Rockman 4 Minus Infinity/Shout Out: Difference between revisions

Content added Content deleted
No edit summary
No edit summary
Line 15: Line 15:
* In the second half of Wily Stage 1, Mega Man can hijack a Sniper Armor, an Apache Joe Chopper, Gunner Joe spacecraft, and a Cannon Joe cannon. All of this is based on the Ride Chaser and Ride Armor sequences from [[Mega Man X (Video Game)|Mega Man X]].
* In the second half of Wily Stage 1, Mega Man can hijack a Sniper Armor, an Apache Joe Chopper, Gunner Joe spacecraft, and a Cannon Joe cannon. All of this is based on the Ride Chaser and Ride Armor sequences from [[Mega Man X (Video Game)|Mega Man X]].
* The [[Auto Scrolling]] second half of Wily Stage 2 is based on the high speed zones from the ''[[Gradius]]'' series.
* The [[Auto Scrolling]] second half of Wily Stage 2 is based on the high speed zones from the ''[[Gradius]]'' series.
* Shadow Man as the [[Bonus Boss]] of Wily Stage 4 pulls his moves et from [[spoiler:the Ninja ability from ''[[Kirby Super Star]]'' and Phantom from the first [[MegaManZero]] game.
* Shadow Man as the [[Bonus Boss]] of Wily Stage 4 pulls his moves et from {{spoiler|1=the Ninja ability from ''[[Kirby Super Star]]''}} and Phantom from the first [[Mega Man Zero]] game.
* The AutoScrolling section of Wily's last stage is based off of the Halberd destruction sequence from ''[[Kirby Super Star|Revenge of Meta Knight]]''. It even uses the same music.
* The [[Auto Scrolling]] section of {{spoiler|1=Wily's last stage is based off of the Halberd destruction sequence from ''[[Kirby Super Star|Revenge of Meta Knight]]''}}. It even uses the same music.
** To complete the reference, Mega Man uses Hell Wheel (a decidedly Wheel-esque power) for this section.
** To complete the reference, Mega Man uses Hell Wheel (a decidedly Wheel-esque power) for this section.
* The section after Wily Capsule Boss Fight is based on the organic final level of ''[[Gradius]] 2''.
* The section after Wily Capsule Boss Fight is based on the {{spoiler|1=organic}} final level of ''[[Gradius]] 2''.
* The Wily Buster is basically Samus's Hyper Beam from ''VideoGame/SuperMetroid''.
* The Wily Buster is basically {{spoiler|1=Samus's Hyper Beam}} from ''[[Super Metroid]]''.
* The credits have the theme of [[Fire Emblem]]. Like in that game's credits, it counts the combined amount of times the unit (or in this case, boss) won and lost a fight.
* The credits have the theme of [[Fire Emblem]]. Like in that game's credits, it counts the combined amount of times the unit (or in this case, boss) won and lost a fight.
** When you do a critical hit with any weapon, the damage is triple the usual amount. In the [[Fire Emblem]] series, any attack with a critical hit gets a multiplier of 3.
** When you do a critical hit with any weapon, the damage is triple the usual amount. In the [[Fire Emblem]] series, any attack with a critical hit gets a multiplier of 3.