Rock Band: Difference between revisions

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*** Songs with reversed red and yellow are actually charted like that to AVERT [[Fake Difficulty]]. A real kit has the hi-hat to the left (if you're right handed) of the snare, and doing a pattern like Run to the Hills or Everlong with a constant roll on the hi-hat means that both hands are usually to the left of the snare, with one going to the right to hit the snare. If the red and yellow weren't reversed, you'd have to lead with your weak hand, making any song with that kind of pattern stupidly difficult and awkward.
**** And yet this makes it much more evident on songs that place similar hi-hat runs on the yellow pad. Additionally, anyone with an ION Rocker more likely than not has the yellow cymbal positioned to the left or above the red snare pad so that they can do such patterns on a whim. Rock Band 3's Pro Mode ignores the so-called "Disco Flip" if a yellow cymbal is present, keeping the hi-hat (and hi tom) on yellow instead of allowing it to be on red.
** You are penalized more for missing a Kick Bass note or a snare note than any other note (including when the hi-hat and snare are flipped like Run to the Hills and Everlong). "Miss" includes [[Captain Obvious|actually missing the note]] in addition to playing a non-existent note. (incidentally enough, knowledge of this actually makes [[That One Boss/Rhythm Game|Visions]] [[Subverted Trope|a lot easier to manage]].)
*** Additionally, if you accidentally hit one note out of order in a pair of quick non-simultaneous notes on different surfaces, you get penalized for missing the first of the two. This does get carried over to [[Guitar Hero]] when they implement drums, too.
*** On this tangent, Solo Tapping on Guitar also has this bit of fake difficulty. It's probably easier to illustrate the point than to explain it, so let's assume you have a yellow note in a solo. If you tap blue or orange on the shredboard (or have a shredboard fret held down when you press blue or orange on the lower frets), it counts as a miss and combo break. Fair enough. If you tap Green or Red, which are BELOW Yellow, it ALSO counts as a miss and combo break, even if there is a smaller (HOPO) green or red note immediately after the yellow note. Upside? you don't HAVE to release higher frets for single-fret notes during solos when tapping them. [[Guide Dang It|Oh, and neither the game nor the manual ever tells you any of this]], making some songs much harder than they should be (Especially those with fast multi-fret solos - Constant Motion and Satch Boogie stand out in this respect, as neither one's fast solo runs can be Overdrive-bluffed)
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** "Photograph" by [[Nickelback]] and "Photograph" by [[Def Leppard]] are both available as DLC.
* [[Nintendo Hard]]: Getting all the achievements\trophies in Lego Rock Band requires a great deal of skill, thanks mostly to The Final Countdown solo. The Beatles game has a few challenges to get [[Flawless Victory|100%]], on [[Harder Than Hard|Expert]], on ''some of the hardest charts of the game''. In the case of guitar, you also need to do the hammer-ons\pull-offs properly; one strum where you don't need to and it's all a waste. The Green Day game is also like this.
** [https://web.archive.org/web/20100815050203/http://ps3.ign.com/dor/objects/28566/rock-band-3/videos/e310_rb3_inv_061610.html Pro Guitar]. Hope you like numbers!
*** The "Obsessive Compulsive" goal in 3, which requires you to full-combo ''every song in the game on Expert''. Good luck.
** Beatles Rock Band has an achievement for a perfect playing of Ringo's only drum solo in the band's career, just after the beginning of "The End". As if that's not bad enough, there's one for finishing all the Beatle Beats training tracks, the last of which is... THE DRUM SOLO FROM "THE END".
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