SaGa Frontier/YMMV: Difference between revisions

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* [[Cult Classic]]: The game is, safe to say, quite incomplete and some may be put off with its non-linearity. A lot liked that non-linearity, along with party customization, awesome music by [[Kenji Ito]], quirky characters and more, making it one of the most classic JRPG alongside its sequel.
* [[Game Breaker]]- The 'Overdrive-Stasis' trick. The Overdrive spell gives you up to eight actions in a single turn but drains all your spellcasting resources at the end of it. The Stasis Rune spell locks the caster exactly as he or she is at the moment of casting for the next ten turns or so. If you cast Stasis as the last move during Overdrive, not only do you not lose any JP or WP, but you get to act eight times per turn for the rest of the fight. It gets even <s>worse</s> better when you realize that since it saves all your JP, you can repeat casting Overdrive for free multiple times during the fight, so long as Stasis is always your last move in it.
* [[Good Bad Bugs]] - Takonomics, named in honor of the man who discovered it: have enough money to buy a certain number of gold ingots without actually committing to the deed just yet, causing the price of gold to go up until selling the ingots in your inventory will net you a profit; rinse and repeat until you have obscene amounts of wealth.