SWAT 4: Difference between revisions

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* [[Always Night]] : Each mission is set in the late evening or at night time.
* [[Always Night]] : Each mission is set in the late evening or at night time.
* [[AKA 47]] : [[Zig Zagging Trope|Both averted and played straight.]] The firearms manufactured by Colt and Benneli all have their proper names in-game, but the assault rifles and submachine guns manufactured by the German company Heckler und Koch all have bland names, like "9 mm SMG", etc. Irrational probably couldn't get permission from H & K to name the guns after their real names.
* [[AKA-47]] : [[Zig Zagging Trope|Both averted and played straight.]] The firearms manufactured by Colt and Benneli all have their proper names in-game, but the assault rifles and submachine guns manufactured by the German company Heckler und Koch all have bland names, like "9 mm SMG", etc. Irrational probably couldn't get permission from H & K to name the guns after their real names.
* [[Arms Dealer]] : A whole international gang of them in the penultimate, 12. assignment. It's a pretty hard mission, since it's set in a decaying abandoned building in the industrial quarter of the city and the hallways and rooms are hard to navigate because they're full of junk, makeshift barricades and debris.
* [[Arms Dealer]] : A whole international gang of them in the penultimate, 12. assignment. It's a pretty hard mission, since it's set in a decaying abandoned building in the industrial quarter of the city and the hallways and rooms are hard to navigate because they're full of junk, makeshift barricades and debris.
** The first mission also features a [[Harmless Villain|much more amateurish gang]] of gun dealers and modifiers, hiding their illegal business behind the guise of a local Chinese restaurant.
** The first mission also features a [[Harmless Villain|much more amateurish gang]] of gun dealers and modifiers, hiding their illegal business behind the guise of a local Chinese restaurant.
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* [[Blatant Lies]]: The suspects on some missions, particularly those featuring drug dealers, come up with some pretty amusing excuses as to why they're there while you and your team arrest them. Take this soundbite from a mobster in the mission where you raid a Stetchkov-controlled drug lab as an example:
* [[Blatant Lies]]: The suspects on some missions, particularly those featuring drug dealers, come up with some pretty amusing excuses as to why they're there while you and your team arrest them. Take this soundbite from a mobster in the mission where you raid a Stetchkov-controlled drug lab as an example:
{{quote| '''Bulgarian Mobster''' : [[Not What It Looks Like|It's not what you think]]...we're baking cookies!}}
{{quote| '''Bulgarian Mobster''' : [[Not What It Looks Like|It's not what you think]]...we're baking cookies!}}
* [[Bomb Disposal]] / [[Time Bomb]] : An objective in the penultimate mission set in a hotel taken over by [[Right Wing Militia Fanatic|an extremist group]]. In The Stetchkov Syndicate, the mission wherein a Department of Agriculture office is besieged by a union of disgruntled farmers has this as well . Also a multiplayer mode.
* [[Bomb Disposal]] / [[Time Bomb]] : An objective in the penultimate mission set in a hotel taken over by [[Right-Wing Militia Fanatic|an extremist group]]. In The Stetchkov Syndicate, the mission wherein a Department of Agriculture office is besieged by a union of disgruntled farmers has this as well . Also a multiplayer mode.
* [[Brand X]] / [[Bland-Name Product]] : Virtually every product you see in the game is of this variety (even company ads and promotional posters for movies and games), [[Played for Laughs|but with obvious nods to the brand it's parodying]].
* [[Brand X]] / [[Bland-Name Product]] : Virtually every product you see in the game is of this variety (even company ads and promotional posters for movies and games), [[Played for Laughs|but with obvious nods to the brand it's parodying]].
* [[City Noir]] : Quite a lot of it, especially in the more darker missions taking place in various crumbling urban hellholes.
* [[City Noir]] : Quite a lot of it, especially in the more darker missions taking place in various crumbling urban hellholes.
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* [[The Dev Team Thinks of Everything]] : Besides doing your regular SWAT work, you can turn on radios, switch to different stations, shoot fire extinguishers and plumbing pipes to start spraying extinguishing foam and water, shoot glass objects and even a box of donuts to bits, blow up computers, TV sets and gas canisters by shooting them, etc. And a remarkable amount of work has gone to make [[Bland-Name Product|Bland Name Products]] and the advertising of fictional companies look and feel real and believable... [[Rule of Funny|not to mention funny]]...
* [[The Dev Team Thinks of Everything]] : Besides doing your regular SWAT work, you can turn on radios, switch to different stations, shoot fire extinguishers and plumbing pipes to start spraying extinguishing foam and water, shoot glass objects and even a box of donuts to bits, blow up computers, TV sets and gas canisters by shooting them, etc. And a remarkable amount of work has gone to make [[Bland-Name Product|Bland Name Products]] and the advertising of fictional companies look and feel real and believable... [[Rule of Funny|not to mention funny]]...
** Purely in regards to the aesthetics of the game: most levels have numerous subtle visual references to the backgrounds of the victims and/or targets. For just one example, the hospital level has one room intricately decorated for a child's birthday party... but with a bloody stain on the bed.
** Purely in regards to the aesthetics of the game: most levels have numerous subtle visual references to the backgrounds of the victims and/or targets. For just one example, the hospital level has one room intricately decorated for a child's birthday party... but with a bloody stain on the bed.
* [[Disc One Nuke]] / [[Game Breaker]] : YMMV, but for the Single Player Career in the Expansion, the very first weapon to be unlocked is a nifty [http://en.wikipedia.org/wiki/HK69 HK69] Less-Lethal [[Grenade Launcher]]. It can be loaded with fired versions of the hand grenades available to the team, or a rubber baton round. Scoring a direct hit on a suspect with it will cause completely voluntary compliance on the suspect's part, [[Acceptable Breaks From Reality|instead of the incapacitation or death which it would likely cause in reality]]. Also, when loaded with CS grenades, the weapon can be used to quickly pacify large areas. Used in conjunction with the Ammo Pouch, the next piece of equipment to unlock, which doubles the amount of ammo you can carry and you have a gun that can make completely nonlethal playthroughs on all the missions not only possible, but quite easy.
* [[Disc One Nuke]] / [[Game Breaker]] : YMMV, but for the Single Player Career in the Expansion, the very first weapon to be unlocked is a nifty [[wikipedia:HK69|HK69]] Less-Lethal [[Grenade Launcher]]. It can be loaded with fired versions of the hand grenades available to the team, or a rubber baton round. Scoring a direct hit on a suspect with it will cause completely voluntary compliance on the suspect's part, [[Acceptable Breaks From Reality|instead of the incapacitation or death which it would likely cause in reality]]. Also, when loaded with CS grenades, the weapon can be used to quickly pacify large areas. Used in conjunction with the Ammo Pouch, the next piece of equipment to unlock, which doubles the amount of ammo you can carry and you have a gun that can make completely nonlethal playthroughs on all the missions not only possible, but quite easy.
** This is sort of balanced out by the fact that it can only load one grenade at a time, and that it's one of the heavier weapons in the game, so it's not that easy to aim with it quickly. Also, it's the only weapon in the game unavailable to your AI squadmen, so only you can equip and use it.
** This is sort of balanced out by the fact that it can only load one grenade at a time, and that it's one of the heavier weapons in the game, so it's not that easy to aim with it quickly. Also, it's the only weapon in the game unavailable to your AI squadmen, so only you can equip and use it.
* [[Dronejam]]: Inverted, where it's ''you'' who's in the way of the AI characters. And they will ''never'' let you hear the end of it.
* [[Dronejam]]: Inverted, where it's ''you'' who's in the way of the AI characters. And they will ''never'' let you hear the end of it.
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* [[One Bullet Clips]]: Averted. You only carry 3 or 4 clips for your main weapon, and your ammo is measured by the amount of bullets in individual clips rather than all your bullets together. You can easily reload a magazine at any time and they'll have the same amount of bullets you left in them the last time you fired.
* [[One Bullet Clips]]: Averted. You only carry 3 or 4 clips for your main weapon, and your ammo is measured by the amount of bullets in individual clips rather than all your bullets together. You can easily reload a magazine at any time and they'll have the same amount of bullets you left in them the last time you fired.
** As you can go through entire missions without firing a single shot (hint: flashbangs, stingers, and other less-lethals are your friend), the low ammo count makes sense. In fact, if you've fired off an entire magazine, you're probably doing it wrong.
** As you can go through entire missions without firing a single shot (hint: flashbangs, stingers, and other less-lethals are your friend), the low ammo count makes sense. In fact, if you've fired off an entire magazine, you're probably doing it wrong.
* [[Right Wing Militia Fanatic]] : The "America Now" terrorist group from the Old Granite Hotel mission fit this trope to a tee.
* [[Right-Wing Militia Fanatic]] : The "America Now" terrorist group from the Old Granite Hotel mission fit this trope to a tee.
{{quote| '''America Now member''' (while being cuffed) : [[Conspiracy Theorist|You work for the]] [[Rainbow Six|goddamn UN or sumthin ?!]]}}
{{quote| '''America Now member''' (while being cuffed) : [[Conspiracy Theorist|You work for the]] [[Rainbow Six|goddamn UN or sumthin ?!]]}}
* [[Shoot Out the Lock]] : Averted, of course. There are three ways for you to deal with a locked door, and given the game's emphasis on close-quarters combat, each of them affects the suspects on the other side differently.
* [[Shoot Out the Lock]] : Averted, of course. There are three ways for you to deal with a locked door, and given the game's emphasis on close-quarters combat, each of them affects the suspects on the other side differently.
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** Detonating a [[Stuff Blowing Up|C2 Charge]] is just as quick and stuns the suspects inside for a few seconds, [[Blown Across the Room|but may hurt anyone standing too close to the door]].
** Detonating a [[Stuff Blowing Up|C2 Charge]] is just as quick and stuns the suspects inside for a few seconds, [[Blown Across the Room|but may hurt anyone standing too close to the door]].
** Using the [[Master of Unlocking|standard-issue multitool]] is slow, but good for quiet entries.
** Using the [[Master of Unlocking|standard-issue multitool]] is slow, but good for quiet entries.
* [[Shout Out]] / [[Homage]] :
* [[Shout-Out]] / [[Homage]] :
** To movies like ''[[Seven]]'' in the more [[Darker and Edgier]] [[City Noir]] missions.
** To movies like ''[[Seven]]'' in the more [[Darker and Edgier]] [[City Noir]] missions.
** To the ''[[Police Quest]]'' series, as already mentioned in the [[Continuity Nod]] entry.
** To the ''[[Police Quest]]'' series, as already mentioned in the [[Continuity Nod]] entry.