Rockman 4 Minus Infinity/Shout Out: Difference between revisions
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* In the second half of Wily Stage 1, Mega Man can hijack a Sniper Armor, an Apache Joe Chopper, Gunner Joe spacecraft, and a Cannon Joe cannon. All of this is based on the Ride Chaser and Ride Armor sequences from [[Mega Man X (Video Game)|Mega Man X]]. |
* In the second half of Wily Stage 1, Mega Man can hijack a Sniper Armor, an Apache Joe Chopper, Gunner Joe spacecraft, and a Cannon Joe cannon. All of this is based on the Ride Chaser and Ride Armor sequences from [[Mega Man X (Video Game)|Mega Man X]]. |
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* The [[Auto Scrolling]] second half of Wily Stage 2 is based on the high speed zones from the ''[[Gradius]]'' series. |
* The [[Auto Scrolling]] second half of Wily Stage 2 is based on the high speed zones from the ''[[Gradius]]'' series. |
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* Shadow Man as the [[Bonus Boss]] of Wily Stage 4 pulls his moves et from |
* Shadow Man as the [[Bonus Boss]] of Wily Stage 4 pulls his moves et from {{spoiler|1=the Ninja ability from ''[[Kirby Super Star]]''}} and Phantom from the first [[Mega Man Zero]] game. |
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* The |
* The [[Auto Scrolling]] section of {{spoiler|1=Wily's last stage is based off of the Halberd destruction sequence from ''[[Kirby Super Star|Revenge of Meta Knight]]''}}. It even uses the same music. |
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** To complete the reference, Mega Man uses Hell Wheel (a decidedly Wheel-esque power) for this section. |
** To complete the reference, Mega Man uses Hell Wheel (a decidedly Wheel-esque power) for this section. |
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* The section after Wily Capsule Boss Fight is based on the organic final level of ''[[Gradius]] 2''. |
* The section after Wily Capsule Boss Fight is based on the {{spoiler|1=organic}} final level of ''[[Gradius]] 2''. |
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* The Wily Buster is basically Samus's Hyper Beam from '' |
* The Wily Buster is basically {{spoiler|1=Samus's Hyper Beam}} from ''[[Super Metroid]]''. |
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* The credits have the theme of [[Fire Emblem]]. Like in that game's credits, it counts the combined amount of times the unit (or in this case, boss) won and lost a fight. |
* The credits have the theme of [[Fire Emblem]]. Like in that game's credits, it counts the combined amount of times the unit (or in this case, boss) won and lost a fight. |
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** When you do a critical hit with any weapon, the damage is triple the usual amount. In the [[Fire Emblem]] series, any attack with a critical hit gets a multiplier of 3. |
** When you do a critical hit with any weapon, the damage is triple the usual amount. In the [[Fire Emblem]] series, any attack with a critical hit gets a multiplier of 3. |