Rules Are for Humans: Difference between revisions

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In a computer adaptation of an existing game, the AI may have the ability to pull off moves which are against the rules of the game.
In a computer adaptation of an existing game, the AI may have the ability to pull off moves which are against the rules of the game.


Note that this does not include simple extra rules. For example, a [[Chess (Tabletop Game)|Chess]] variant in which the queens can move as knights isn't cheating if applied consistently. However, if the AI's queen can move as a knight but the player's queen can't, then that's cheating.
Note that this does not include simple extra rules. For example, a [[Chess]] variant in which the queens can move as knights isn't cheating if applied consistently. However, if the AI's queen can move as a knight but the player's queen can't, then that's cheating.


Compare [[My Rules Are Not Your Rules]] and [[The Computer Is a Cheating Bastard]].
Compare [[My Rules Are Not Your Rules]] and [[The Computer Is a Cheating Bastard]].
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** Of course there is the issue of games with shoddy user interfaces that won't let the player enter the moves, [[Secret AI Moves|but do allow the computer to do it]].
** Of course there is the issue of games with shoddy user interfaces that won't let the player enter the moves, [[Secret AI Moves|but do allow the computer to do it]].
* The National Lampoon chess game (yes, there was such a thing) cheated ''constantly,'' though this was part of the point.
* The National Lampoon chess game (yes, there was such a thing) cheated ''constantly,'' though this was part of the point.
* The final boss in ''[[Yu-Gi-Oh Reshef of Destruction (Video Game)|Yu-Gi-Oh Reshef of Destruction]]'' starts with 100,000 life points, when the rules say players start with 8,000. He can also heal himself without using a card.
* The final boss in ''[[Yu-Gi-Oh! Reshef of Destruction|Yu-Gi-Oh Reshef of Destruction]]'' starts with 100,000 life points, when the rules say players start with 8,000. He can also heal himself without using a card.
** The final boss of the Microprose [[Magic the Gathering]] PC game also has an absurd amount of health, in addition to starting with several permanents in play. However, by the time you fight him, you've already foiled his plans; win or lose, you win, and the amount of damage you rack up simply determines how long he's banished from your world. Additionally, his five-color deck is quite impractical, so it's very possible to run down his health as he tries to get the proper types of mana to cast his spells.
** The final boss of the Microprose [[Magic: The Gathering]] PC game also has an absurd amount of health, in addition to starting with several permanents in play. However, by the time you fight him, you've already foiled his plans; win or lose, you win, and the amount of damage you rack up simply determines how long he's banished from your world. Additionally, his five-color deck is quite impractical, so it's very possible to run down his health as he tries to get the proper types of mana to cast his spells.
* ''Yu-Gi-Oh'' computer games are fond of this all around. Yu-Gi-Oh Online Duel Evolution provides you with NPCs to duel as well as other humans. The game imposes the current ban/restricted lists of Yu-Gi-Oh on your deck, meaning there's certain cards you can't use even though you may own them. The NPCs are not under these restrictions, leaving you saying, "Boy, I wish ''I'' could play Pot of Greed/Snatch Steal/Ring of Destruction."
* ''Yu-Gi-Oh'' computer games are fond of this all around. Yu-Gi-Oh Online Duel Evolution provides you with NPCs to duel as well as other humans. The game imposes the current ban/restricted lists of Yu-Gi-Oh on your deck, meaning there's certain cards you can't use even though you may own them. The NPCs are not under these restrictions, leaving you saying, "Boy, I wish ''I'' could play Pot of Greed/Snatch Steal/Ring of Destruction."
** Or, for games like the ''Tag Force'' series, "Boy, I wish ''I'' could play three copies of a card that's limited to one".
** Or, for games like the ''Tag Force'' series, "Boy, I wish ''I'' could play three copies of a card that's limited to one".
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* Inverted in ''[[Neverwinter Nights 2]]'', with the Frenzied Berserker. In the ''[[Dungeons and Dragons]]'' rules, that class gets an ability called "Deathless Frenzy" which means the berserker ''[[Implacable Man|can not die]]'' as long as his frenzy lasts. Players in the video game are mysteriously missing this power, but a boss enemy does have it-- meaning that in this case it's the computer who follows the rules.
* Inverted in ''[[Neverwinter Nights 2]]'', with the Frenzied Berserker. In the ''[[Dungeons and Dragons]]'' rules, that class gets an ability called "Deathless Frenzy" which means the berserker ''[[Implacable Man|can not die]]'' as long as his frenzy lasts. Players in the video game are mysteriously missing this power, but a boss enemy does have it-- meaning that in this case it's the computer who follows the rules.
* There was once an electronic Tic Tac Toe game in the Sydney Powerhouse Museum, which was literally impossible to win, thanks to this trope. The computer's flawed programming meant that it could override a box you had put your nought in with one of its own crosses, meaning that the computer would ''always'' win in three or four moves, no matter what you did.
* There was once an electronic Tic Tac Toe game in the Sydney Powerhouse Museum, which was literally impossible to win, thanks to this trope. The computer's flawed programming meant that it could override a box you had put your nought in with one of its own crosses, meaning that the computer would ''always'' win in three or four moves, no matter what you did.
* ''[[Baldurs Gate]]'' is based on the 2nd edition AD&D rules of ''[[Dungeons and Dragons]]'' and generally follows a [[Pragmatic Adaptation]] of the rules. Enemy mages, however, break the system. They're able to put spells into Spell Triggers and Contingencies that are not legal for player characters in tabletop or the game, they're able to have multiple Spell Triggers and Contingencies (which is also illegal) and finally they have the ability to use an ability called the 'tattoo of power' to grant them an extra layer of instant defence, which does not exist in Pen-And-Paper and is inaccessible to the party.
* ''[[Baldur's Gate]]'' is based on the 2nd edition AD&D rules of ''[[Dungeons and Dragons]]'' and generally follows a [[Pragmatic Adaptation]] of the rules. Enemy mages, however, break the system. They're able to put spells into Spell Triggers and Contingencies that are not legal for player characters in tabletop or the game, they're able to have multiple Spell Triggers and Contingencies (which is also illegal) and finally they have the ability to use an ability called the 'tattoo of power' to grant them an extra layer of instant defence, which does not exist in Pen-And-Paper and is inaccessible to the party.
* AI players in the 2010 ''[[Blood Bowl]]'' adaptation randomly acquire traits, which can lead to AI players with the grab + frenzy combo. This combo is outright stated to be illegal in the Blood Bowl rulebook, and in both traits' descriptions in-game.
* AI players in the 2010 ''[[Blood Bowl]]'' adaptation randomly acquire traits, which can lead to AI players with the grab + frenzy combo. This combo is outright stated to be illegal in the Blood Bowl rulebook, and in both traits' descriptions in-game.
* In [[World of Warcraft]], the Chess event in the Karazhan raid has Medivh cheat every so often by doing things like setting your pieces on fire. The game explicitly tells you that Medivh is cheating, though.
* In [[World of Warcraft]], the Chess event in the Karazhan raid has Medivh cheat every so often by doing things like setting your pieces on fire. The game explicitly tells you that Medivh is cheating, though.