Scary Impractical Armor: Difference between revisions

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* In ''[[Dai no Daibouken]]'', Dai buys an impossibly cool armor which turns out to be horribly impractical. He ends up throwing half of it away so it fits better.
* In ''[[Dai no Daibouken]]'', Dai buys an impossibly cool armor which turns out to be horribly impractical. He ends up throwing half of it away so it fits better.
** The armor itself is normal. The problem is that Dai is a [[Kid Hero]] who is about a head and a half shorter than regular cast, trying to equip adult-sized armor.
** The armor itself is normal. The problem is that Dai is a [[Kid Hero]] who is about a head and a half shorter than regular cast, trying to equip adult-sized armor.
* [[Saint Seiya]] progressively becomes like this. In the final parts of the series, we see stuff like [http://saintseiyaperfil.files.wordpress.com/2009/06/esquema_hypnos.jpg this]. Must be noted that even the weakest of the Cloths are powerful magical artifacts.
* [[Saint Seiya]] progressively becomes like this. In the final parts of the series, we see stuff like [http://saintseiyaperfil.files.wordpress.com/2009/06/esquema_hypnos.jpg this]{{Dead link}}. Must be noted that even the weakest of the Cloths are powerful magical artifacts.
* Naga from ''[[Slayers]]'', has spikes on the shoulders of her armour that she ends up injuring herself with every time she raises her arms.
* Naga from ''[[Slayers]]'', has spikes on the shoulders of her armour that she ends up injuring herself with every time she raises her arms.


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* [[X-Men (Comic Book)|X-Men]] villain Stryfe wore a suit of armour that looked like it was made out of blades, giving many readers the impression that he'd decapitate himself if he ever shrugged his shoulders.
* [[X-Men (Comic Book)|X-Men]] villain Stryfe wore a suit of armour that looked like it was made out of blades, giving many readers the impression that he'd decapitate himself if he ever shrugged his shoulders.
** Partially justified in that Stryfe is a world-class telepath and telekinetic (which is saying something in the Marvel world). His armor is ''meant'' to be scary and impractical, because not only does he not need to move to attack his enemies, he doesn't actually need the armor, since wrapping his own telekinesis around his body is more effective. And he is aware of both facts.
** Partially justified in that Stryfe is a world-class telepath and telekinetic (which is saying something in the Marvel world). His armor is ''meant'' to be scary and impractical, because not only does he not need to move to attack his enemies, he doesn't actually need the armor, since wrapping his own telekinesis around his body is more effective. And he is aware of both facts.
* The final batsuit worn Jean Paul Valley, aka [[Azrael]], during the [[Knightfall]] arc qualifies. [http://media.comicmix.com/media/2009/06/04/azbat-2.jpg At first it mainly added gauntlets with projectile shooters, extra chest armor, a glider cape, and other bits of tech]. Towards the end of the arc, as Jean Paul was going insane, [http://i458.photobucket.com/albums/qq306/modesty_011/555-1.jpg he added more armor, added ammo feed belts for his gauntlets connecting to a drum on his back, and ditched the cape for a set of metal fins.] And of course, being the 90's, the suit had brighter colors, particularly after it was set of fire, revealing a red and yellow paint scheme underneath, despite the role of Batman requiring stealth. As Bruce noted when he had to fight Jean Paul to get him under control, the armor hampered his mobility, making him slow and awkward.
* The final batsuit worn Jean Paul Valley, aka [[Azrael]], during the [[Knightfall]] arc qualifies. [http://media.comicmix.com/media/2009/06/04/azbat-2.jpg At first it mainly added gauntlets with projectile shooters, extra chest armor, a glider cape, and other bits of tech]{{Dead link}}. Towards the end of the arc, as Jean Paul was going insane, [http://i458.photobucket.com/albums/qq306/modesty_011/555-1.jpg he added more armor, added ammo feed belts for his gauntlets connecting to a drum on his back, and ditched the cape for a set of metal fins.] And of course, being the 90's, the suit had brighter colors, particularly after it was set of fire, revealing a red and yellow paint scheme underneath, despite the role of Batman requiring stealth. As Bruce noted when he had to fight Jean Paul to get him under control, the armor hampered his mobility, making him slow and awkward.
* [[Batman|Mr. Freeze]] is often shown in suits of armour that are incredibly large and bulky and look like big badass robots. They do their job [[An Ice Person|keeping him cool]], the problem is that some are so wide in the shoulder/chest that for the rather average built Freeze to wear them and actually move his arms would have to be cut off and stuffed in the sleeves. In his later appearance in the 90s animated series he adopted a very broad look but it was justified: His body was robotic and his only living flesh was a head in a jar.
* [[Batman|Mr. Freeze]] is often shown in suits of armour that are incredibly large and bulky and look like big badass robots. They do their job [[An Ice Person|keeping him cool]], the problem is that some are so wide in the shoulder/chest that for the rather average built Freeze to wear them and actually move his arms would have to be cut off and stuffed in the sleeves. In his later appearance in the 90s animated series he adopted a very broad look but it was justified: His body was robotic and his only living flesh was a head in a jar.


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** Their armor is all black and strongly resembles swat team armor, so they probably care a little about being intimidating.
** Their armor is all black and strongly resembles swat team armor, so they probably care a little about being intimidating.
* ''[[ADOM]]'' has a version that is actually more impractical than scary. Moloch armour weighs a ton and gives huge penalties to speed, dexterity and defense (which is not what heavy armour usually grants anyway) as well as attacks. The only positive quality is that it has an even more enormous bonus to protection. As for scariness, the armour ''is'' the (dead) moloch, and they are certainly scary enough, both according to their descriptions and when they lumber towards you to punch you hard enough to shatter stone, or at least to take away a lot of hit points.
* ''[[ADOM]]'' has a version that is actually more impractical than scary. Moloch armour weighs a ton and gives huge penalties to speed, dexterity and defense (which is not what heavy armour usually grants anyway) as well as attacks. The only positive quality is that it has an even more enormous bonus to protection. As for scariness, the armour ''is'' the (dead) moloch, and they are certainly scary enough, both according to their descriptions and when they lumber towards you to punch you hard enough to shatter stone, or at least to take away a lot of hit points.
* Raider armors from ''Fallout 3'' fit this trope to a T. They are made mostly from stuff like old tires, leather and the occasional scrap metal; as such, they provide very little protection but significant intimidation factor. ''The Pitt'' DLC adds the [http://images3.wikia.nocookie.net/__cb20110709193503/fallout/images/a/a4/Fo3TP_Tribal_T45D_Power_Armor.png Tribal Power Armor] which is both scary AND practical. The ''Broken Steel'' DLC's Hellfire Armor ups the ante one degree more as it's both scary, practical AND cool.
* Raider armors from ''Fallout 3'' fit this trope to a T. They are made mostly from stuff like old tires, leather and the occasional scrap metal; as such, they provide very little protection but significant intimidation factor. ''The Pitt'' DLC adds the [http://images3.wikia.nocookie.net/__cb20110709193503/fallout/images/a/a4/Fo3TP_Tribal_T45D_Power_Armor.png Tribal Power Armor]{{Dead link}} which is both scary AND practical. The ''Broken Steel'' DLC's Hellfire Armor ups the ante one degree more as it's both scary, practical AND cool.
** In fact, the Enclave likes to build badass armors, as evident from [http://s460.photobucket.com/albums/qq326/DELTA_1551/armor2.jpg this] scan.
** In fact, the Enclave likes to build badass armors, as evident from [http://s460.photobucket.com/albums/qq326/DELTA_1551/armor2.jpg this] scan.
* ''[[Myth]]'''': The Fallen Lords'' has this with [[Big Bad|Balor]]. Not only was his armor [[Spikes of Villainy|spikey]], its protective qualities were completely redundant considering how many magical dreams of protection he had woven about himself (which is also the reason most other arch mages in the setting never bother wearing armor.) Balor wore it just for the [[Card-Carrying Villain|intimidation factor]].
* ''[[Myth]]'''': The Fallen Lords'' has this with [[Big Bad|Balor]]. Not only was his armor [[Spikes of Villainy|spikey]], its protective qualities were completely redundant considering how many magical dreams of protection he had woven about himself (which is also the reason most other arch mages in the setting never bother wearing armor.) Balor wore it just for the [[Card-Carrying Villain|intimidation factor]].