Rubber Band AI: Difference between revisions
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Also seen in a few [[RPG|RPGs]], where enemies are adjusted according to your character's levels, which can make any non-levelable stuff (like items) useless pretty quick. This is sometimes referred to as "punishing you for your experience." See [[Empty Levels]] and [[Level Scaling]] |
Also seen in a few [[RPG|RPGs]], where enemies are adjusted according to your character's levels, which can make any non-levelable stuff (like items) useless pretty quick. This is sometimes referred to as "punishing you for your experience." See [[Empty Levels]] and [[Level Scaling]] |
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Casually, [[The Other Wiki]] has [ |
Casually, [[The Other Wiki]] has [[wikipedia:Rubberband AI|a comprehensive article]] about Rubberband AI. |
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The reverse version of this trope is an [[Unstable Equilibrium]]. The trope also mixes with [[Do Well, But Not Perfect]], where players in games with rubber band AI seem to be punished for simply being too good and aren't supposed to win that way. |
The reverse version of this trope is an [[Unstable Equilibrium]]. The trope also mixes with [[Do Well, But Not Perfect]], where players in games with rubber band AI seem to be punished for simply being too good and aren't supposed to win that way. |
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* In ''Super Mario Bros. Deluxe'' for the GBC, there is a racing mode in which you can race a Boo through one of 8 levels. Sometimes, the Boo inexplicably starts going really fast for what seems to be no reason, possibly causing you to lose the race. |
* In ''Super Mario Bros. Deluxe'' for the GBC, there is a racing mode in which you can race a Boo through one of 8 levels. Sometimes, the Boo inexplicably starts going really fast for what seems to be no reason, possibly causing you to lose the race. |
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** The total time is the Boo takes is always equal to your record time, though. Not really a good example, if you can't beat your own time, you shouldn't be able to unlock anything new. |
** The total time is the Boo takes is always equal to your record time, though. Not really a good example, if you can't beat your own time, you shouldn't be able to unlock anything new. |
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* In the ''[[Mega Man Zero]]'' games, the difficulty increases or decreases depending on your rank. This combined with the games' [[Fake Difficulty]] makes it seem as though the ranking/difficulty system in question is the games' way of "taking pity" on the less experienced players; something that some of those players [[Don't You Dare Pity Me|may take as an insult]]. |
* In the ''[[Mega Man Zero]]'' games, the difficulty increases or decreases depending on your rank. This combined with the games' [[Fake Difficulty]] makes it seem as though the ranking/difficulty system in question is the games' way of "taking pity" on the less experienced players; something that some of those players [[Don't You Dare Pity Me!|may take as an insult]]. |
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** Worst case scenario: those players may see the system as the games' way of telling them that [[You Suck|they "suck"]]. |
** Worst case scenario: those players may see the system as the games' way of telling them that [[You Suck|they "suck"]]. |
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** Want more? Get a low Rank or Escape a mission in Zero 1 and you'll get a silly codename. |
** Want more? Get a low Rank or Escape a mission in Zero 1 and you'll get a silly codename. |
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[[Category:Video Game Difficulty Tropes]] |
[[Category:Video Game Difficulty Tropes]] |
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[[Category:Rubber Band AI]] |
[[Category:Rubber Band AI]] |
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[[Category:Trope]] |