Rubber Band AI: Difference between revisions

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Also seen in a few [[RPG|RPGs]], where enemies are adjusted according to your character's levels, which can make any non-levelable stuff (like items) useless pretty quick. This is sometimes referred to as "punishing you for your experience." See [[Empty Levels]] and [[Level Scaling]]
Also seen in a few [[RPG|RPGs]], where enemies are adjusted according to your character's levels, which can make any non-levelable stuff (like items) useless pretty quick. This is sometimes referred to as "punishing you for your experience." See [[Empty Levels]] and [[Level Scaling]]


Casually, [[The Other Wiki]] has [http://en.wikipedia.org/wiki/Rubberband_AI a comprehensive article] about Rubberband AI.
Casually, [[The Other Wiki]] has [[wikipedia:Rubberband AI|a comprehensive article]] about Rubberband AI.


The reverse version of this trope is an [[Unstable Equilibrium]]. The trope also mixes with [[Do Well, But Not Perfect]], where players in games with rubber band AI seem to be punished for simply being too good and aren't supposed to win that way.
The reverse version of this trope is an [[Unstable Equilibrium]]. The trope also mixes with [[Do Well, But Not Perfect]], where players in games with rubber band AI seem to be punished for simply being too good and aren't supposed to win that way.
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* In ''Super Mario Bros. Deluxe'' for the GBC, there is a racing mode in which you can race a Boo through one of 8 levels. Sometimes, the Boo inexplicably starts going really fast for what seems to be no reason, possibly causing you to lose the race.
* In ''Super Mario Bros. Deluxe'' for the GBC, there is a racing mode in which you can race a Boo through one of 8 levels. Sometimes, the Boo inexplicably starts going really fast for what seems to be no reason, possibly causing you to lose the race.
** The total time is the Boo takes is always equal to your record time, though. Not really a good example, if you can't beat your own time, you shouldn't be able to unlock anything new.
** The total time is the Boo takes is always equal to your record time, though. Not really a good example, if you can't beat your own time, you shouldn't be able to unlock anything new.
* In the ''[[Mega Man Zero]]'' games, the difficulty increases or decreases depending on your rank. This combined with the games' [[Fake Difficulty]] makes it seem as though the ranking/difficulty system in question is the games' way of "taking pity" on the less experienced players; something that some of those players [[Don't You Dare Pity Me|may take as an insult]].
* In the ''[[Mega Man Zero]]'' games, the difficulty increases or decreases depending on your rank. This combined with the games' [[Fake Difficulty]] makes it seem as though the ranking/difficulty system in question is the games' way of "taking pity" on the less experienced players; something that some of those players [[Don't You Dare Pity Me!|may take as an insult]].
** Worst case scenario: those players may see the system as the games' way of telling them that [[You Suck|they "suck"]].
** Worst case scenario: those players may see the system as the games' way of telling them that [[You Suck|they "suck"]].
** Want more? Get a low Rank or Escape a mission in Zero 1 and you'll get a silly codename.
** Want more? Get a low Rank or Escape a mission in Zero 1 and you'll get a silly codename.
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[[Category:Video Game Difficulty Tropes]]
[[Category:Video Game Difficulty Tropes]]
[[Category:Rubber Band AI]]
[[Category:Rubber Band AI]]
[[Category:Trope]]