Samurai Warriors: Difference between revisions

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* [[Keystone Army]]: Scripted twists (such as body doubles and dramatic entrances) aside, as soon as the commander of the opposing force retreats clutching his side/keels over dramatically, the rest of his army beats it regardless of numbers.
** Of course, with how many of them you were likely cutting down before defeating the commander, it's amazing they wait that long to get out of your sight.
* [[Kori Kombat]]: Ieyasu Tokugawa is associated with tanuki and his rival, Mitsunari Ishida, is related to kitsune.
* [[Leeroy Jenkins]]: If you're not the one Leeroy-ing into the crowd, expect one or more of the AI-controlled officers to charge recklessly and then necessitate you bailing them out. There are even a few stages that ''penalize'' you for getting ahead of yourself.
** And a very unusual case of the game forcing you into one: at the end of Yukimura's story mode, he decides the final battle a lost cause, the game invalidates the defeat conditions and declares everyone but you expendable, a path straight to the enemy camp (but swimming in enemy soldiers) opens up, and in SW3 your items are disabled. Why push you down the road of a totally reckless charge? Because historically, ''he actually did that''.
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{{reflist}}
[[Category:PlayStation Portable]]
[[Category:Play StationPlayStation 2]]
[[Category:Play StationPlayStation 3]]
[[Category:PlayStation 4]]
[[Category:Hack and Slash]]