SaGa Frontier/YMMV: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 2:
* [[Cult Classic]]: The game is, safe to say, quite incomplete and some may be put off with its non-linearity. A lot liked that non-linearity, along with party customization, awesome music by [[Kenji Ito]], quirky characters and more, making it one of the most classic JRPG alongside its sequel.
* [[Game Breaker]]: The 'Overdrive-Stasis' trick. The Overdrive spell gives you up to eight actions in a single turn, but drains all your spellcasting resources at the end of it. The Stasis Rune spell locks the caster exactly as he or she is at the moment of casting for the next ten turns or so. If you cast Stasis as the last move during Overdrive, not only do you not lose any JP or WP, but you get to act eight times per turn for the rest of the fight. It gets even <s>worse</s> better when you realize that since it saves all your JP, you can repeat casting Overdrive for free multiple times during the fight, so long as Stasis is always your last move in it.
* [[Good Bad Bugs]]
* [[Good Bad Bugs]] - Takonomics, named in honor of the man who discovered it: have enough money to buy a certain number of gold ingots without actually committing to the deed just yet, causing the price of gold to go up until selling the ingots in your inventory will net you a profit; rinse and repeat until you have obscene amounts of wealth.
** Takonomics, named in honor of the man who discovered it: in Koorong, the price of gold goes down as you sell ingots and back up as you buy, but this calculation is (erroneously) made ''before'' any actual physical inventory changes hand. You can therefore manipulate the gold market in the shop menu such that when you actually sell your gold, you get more money back. Then you travel to Nelson, where gold ingots are always sold at a fixed price, and repeat until you have all the money you'll ever need.
** In addition, the well-loved Overdrive-Stasis trick, even though it ''seems'' like it may have been on purpose due to the moves descriptions("Temporarilytemporarily gain infinite speed" and "freeze time in battle"), is actually a glitch- see Zaraktheus' last post [http://www.gamefaqs.com/boards/198537-saga-frontier/51404644?page=36 here] for an in-depth explanation (the short version: once you use Stasis or the consumable item SnakeOil, this confuses the game into resetting your JP).* It can be taken even further with the use of the Shadow Servant spell, which creates a shadow doppelganger that copies any spell or attack you use, effectively doubling the damage dealt in those eight turns.
** The Junk Shop glitch, which allows you to get endless free stuff from the Junk Shop in Scrap: just attempt to sell a HyperionBazooka that you don't have, and you get seven free items. Perfect for either kitting yourself out with [[Disc One NukesNuke]]s or building up enough money to engage in Takonomics.
* [[Ho Yay]]: From the "Essence of Saga Frontier"- Ildon and Rastaban are lovers. Asellus and Gina could be considered an item too if you get the Mystic ending.
** In spite of one member of the PTB handwaving Asellus and White Rose's relationship as mojo-transfer-by-blood, fandom as a whole ignores this - and no wonder, given Zozma's blatant 'get out of the closet!' speech after the business at the Labyrinth.