Rule of Animation Conservation: Difference between revisions
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For example, suppose you make a big budget CGI movie, or even a movie that contains a lot of CGI, that's about the life of a perfectly normal human family in which perfectly normal stuff happens. This film could easily have been made in live action. It would have been cheaper to make it in live-action -- and the less expensive the film, the fewer viewers it takes to make it profitable. And using animation for this kind of film increases the risk of [[Special Effect Failure]] and decreases the realism; either of these will annoy some viewers... But, if you want to make the movie CGI, you can turn the family into, say, [[The Incredibles|superheroes]]. It ''can'' still be done in live action, albeit with lots of special effects, but now you have justification to make it all CGI. Just remember the superheroics. |
For example, suppose you make a big budget CGI movie, or even a movie that contains a lot of CGI, that's about the life of a perfectly normal human family in which perfectly normal stuff happens. This film could easily have been made in live action. It would have been cheaper to make it in live-action -- and the less expensive the film, the fewer viewers it takes to make it profitable. And using animation for this kind of film increases the risk of [[Special Effect Failure]] and decreases the realism; either of these will annoy some viewers... But, if you want to make the movie CGI, you can turn the family into, say, [[The Incredibles|superheroes]]. It ''can'' still be done in live action, albeit with lots of special effects, but now you have justification to make it all CGI. Just remember the superheroics. |
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It is easier to justify an all-2D animated film than a film that's all CGI animation, especially if the film has a human cast. That is because using CGI to depict humans realistically will trigger the [[Uncanny Valley]]. Hand-drawn humans, or even 2D machine-drawn humans, don't have this problem, and so you can produce a relatively mundane cartoon in 2D, especially if you use [[Lazy Artist|limited animation.]] For examples, see ''[[King of the Hill]]'', ''[[Rocket Power]],'' or ''[[As Told |
It is easier to justify an all-2D animated film than a film that's all CGI animation, especially if the film has a human cast. That is because using CGI to depict humans realistically will trigger the [[Uncanny Valley]]. Hand-drawn humans, or even 2D machine-drawn humans, don't have this problem, and so you can produce a relatively mundane cartoon in 2D, especially if you use [[Lazy Artist|limited animation.]] For examples, see ''[[King of the Hill]]'', ''[[Rocket Power]],'' or ''[[As Told by Ginger]]''. |
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It should be noted that mixing live-action and CGI is often cheaper than making a truly hand-drawn 2D cartoon -- you do have to pay the artists, and hand-drawn cartoons of good quality require a lot of panels. CGI special effects allow the filmmaker to use both real humans and elaborate special effects. Stop-motion animation is cheaper still but doesn't blend in as well. Old fashioned special effects are cheaper than that, but they can't do ''everything'' CGI can; even when they can, CGI is often less destructive or dangerous. |
It should be noted that mixing live-action and CGI is often cheaper than making a truly hand-drawn 2D cartoon -- you do have to pay the artists, and hand-drawn cartoons of good quality require a lot of panels. CGI special effects allow the filmmaker to use both real humans and elaborate special effects. Stop-motion animation is cheaper still but doesn't blend in as well. Old fashioned special effects are cheaper than that, but they can't do ''everything'' CGI can; even when they can, CGI is often less destructive or dangerous. |