Guy]]: Aside from Little John, there's also the club-wielding merryman.
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* [[The Unfought]]: Prince John.
* [[The Unfought]]: Prince John.
* [[The Very Definitely Final Dungeon]] Subverted, in as much as the final level of the game, {{spoiler|Nottingham}}, appears very early and quite frequently in the story, and the site of the game's final battle is even visitable on an earlier level, containing Richard's Sigil.
* [[The Very Definitely Final Dungeon]] Subverted, in as much as the final level of the game, {{spoiler|Nottingham}}, appears very early and quite frequently in the story, and the site of the game's final battle is even visitable on an earlier level, containing Richard's Sigil.
* [[What Do You Mean Its Not for Kids]]: Despite the cartoony graphics and the fantasy setting, there are some fairly dark themes such as military brutality, child murder, public executions, grieving widows and torture to be found in game.
* [[What Do You Mean It's Not for Kids?]]: Despite the cartoony graphics and the fantasy setting, there are some fairly dark themes such as military brutality, child murder, public executions, grieving widows and torture to be found in game.
* [[Worthy Opponent]]: The boss battle agains Sir Longchamps.
* [[Worthy Opponent]]: The boss battle agains Sir Longchamps.