Samurai Shodown: Difference between revisions

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[[File:Haohmaru.jpg|frame|A samurai fears not death. Struggles to triumph over evil. And lives for one purpose: ''TO DESTROY ALL ENEMIES!'']]
 
{{quote|"''[[Engrish|Long, long ago, there were a man who try to make his skill ultimate. Because of his bloody life, it's no accident that he was involved in the troubles.]]''"|Intro, ''Samurai Shodown II''}}
|Intro, ''Samurai Shodown II''}}
 
Known as ''[[Samurai Spirits]]'' in Japan, this SNK Playmore one-on-one [[Fighting Game]] series is set during the closing years of the Edo period. The first '''''Samurai Shodown''''' game was the debut of the Weapon Fighter subgenre, and the one of the first fighting games to introduce a super meter, the [[Turns Red|Rage Gauge]]. Once filled, this gauge increases the strength of attacks; starting with the second game, ''Samurai Shodown II'', each character also has a [[Limit Break|super move]] that empties the gauge after successfully connecting. ''Samurai Shodown II'' is also credited with introducing the first "parry" system.
{{quote|"''[[Engrish|Long, long ago, there were a man who try to make his skill ultimate. Because of his bloody life, it's no accident that he was involved in the troubles.]]''"|Intro, ''Samurai Shodown II''}}
 
Known as ''Samurai Spirits'' in Japan, this SNK Playmore one-on-one [[Fighting Game]] series is set during the closing years of the Edo period. The first game was the debut of the Weapon Fighter subgenre, and the one of the first fighting games to introduce a super meter, the [[Turns Red|Rage Gauge]]. Once filled, this gauge increases the strength of attacks; starting with the second game, ''Samurai Shodown II'', each character also has a [[Limit Break|super move]] that empties the gauge after successfully connecting. ''Samurai Shodown II'' is also credited with introducing the first "parry" system.
 
Overall compared to its numerous fighting game brethren, Samurai Shodown stood out from the crowd namely by being more about finesse and less about chaining super combos. Specifically, thanks to the high damage output of singular moves, the battles here would run either incredibly quick or maddeningly slow. It leads to a more chess-like experience with a focus on hit-an-run tactics that makes play quite unlike most other 2-D fighters. However, for this very reason, its remained mostly in the cult favorite realm as high-speed super-combo-chaining fighters have taken nearly complete prominence. Also, on a lesser note, its rather bloody to say the least...it may not have focused on the gore aspect like say; Mortal Kombat, but it can fill almost as many buckets.
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{{tropelist}}
* [[Absurdly Sharp Blade]]: Cham Cham's ''boomerang'', of all things.
** Cham Cham's ''boomerang'', of all things.
*** SNK's explanation is that the boomerang was carved from an "iron tree" that grows in Green Hell (Cham Cham's village).
*** Even more absurd are Gaira's giant prayer beads, Wan-fu's stone pillar and Nicotine's monk staff.
** Also of note is the intro to the first game in the series (see the quote underneath the page image). Haohmaru is meditating then suddenly draws his sword and makes a [[Diagonal Cut]] through two stone lamp posts and a two foot thick tree.
* [[The Ace]]: Seishiro Kuki.
* [[Acrofatic]]: Earthquake fits the bill for this as he can [[Wall Jump]] just as fine as the others who can wall jump dispite topping out at over 500 pounds.
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* [[Age-Appropriate Angst]]: Shizumaru, Mina
* [[A.I. Is a Crapshoot]]: Karakuri Hanma, since it runs amok some time after being created.
* [[Alien Blood]]:
* ''[[Alien (franchise)|Alien]]'': Can be found being cooked in a pot in Gen-An's ''Samurai Shodown II'' stage. Apparently, creators thought it was not enough, and used him as main mascot of Yuga - who has some alien-based symbolics (can be found on her 1st boss form clothes and on some arenas), and in her 2nd and 3rd boss forms she has an Alien growing out of her back (with his head growing from the back of Yuga's humanoid head and their mouth movements being synchronized).
* [[Alien Blood]]:* Deku and Yuga have teal blood.
** Subverted by Karakuri Hanma who (being a robot) ''bleeds oil''.
* [[All Love Is Unrequited]]: Galford's feelings towards Nakoruru will mostly get unanswered due to her complete devotion to nature. {{spoiler|Then in ''Samurai Shodown II'', in his ending, he witnessed her DIE (or at least turn herself into the spirit of nature) protecting nature. [[Tear Jerker|They still got to talk one last time before she left his life forever]]}}. Maybe his love of justice would get requited instead...
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* [[An Ice Person]]: Rimururu.
* [[Andrew Jackson]]: Andrew from ''Samurai Shodown VI'' is based on him.
* [[Anime Hair]]: <ostMost of the cast has it.
* [[The Anime of the Game]]: Series had 3 [[OVA]]s: ''Samurai Shodown I''-based, ''Samurai Shodown Asura Zanmaden''-based, and Nakoruru game-based (which was left unfinished).
* [[Annoying Younger Sibling]]: Rimururu to Nakoruru.
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* [[Beam Spam]]: Hanmen no Asura, and to far bigger degree... Yuga.
* [[The Beast Master]]: Nakoruru (with Mamahaha), Purple Nakoruru/Rera (with Shikuru), Galford (with Poppy), Cham Cham (with Paku Paku), Genjuro and Kyoshiro (with unnamed frogs), Mizuki (with Maju/Haon in ''Samurai Shodown RPG''), Bizuki (with Haon in ''Samurai Shodown RPG''), Rimururu (with Konru), Rinka (with Tetsunosuke), Mina (with Champuru).
* [[Beauty Is Never Tarnished]]: All of the maleFemale characters, evenfrom theSamurai veryShodown youngIII Shizumaruthrough canto beV cutSpecial, intowere piecesimmune into ''Samuraifatalities, Shodownand III'',being butdefeated allsimply ofresulting thein femalethem charactersbeing areknocked immuneunconscious.
** Brutally averted in ''from Samurai Shodown V Special'' onward, where all female characters, evenincluding the extremelyvery youngpretty Nakoruru and her cute sister Rimururu, canare besusceptible crushedto fatalities, cutand defeating a girl in half,battle eaten,would dismembered,result decapitated,in orher simplybeing explodedsliced intoin ahalf, raindecapitated, ofimpaled blood.or Evenotherwise inbrutally thekilled versionsin withoutmultiple fatalitiesways, the charactersusually canwith stilltheir beclothes cut inoff halftheir atbodies, theexposing conclusiontheir ofbreasts, battleunderwear and genitals as they died..
* [[Become a Real Boy]]: Rasetsumaru plans to do this by killing Haohmaru and taking his place.
* [[Berserk Button]]: Enja.Kazuki's Insanity Awakening (if you thought he couldnt get any more insane). Rasetsumaru's Death Curse move (he cuts himself to increase own rage).
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* [[Classic Villain]]: Amakusa, being the first boss in series, and afterwards a recurring character.
* [[Clifftop Caterwauling]]: Galford's and Sieger's ''Samurai Shodown II'' endings.
* [[Clothing Damage]]: Happens to female characters from V Special onward, when they are killed by certain attacks; their clothes will be cut off their bodies, exposing their underwear and / or body parts as they die.
**Killing a female with a vertical slash attack commonly cuts her top apart, which will slide off, exposing the girl's breasts as her body keels over and collapses.
* [[Cloudcuckoolander]]: Jushiro. His main hobbies are dreaming and watching the clouds.
* [[Combat Pragmatist]]: Hanzo, Jushiro and Sankuro.
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* [[Dark Messiah]]: Amakusa is the embodiment of this. If not enough, there is Aku Amakusa who is even more fanatical and evil.
* [[The Dark Side Will Make You Forget]]: Amakusa's story.
* [[Deal with the Devil]]: Amakusa and Mizuki made such pacts with Ambrosia. Yunfei and Gaoh too... with Dark Emperor.
** Amakusa and Mizuki made such pacts with Ambrosia. Yunfei and Gaoh too... with Dark Emperor.
** Zankuro refused to make this with Aku Amakusa, so he was sealed in a stone statue in ''Samurai Shodown IV''.
** Gen-An made one with Mizuki in exchange of going [[Back from the Dead]] in ''Samurai Shodown II'' (he was killed by Ayame, Galford's mentor, at the end of ''Samurai Shodown I'').
* [[Death Dealer]]: Genjuro Kibagami can fling cards as projectiles. These (as well as most of his theme) are from hanafuda, rather than the Western tarot-derivative deck.
* [[Death Equals Redemption]]: Amakusa and Zankuro.
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* [[Driven to Villainy]]: Shiki and Mikoto.
* [[Drop the Hammer]]: Ran Po and Sankuro fight with hammers. Minto too has a variation of this as her weapon.
* [[Dual-Wielding]]: Jubei, Shiki, Kuno Seishiro, Yoshitora (although he has 7seven swords, he has only 2two hands), Black Hawk.
* [[Dude Looks Like a Lady]]: The definition of Amakusa.
** Ah hem: '''Yumeji''. Bordering on [[Stupid Sexy Flanders|Stupid Cute Flanders]].
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* [[Elemental Powers]]: Out the yin-yang. Galford uses electricity, Hanzo, Kyoshiro, Kazuki and Enja use fire, Yunfei (and to some) degree) Haohmaru use wind, Sogetsu and Suija use water, Rimururu uses ice. Hanmen no Asura uses light, shadows and dark electricity at once.
** Based on his special move names, Jubei's projectiles and super are composed out of "reflected moonlight"
** Notably, fire is pretty prevalent in ''Samurai Shodown II''. Hanzo, Ukyo, Kyoshiro, Sieger, Charlotte, Wan Fu, Earthquake, Nakoruru, Cham Cham, Caffeine Nicotine and final boss Mizuki ALL have at least one manoeuvre that leaves you engulfed in flame. That's ELEVEN out of seventeen fighters. And the guy who runs by in the background? He tosses firebombs at the fight every so often, too.
* [[Emotionless Girl]]: Shiki.
* [[Elemental Punch]]: ''Samurai Shodown II'' had Wan-fu channel flame through his weapon. Which might be a bit of overkill, since the weapon involved is a huge stone pillar. Galford, Enja and Suija are all subjects of this trope as well.
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** Golba made few moves that affected countries across world, so he is partially a subject of this trope.
* [[Enemy Mine]]: Haohmaru and Genjuro, Asura and Hanmen no Asura.
* [[Enemy to All Living Things]]: Mizuki and Rasetsumaru. Kusaregedo... when he is hungry (almost constantly). Also, Asura/Yuda... to all things that happen to stand in his way.
** Kazuki and Sogetsu are subjects of this trope as well, but only formally (as Sogetsu actually has no intention to execute his renegade brother).
* [[Enemy to All Living Things]]: Mizuki and Rasetsumaru. Kusaregedo... when he is hungry (almost constantly). Also, Asura/Yuda... to all things that happen to stand in his way.
* [[Enemy Within]]: Enja, Suija, Yuga and Dark Emperor to Kazuki, Sogetsu, Shiki/Mikoto and Yunfei/Gaoh respectively.
* [[Enemy Without]]: Aku Amakusa and Hanmen no Asura.
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* [[Fallen Angel]]: Asura.
* [[Fallen Hero]]: Amakusa, after his historical death. Because he made [[Deal with the Devil]].
* [[Fan Service]]: Almost entirely avoided in the first, third and fourth games (the second game had Cham Cham). Then came [[Stripperiffic|Mina]], who fights dressed in a bikini and wraparound skirt, and let's not even talk about [[Ninja Maid|Iroha]], whose special attack involves her getting her opponent behind two shoji doors, stripping naked and then beating up the enemy. Yeah...
* [[Fartillery]]: One of Earthquake's grapples. ''Literally''. Slashing wrong image in his dublication technique also leaves a gas bomb, as opposed to Hanzo's fire bomb or Galford's electric bomb.
* [[Fat Bastard]]: Earthquake, the 1,380-pound ninja. From Texas. One hundred years before Texas existed. In his profile, it's stated that he likes people fatter than he is, and dislikes "skinny people".
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* [[Hitbox Dissonance]]: Hattori Hanzo's super in ''Samurai Shodown III'' had a hitbox that stuck around nearly a second after the actual explosion. Worse, it did not combo with the rest of the attack, meaning that a person who blocked the attack could let off the block a moment too early, and end up taking the full brunt of it anyway. Most of hitboxes in that game heavily suffered from lack of testing.
* [[Hitman with a Heart]]: Saya.
* [[Hobos]]: Daruma is one.
* [[Hoist by His Own Petard]]: In ''Samurai Shodown V Special'', demon characters have unique effects if subjected to Basara's decapitating fatality. Enja's (fire demon) head will explode, Suija's (water demon) head will collapse into puddle of water, and Kusaregedo's (flesh-eating demon) head will melt into a fleshy mess.
* [[Homicide Machines]]: Karakuri Hanma.
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* [[It's Not You, It's Me]]/[[It's Not You, It's My Enemies]]: Haohmaru tells any of these phrases to Oshizu in some of his endings.
* [[Japanese Ranguage]]: ''Samurai Shodown IV'' congratulated the battle winner with a message of "VICTOLY!".
** dontDon't forget "FATARITY".
* [[Jeanne D'Archetype]]: Charlotte.
* [[Jerk Jock]]: Brutes in ''Warriors Rage'' (PS).
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* [[Meteor Move]]: Hanzo Hattori and Galford from ''Samurai Shodown'' also have a "grab your opponent, leap up and slam his head into the ground" move. Unusual because, at least in the first game, the [[Mighty Glacier]] types didn't have any throws or grabs outside the basic ones, but these two lightweight Ninja did. And could leap into the air with all but the biggest one of them.
** Kusaregedo has own version of such grab, where he jumps with opponent in air, and then falls knee pressing their head against the ground. This is the most damaging command grab amongst 2D titles, and deals 40% damage.
*** Garyo the Whirlwind would be fitting for this trope (at least visually), had he not earned the "Whirlwind" nickname based on his ''movement speed''.
* [[Mighty Glacier]]: Earthquake, who somewhat subverts the trope by being a half-ton ''ninja'', as well as Wan-Fu, Gaira, Hanma and Karakuri Hanma.
** Garyo the Whirlwind would be fitting for this trope (at least visually), had he not earned the "Whirlwind" nickname based on his ''movement speed''.
* [[Mikako Takahashi]]: Voice of Nakoruru in ''Samurai Shodown VI''.
* [[Miko]]: Nakoruru, Rimururu, Bizuki, Mikato, Mina.
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* [[Ninja Log]]: Hanzo and Galford use the classic log to avoid the enemy attack and counter from unexpected directions. Kazuki uses explosive teleport for this, leaving his burning pants behind.
* [[Ninja Maid]]: Iroha is the embodiment of this.
* ''[[Ninja Scroll]]'': Some of the character designers also worked on ''Samurai Shodown'', reflected most blatantly in the design of Dakuan, who could be easily confused for Caffeine Nicotine. Kibagami Jubei's name comes from Kibagami Genjuro and Yagyu Jubei. Mujuro is reminiscent of Tachibana Ukyo and of course has the same gimmick as Zatoichi.
** Not to mention some of the other devils.
** Benisato shares similarities with Shiki from ''Samurai Shodown 64''.
** Yurimaru is sorta similar to Amakusa in a way.
** Shijima = Basara, although he didn't appear until ''Samurai Shodown II'' years later in ''Samurai Shodown III''.
** And finally Genma, whose mechanical arm makes him a clear predecessor to Sieger.
* [[Noble Demon]]: Look Genan's ''Samurai Shodown VI'' ending.
* [[Noblewoman's Laugh]]: Charlotte, Yuga, Aku Mikoto, and, disturbingly to a greater extent, Amakusa.
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** Another famous example of the skin-color aspect of this trope is Nakoruru. Her 2nd player palette made her look like her own [[Evil Twin]]. The idea was developed on with subsequent games, and evolved into body-sharing character Purple Nakoruru/Evil Nakoruru, and later in separate character, Rera
** In same fashion Kim Ung Che was created as "separate" character from Gaira in ''Samurai Shodown VI''.
* [[Panty Shot]]: In ''Samurai Shodown V'', Mina Majikina became the first to grace the series with these: her skirt flaps up to expose her white panties when she does almost anything. Especially notable when she is killed, as her body would fall through the air with her crotch facing the screen, her white panty-clad buttocks visible. ''Edge of Destiny'' featured this with several character redesigns (Nakoruru now wears a knee-length skirt, and Rimururu's shorts have rather large leg-holes) as well as new female character Suzu, who wears a short pink kimono dress. The girls exposed their panties fairly often in combat, and almost always when they were killed, as their dead bodies tended to sprawl on the ground with their legs spread apart.
* [[Paper Fan of Doom]]: In the first two games, Kyoshiro's projectile is a burning folding fan; he also uses fans to hit his opponents at close range.
** Also, Ochamaro's weapon of choice is a pair of fans, albeit metal ones.
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** Shizumaru can do the same with his umbrella, and such "physical" projectile destroys other projectiles it encounters in same fashion as Cham Cham's. Mikoto can do the same with her ''pudao''-like weapon.
** Magic sphere which appears in Mizuki's super move, moves in a boomerang fashion as well.
* [[ThePromethean Punishment]]: In the past, god Ambrosia had its body destroyed and its spiritual form banished to demon realm of Makai. Led to Ambrosia becoming the Dark God of Makai, ruling over demons and drawing strength from humans' negative enrgy. Also its body could be resurrected with the help of [[Artifact of Doom|Palenke and Tangil stones]], serving as source of Ambrosia's evil plots.
* [[Promoted to Unlockable]]
* [[Prophecies Are Always Right]]: Jigen Taishi's rebellion scheme was postponed to the moment when "two misfortune dragons appear" (according to his prophecy) and so Oboro was left waiting for the two strangers who would be his future companions (Tohma and Mikoto). They eventually appeared, starting the events of ''Warriors Rage'' (PS).
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* [[Public Domain Soundtrack]]: ''Samurai Shodown VI'' uses Sousa's "Stars and Stripes Forever" as a background theme for the USA stage, rearranged as a military march.
** And the arranged version adds the National Anthem (Star-Spangled Banner) in the beginning, then goes into a rock version of Stars and Stripes Forever.
* [[The Punishment]]: In the past, god Ambrosia had its body destroyed and its spiritual form banished to demon realm of Makai. Led to Ambrosia becoming the Dark God of Makai, ruling over demons and drawing strength from humans' negative enrgy. Also its body could be resurrected with the help of [[Artifact of Doom|Palenke and Tangil stones]], serving as source of Ambrosia's evil plots.
* [[Put Them All Out of My Misery]]: Amakusa, who wants to avenge his slain comrades and is often seen carrying skull of woman he loved.
* [[Quest for Identity]]: Shizumaru and Yuda happen to be in such situation. Its not like Yuda cares much about this, since he seems to lack emotions.
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* [[Ryu and Ken]]: Aside of Shura/Rasetsu character mode pairings, there are 3 distinct examples:
** Nakoruru and Rimururu with the latter starting as a headswap of the former.
*** Questionable at best, since Nakoruru hails from the first game, while Rimururu doesn't even appear until ''Samurai Shodown III''. [https://web.archive.org/web/20131210063552/http://fenrir.finalfantasyq.com/battleground/ss3/a.html You can be the judge.] Their ''Samurai Shodown III'' sprites are in the top center.
** Hanzo and Galford. They are headswaps of each other and share a good deal of their movesets.
*** Haohmaru and Genjuro, played up as rivals canonically. Both have fireballs, anti-airs, and body projectile moves, but do not play identically.
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* [[Shotoclone]]: Haohmaru's Senpuuretsuzan and Kougetsuzan moves.
** Although its Charlotte whose moveset allows for classic "slow hadouken, fast hadouken" trap.
* [[Shout-Out]]:
* [[Shout-Out]]: Earthquake bears a striking resemblance to Mr. Heart from ''[[Fist of the North Star]]''.
** The alien of the ''[[Alien (franchise)|Alien]]'': Canfranchise can be found being cooked in a pot in Gen-An's ''Samurai Shodown II'' stage. Apparently, creators thought it was not enough, and used him as main mascot of Yuga - who has some alien-based symbolics (can be found on her 1st boss form clothes and on some arenas), and in her 2ndsecond and 3rdthird boss forms she has an Alien growing out of her back (with his head growing from the back of Yuga's humanoid head and their mouth movements being synchronized).
* [[Shout-Out]]:* Earthquake bears a striking resemblance to Mr. Heart from ''[[Fist of the North Star]]''.
** Basara the Executioner's appearance is very similar to that of [[The Crow|Eric Draven]], as is his backstory.
** The King of Prussia in Sieger's stage watches the fight while being flanked by a pair of [[Star Wars|Imperial Royal Guards]].
** Ukyo is based off Sasaki Kojiro, but details from his fashion sense to weapon of choice seem more inspired by [[Lupin III|Ishikawa Goemon]].
** The opening line for a few of the games (“Bushido to wa shinu koto to mitsuketari”) originates from ''[[The Hagakure|Hagakure]]''. What follows [[Meaningless Meaningful Words|appears to be pseudophilosophy or something]] about ''[[wikipedia:Asura (Buddhism)|shura]]'' and ''[[wikipedia:Rakshasa|rasetsu]]'' (oh, and it's a little different between some of the games).
** Some of the character designers from ''[[Ninja Scroll]]'' also worked on ''Samurai Shodown'', and it shows:
*** Dakuan could be easily confused for Caffeine Nicotine.
*** Kibagami Jubei's name comes from Kibagami Genjuro and Yagyu Jubei.
*** Mujuro is reminiscient of Tachibana Ukyo and of course has the same gimmick as Zatoichi.
*** Benisato shares similarities with Shiki from ''Samurai Shodown 64''.
*** Yurimaru is sorta similar to Amakusa in a way.
*** Shijima = Basara, although he didn't appear until ''Samurai Shodown II'' years later in ''Samurai Shodown III''.
** And finally* Genma, whose mechanical arm makes him a clear predecessor to Sieger.
* [[Shrinking Violet]]: Shizumaru Hisame.
* [[Shrouded in Myth]]: Ambrosia, Asura and Yuga.
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* [[Smug Snake]]: Yaci and Sankuro.
* [[SNK]]: Obviously.
* [[SNK Boss]]: Most bosses, specifically Zankuro Minazuki , Gaoh and Yuga.
** Amakusa in part''Samurai 1Shodown I'' likes to bitchslap you into a corner and keep you there for an easy infinite. He also has 2 fireballs (one being unblockable), and he teleports like crazy and throws you as soon as he gets out of it. If you beat him in Round 1, a cutscene occurs where he powers up and unleashes the powers of his dark god to make him stronger and also harder.
** Then came Mizuki in part''Samurai 2Shodown II'', who had several moves that caused [[Interface Screw]], in addition to using several of Amakusa's previous tactics.
** Zankuro in part''Samurai 3Shodown III'' could literally kill you in 3 hits, and you need to win 3 rounds to defeat him while he only needs to win 2 to defeat you.
** Part''Samurai 4Shodown IV'' has you fight not one, nor two, but three bosses in sequence. The first is Aku Amakusa, a purple-skinned CPU-only version of Amakusa, which is NOT the SNK boss of the game, however, as he's the same as the player version. Upon beating him, you fight the real SNK boss, Zankuro, for the 2ndsecond time in the series. He's more intelligent this time around, and his Heavy Slash cuts off half of your health bar, and he also can kill you from one hit if his super move hits you in the air. Afterwards, it's a cakewalk when you fight your rival in one final battle.
** ''Samurai Shodown 64'': Yuga uses levitation, has own slashes and unblockable grabs teleporting directly on opponent from any distance, has access to time stop, healing, teleportation, and few annoying projectiles. Before Yuga, you fight Deku, the catch is that Deku-Yuga team needs to win 2 rounds to defeat you, while you should win a total of 3 rounds to defeat them (you should defeat Deku once to face Yuga). If you are defeated by Yuga and continue, you are going back to fighting Deku.
** ''Samurai Shodown 64 2 (Asura Zanmaden)'': Inin this game, Yuga's first form again has levitation, teleporting slashes, projectiles, ability to snag opponent's soul out of his body, and energy shield. Her second form has ability to turn her arms into weapons and stretch them via entire screen, has access to all kinds of projectiles, beams and fire waves, ability to slow opponent's movement, and her super involves dropping an energy sphere which results in nuke-comparable unblockable explosion, shockwave from which covers almost entire screen for major damage.
** ''Warriors Rage'' (PS): Mainmain boss, Oboro has no body you can attack, since you fight his giant levitating weapons instead. Those weapons are the only "character" in game which takes full advantage of 3D space flying here and there and attacking from various directions -... while their own hitboxes (which you should attack to damage Oboro) are almost nonexistent.
** ''Samurai Shodown V'' and its mid boss Sankuro carry on the proud tradition of SNK Boss cheapness: Firstfirst off, his takes way less damage from attacks, plus his special attacks involve calling in annoying helpers (the sliding girl isn't so bad, but the guy coming down from the sky does a sick amount of damage, and the grabbing guy from behind is unblockable and usually coupled with a healing move that restores almost a quarter of Sankuro's life bar). Add to it that his super is a fullscreen unblockable shot that he can spam until it connects. Add to it the fact that Sankuro is only the MID-BOSS... yeah, Samurai Shodown has a bunch of SNK bosses.
** Don't forget the final boss Gaoh. Once you damage him enough he transforms into Dark Emperor (a giant suit of armor), which is fully ''invincible'' and capable of killing you less than four hits. He then proceeds to charge at you constantly like a rhino, and you have to wait until his Rage meter empties. Afterwards, when he becomes Raged again, he turns into Dark Emperor AGAIN and so on...
** And then, rounding out the previous two examples is Yumeji, Gaoh's [[The Dragon|Dragon]], who is essentially Rasetsu/Bust Mode Ukyo on steroids. Has high damage output and ability to transform into other characters and use their signature moves.
** ''Samurai Shodown V'' Special'' has you fight Amakusa, Zankuro, Gaoh and Mizuki in sequence (which will be initiated only if each previous boss was killed with Issen/Death Ougi for which you only have 1 attempt per whole fight). Although Amakusa's AI was rather retarded, Zankuro is even more intelligent that in ''Samurai Shodown IV'' (despite being balanced somewhat), and he has new reversal move he abuses EVERY TIME YOU USE A PHYSICAL ATTACK. If you attack him, it gets reversed; if you dont, he attacks you; if you block, he throws you; and if you jump, be ready to get nailed on his giant sword. Next comes Gaoh, who, despite being heavily nerfed, is tricky to beat ''correctly'', since is the only boss who ''starts blocking once you attempt Issen/Death Ougi'' - then you most likely waste your Issen/Death Ougi attempt - which nullifies your chances to get to Mizuki (unless you let Gaoh defeat you and then retry). Battle with Mizuki isnt a piece of cake too, but at least she lost her [[Interface Screw]] moves, and you can kill her any way you like.
** ''Samurai Shodown VI'' has Ma Gaoh (Demon Gaoh), who seemingly has answer for everything you throw at him, spams screen-filling fire waves that will chip damage you if blocked even after Ma Gaoh recovered to spam another one, and if you got hit by fire wave, used slow attack or simply jumped in air, Ma Gaoh will initiate his super (freezes time, hops off screen and then does rams you while riding Dark Emperor... which again fills whole screen and does lots of chip damage if blocked).
*** Averted by Golba (boss of ''Samurai Shodown Sen''/''Edge of Destiny''), who fights with generic rapier attacks and seemingly ''lacks special moves''.
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* [[Split Personality]]/[[Super-Powered Evil Side]]: The whole Shura/Rasetsu (Slash/Bust) split character concept present in series. Also, Enja.Kazuki to Kazuki. Suija.Sogetsu to Sogetsu. Aku Mikoto (Yuga) to Mikoto. Rera is basically Nakoruru's long-time repressed angsty side created partly by her {{spoiler|father's dissapearance and her lack of will to fight}}. Not ''evil'' per se, but ''really'' pissed off.
** Somewhat subverted by Rasetsumaru. While he is based on concept of evil Haohmaru, he is a separate entity, rather than part of Haohmaru's sub-consciousness. Storyline-wise he was Amakusa's attempt to create his version of Haohmaru, but since Amakusa wields demonic powers we all know how it ended.
*** Amakusa has this as well in part''Samurai 4Shodown IV''. The evil side, dubbed "Aku Amakusa" by fans, is the first of 3 bosses you face. His Shura/Rasetsu (Slash/Bust) mode always opposes the mode of player's character. He has different, darker move graphics, his voice is more evil and warped, and his skin is purple. He also has some slightly different winposes. Storyline-wise he is a lost evil half of Amakusa, which got separated after his defeat in original ''Samurai Shodown''.
* [[Spoiler Opening]]: The ''Samurai Shodown II'' intro briefly shows the secret character Kuroko.
* [[Stalker with a Crush]]: Shiki subverts this trope by stalking Haohmaru due to Yuga's bidding. Nevertheless according to plan they should have sexual intercourse {{spoiler|just because theoretically body of their child would be a perfect vessel for Dark God's incarnation... at least according to ''Samurai Shodown 64'' storyline}}.
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* [[Time Travel]]: Hero and his party going 200 years back at one point the second chapter in ''Samurai Shodown RPG''. Also, Yuda crossing 20 years arriving to times of ''Warriors Rage'' (PS).
** Basara also got time-travelling abilities that allowed him to appear in ''Samurai Shodown V'', and also serve as basis of his endings in ''Samurai Shodown V'' and ''Samurai Shodown VI''.
* [[Token Mini-MoeLoli]]: Rimururu, Suzuhime and probably Minto (although she's not nearly as popular as previous two).
* [[Token Motivational Nemesis]]: Draco may very well be this to Galford, {{spoiler|since he killed his father which served one of Galford's main motivators in his quest for justice}}.
** Also Seishiro to Tohma; Hanzo Hattori to Oboro; Oboro to Jushiro and Saya.
* [[Tomboy]]: Cham Cham, Rimururu, Minto.
* [[Too Powerful to Live]]: Ambrosia, Yuga, Asura and Dark Emperor. Subverted by each of them having some form of [[Power Limiter]] (unability to leave demon world, sealed powers, or in Dark Emperor's case, limited screentime).
* [[Tragic Hero]]: Shizumaru is a ''seriously'' depressing character.
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* [[Turned Against Their Masters]]: Karakuri Hanma against Hanma, and {{spoiler|Hanmen no Asura against Yuga}}.
* [[Turns Red]]: Yuga's secondary boss forms, also Gaoh's transformation into Dark Emperor.
** Literally -, Gandara in ''Samurai Shodown 64'', who turns bright red like a tomato when raged. He gets better in Asura Zanmaden though.
*** Also ''everyone else,'', once their Rage meters are full.
* [[Twinkle Toes Samurai]]: The way every ninja but Earthquake runs.
* [[Tyke Bomb]]: Hanmen no Asura is a subversion of this trope (since he isnt a young child).
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* [[White-Haired Pretty Boy]]: Asura's hair turns white when he is raged.
* [[Wholesome Crossdresser]]: Namino.
** Technically, Yumeji too if you consider her a woman in first place.
* [[Who Wants to Live Forever?]]: Yunfei, whose longevity revolves around his wife, a demon called Dark Emperor (looks like a piece of evil armour), being possessed by said demon and killing his wife. An epic battle with his mentor and his pupils [[Sealed Good in a Can|sealed him]] [[Sealed Evil in a Can|and the demon]] to stop him.
* [[Wild Card]]: Genjuro. Even though he can be hired, but ends up killing anyone who "pisses him off", which may or may not include his employer. He is known as "Wild Blade" because of this.
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