SNK Boss: Difference between revisions

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* [[Magic: The Gathering]]: Duels of the Planeswalkers 2012 (a game based on a [[Collectible Card Game]]) has Karn. While most of the cards you can get for your decks can be described as "strong, but fair", Karn has cards in his deck ''culled from the [http://www.wizards.com/Magic/TCG/Resources.aspx?x=judge/resources/sfrlegacy Legacy ban list]''. God help you if he uses a Mox to Tinker for Darksteel Colossus on turn 2... your only response is pretty much Counterspell. Or concede.
* [[Magic: The Gathering]]: Duels of the Planeswalkers 2012 (a game based on a [[Collectible Card Game]]) has Karn. While most of the cards you can get for your decks can be described as "strong, but fair", Karn has cards in his deck ''culled from the [http://www.wizards.com/Magic/TCG/Resources.aspx?x=judge/resources/sfrlegacy Legacy ban list]''. God help you if he uses a Mox to Tinker for Darksteel Colossus on turn 2... your only response is pretty much Counterspell. Or concede.
* The final fistfight with General Kim in the true ending of ''[[True Crime]]: Streets of LA''.
* The final fistfight with General Kim in the true ending of ''[[True Crime]]: Streets of LA''.
* Starting in ''[[Armored Core Masterofthe Arena]]'', the ''[[Armored Core]]'' series would include a boss AC called Nineball Seraph. Most up to the point you meet this thing, all enemy [[A Cs]] are simply [[A Ied]] controlled versions of [[A Cs]] you could build yourself if you really wanted to (except for an end boss in Project Phantasma, but [[Game Breaker]] machine gun made the thing a pushover), but Nineball Seraph is constructed entirely from parts you can't use. The thing is extremely fast, and has way more armor than an AC for its speed would allow, really strong machine gun arms that both have laser blades (if you use gun arms you can't have laser blades) that have a higher attack rate than yours, since it has two, and a couple of back mounted homing missiles that are very accurate and really hurt. For added speed it can transform into a birdlike mode that makes it even faster, though in that state it will only use its missiles. No matter how you build your AC, this will have you heavily outgunned and kill you a few seconds, even though your armor is fully restored before you fight it.
* Starting in ''[[Armored Core Masterofthe Arena]]'', the ''[[Armored Core]]'' series would include a boss AC called Nineball Seraph. Most up to the point you meet this thing, all enemy ACs are simply [[A Ied]] controlled versions of ACs you could build yourself if you really wanted to (except for an end boss in Project Phantasma, but [[Game Breaker]] machine gun made the thing a pushover), but Nineball Seraph is constructed entirely from parts you can't use. The thing is extremely fast, and has way more armor than an AC for its speed would allow, really strong machine gun arms that both have laser blades (if you use gun arms you can't have laser blades) that have a higher attack rate than yours, since it has two, and a couple of back mounted homing missiles that are very accurate and really hurt. For added speed it can transform into a birdlike mode that makes it even faster, though in that state it will only use its missiles. No matter how you build your AC, this will have you heavily outgunned and kill you a few seconds, even though your armor is fully restored before you fight it.
* ''[[Seihou|Kioh Gyoku]]'''s [[Final Boss]] is entirely unfair. Muse, as a playable character, is one of the best characters in the game to begin with. But that wouldn't be epic enough, so the designers did horrible things to her stats. The increase to her defence is at least understandable, since the AI sucks and she'd have killed herself before the battle really started if it hadn't been increased, but they overdid it to the point where the fight with her takes longer than the rest of the story mode combined. But the real problem is that her attack ranks<ref>every time a player uses an attack the rank for it goes up by one, making it slightly stronger. They normally start at 1</ref> are increased, with her non-boss attacks at ''12''. Which is a serious problem, since, at that rank, her level one attack basically requires you to stream it across the entire screen to avoid it, and will most likely [[Last Chance Hit Point|guard break]] you if you screw up. Which you probably will if any of her other attacks are on the screen. The fight basically comes down to hoping and/or praying that she dies before the [[AI Roulette]] decides to use that attack a third<ref>you have two screen-clearing bombs</ref> time.
* ''[[Seihou|Kioh Gyoku]]'''s [[Final Boss]] is entirely unfair. Muse, as a playable character, is one of the best characters in the game to begin with. But that wouldn't be epic enough, so the designers did horrible things to her stats. The increase to her defence is at least understandable, since the AI sucks and she'd have killed herself before the battle really started if it hadn't been increased, but they overdid it to the point where the fight with her takes longer than the rest of the story mode combined. But the real problem is that her attack ranks<ref>every time a player uses an attack the rank for it goes up by one, making it slightly stronger. They normally start at 1</ref> are increased, with her non-boss attacks at ''12''. Which is a serious problem, since, at that rank, her level one attack basically requires you to stream it across the entire screen to avoid it, and will most likely [[Last Chance Hit Point|guard break]] you if you screw up. Which you probably will if any of her other attacks are on the screen. The fight basically comes down to hoping and/or praying that she dies before the [[AI Roulette]] decides to use that attack a third<ref>you have two screen-clearing bombs</ref> time.
* ''[[Dynasty Warriors: Gundam]] 3'': Knight Gundam at the end of the story mode. Assuming you're using a fully-upgraded and customized suit with a high-level pilot, you will still do only minimal damage to him, and he can kill you in two hits from any attack (that's ''if'' your defense stat is higher than 350... otherwise he [[One-Hit Kill|One Hit Kills]] you). Also, Knight Gundam is one of those Gundams with a "Super Mode" that he enters into after using an SP attack. Except for this battle... he's in his [[Super Mode]] for the duration of the fight, and it never runs out. Good luck.
* ''[[Dynasty Warriors: Gundam]] 3'': Knight Gundam at the end of the story mode. Assuming you're using a fully-upgraded and customized suit with a high-level pilot, you will still do only minimal damage to him, and he can kill you in two hits from any attack (that's ''if'' your defense stat is higher than 350... otherwise he [[One-Hit Kill|One Hit Kills]] you). Also, Knight Gundam is one of those Gundams with a "Super Mode" that he enters into after using an SP attack. Except for this battle... he's in his [[Super Mode]] for the duration of the fight, and it never runs out. Good luck.