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{{trope}}
{{Video Game Examples Need Sorting}}
[[File:FFX_HD_Macalania.png||thumb|450px|link=Final Fantasy X]]
Examples of [[{{TOPLEVELPAGE}}]] in [[{{SUBPAGENAME}}]] include:
__TOC__
== First-Person Shooters ==
* ''[[
** ''[[Unreal Tournament
== Visual Novels ==
* '''[[Katawa Shoujo]]'' has somne really gorgeous backgrounds, specially a certain country field in Hokkaido {{spoiler|where Lilly and Hisao have their [[Love Confession]].}}
== Other Examples, that need to be sorted by genre ==
* [[Level 5]] puts intricate amounts of detail into just about every game they make:
** The ''[[Professor Layton]]'' games: Just look at [http://images4.wikia.nocookie.net/__cb20110314032525/layton/images/thumb/9/92/Folsense_3.png/231px-Folsense_3.png Folsense] or [http://images.wikia.com/professor-layton/images/4/4b/St_Mystere.png St. Mystere]. Their [http://layton.neoseeker.com/w/i/layton/f/f6/London.jpg London] is pretty spectacular, as well. In fact, one of the first animated sections of the second and third games feature some gorgeous views of London.
** ''[[Ni no Kuni]]'': Just look at some of these [http://www.youtube.com/watch?v=qyAhNuG8DZY preview] [http://www.youtube.com/watch?v=qyAhNuG8DZY trailers].
** The ''[[
* [[Epic Battle Fantasy]],
▲* ''[[Unreal (Video Game)|Unreal]]'' might be the game that started Scenery Porn in [[First Person Shooter|first person shooters]]. It starts you off in a crashed spaceship. After navigating through narrow corridors and smoky machine rooms, which were visually impressive but still just rooms, you'd emerge from the vessel, and your jaw would fall on the floor as you gazed at the most beautiful {{color|blue|w}}fall, replete with small lake, lush vegetation, local fauna hopping and flying about, and... my God, the sky... look at ''the sky!'' The clouds are ''moving''!!! This sudden, breathtaking change of scenery is enhanced further by the presence of a [[Variable Mix|change in background noise from malfunctioning machines to an ambient soundtrack.]]
▲** ''[[Unreal Tournament III (Video Game)|Unreal Tournament III]]'' ups the ante in a ''very'' impressive way. Highly detailed buildings, mountains and ground; beautiful lightning (bloom effect is ''awesome''), the air distorts whenever a strong heat source or energy is near (try it! Get your Stinger Minigun and look at the minigun's end while shooting some tarydium stings, or get your Orb, stand near a captured node and look at the node's base), and , of course, blowing up some vehicles with an AVRiL makes for some delicious explosions. Unfortunately, it also decided that [[Real Is Brown]].
▲* [[Epic Battle Fantasy]], expecially the third game. Parts like the Desert and the Snowland are prime examples.
* ''[[Super Monkey Ball]] 2'' has incredibly intricate background scenery. The backgrounds are so elaborate that parts of them aren't even viewable in-game unless the player resorts to a cheating device that lets them float around the outer boundaries of the level. [http://www.youtube.com/watch?v=2UgNT1rLNRo World 6] has HIDDEN TEMPLES in the background that are fully detailed even though they are completely obscured.
* Pretty much all of ''[[Donkey Kong Country (
** Along with the sequels, it had one of the best soundtrack/scenery graphics combinations in any game, ever. [[Donkey Kong 64
** ''[[
* ''[[
* ''[[
* ''Aliens vs. Predator 2'' had a scene where you, as a predator, reach a cliff with an awesome look while a scripted spaceship flies low over your head. Beautiful.
* The two ''[[
* The visuals of ''[[
* ''[[Crysis (
* ''[[Far Cry]]''
** The first game has a ton of Scenery Porn moments. Since it uses an earlier version of the engine that also powers ''[[Crysis (
** ''Far Cry 2'' does this every five minutes or so, but especially so upon reaching paraglider locations. If you don't stop and gawk for minutes on end before strapping in and flying off, then you're doing it wrong.
* ''[[Just Cause (
* The first game in ''[[
* ''[[
* The ''[[
* ''[[Ecco the Dolphin (
* ''[[
** Such as the night sky of ''[[The Elder Scrolls III: Morrowind
** Likewise, in ''[[The Elder Scrolls IV: Oblivion
** ''[[The Elder Scrolls V: Skyrim
* ''[[
* The earlier games in the ''[[
* Let's count the ways from the ''[[
** ''[[
** ''[[
** Much better graphics and CGI allows for this in the later Compilation entries. For example, the various cutscenes in the games ''[[Crisis Core]]'' and ''[[Dirge of Cerberus]]'', and the movie ''[[Advent Children]]''.
** From ''[[
** ''[[
** ''[[
** ''[[
** ''[[
** ''[[
** Every single area in ''[[Final Fantasy Crystal Chronicles]]'' qualifies, but of special note is Jegon River. This is, of course, helped by the game having the ''best graphics on the 'Cube''.
* Its counterpart series, ''[[
* The other [[
** ''[[
** ''[[
** ''[[
** ''[[
** The 2D ''[[
* ''[[Freelancer]]'' indulged in this hard enough to make its graphics not look dated even though the game is from 2003.
* Several scenes in ''[[
* ''[[Dark Messiah
* ''[[
* ''[[
* ''[[
** ''[[
** The first ''Metroid Prime'' isn't without its Scenery Porn; try climbing up to the top platform in the first open area of Phendrana Drifts and looking down at the environment. Oh and the background music! [[Awesome Music (Sugar Wiki)|Crowning Music Of Awesome]]...
** Not to mention Torvus Bog from ''Metroid Prime 2'', which can rival Phenandra Drifts in both beauty and amazing music. Its theme, like that of Phenandra Drifts, does an excellent job of giving an idea of the climate of the area. Who knew so much tangible information could be conveyed through a song?
** Torvus has ''nothing'' on Sanctuary Fortress. A massive blue city in the sky. It's every bit as gorgeous as it sounds.
** ''Super [[
* ''[[
** Those familiar with the series will recall that with the first trip to any locale, there is a lovely moment of Scenery Porn to allow you a moment to get a feel for where you will be adventuring, touched off with the area intro tune. Those who have played the ''[[
** Additionally, three different fights against dragons are lead into with Scenery Porn featuring the unique areas in which you fight them. Especially noteworthy when in the case of one particular battle out of those two: if you manage to successfully slay the monster, part of your victorious [[Moment of Awesome (Sugar Wiki)|Crowning Moment Of Awesome]] is an especially epic shot of the Fort you are defending... and watching the dragon die an Oscar-equivalent-worthy death. The first time you witness it, you will be awestruck.
** ''Monster Hunter Tri'' jacked that level up a notch by giving you scenery porn... underwater. Indeed it is not just reminiscent of the reefs' structures but you have to fight giant dragons while getting distracted by the underwater madness. The opening movie sealed the deal when it tracks the Rathalos from the sealine all the way across a plain, up a mountain and finally into the great beyond. This isn't scenery porn. This is a scenery orgy.
* Every scene in ''[[Myst (
** The gameplay design in ''Riven'' was also specifically tailored to lovers of scenery porn. In ''[[Myst (
** The rest of the games continue this trend, all successfully (except for ''End of Ages'', which disappoints by comparison and is around maybe ''Myst''-level quality.) ''Revelation'', in particular, is practically about having impressive vistas and incredible immersion elements ''everywhere'' -- including blurring the foreground when the background is in focus and vice versa -- despite the actual locations being [https://web.archive.org/web/20111130222812/http://mysterium.ch/revelation/pictures/revelation_23.jpg shipwrecked lagoons] and [https://web.archive.org/web/20120511142948/http://www.travel.ag.ru/tours/myst4/09.jpg pointy mountain ruins] {{spoiler|[http://www.travel.ag.ru/tours/myst4/35.jpg orbiting stars.]}}
* The ''[[Nancy Drew (
* ''[[Nexus the Jupiter Incident]]'' has several levels with extremely-detailed backgrounds. The prize takes the last level, where the player's ship is in {{spoiler|Hyperspace, which looks absolutely awesome, especially the effect it has on the camera.}}
* ''[[
* ''[[
* ''[[Super Smash Bros
* The ''[[Halo (
** In ''[[Halo
*** Now 343i are making the [[Updated Rerelease|Anniversary Edition]], which basically takes the campaign and adds more Scenery Porn than ever before, along with the option to toggle the new graphics on and off.
** A memorable example is the Regret level in ''[[
** ''Uprising/The Great Journey''. The serene music in the former goes well with the scenery.
** [[Lampshade Hanging|Lampshaded]] during the scene in which one of the marines accompanying Master Chief points out that the ''Milky Way Galaxy'' is hanging in the sky above you, and Sergeant Johnson basically tells him, "Yeah, yeah, it's pretty. Now pay attention to the aliens who want to kill you."
** One scene in ''Halo 3'' stands out. At the end of the Covenant level, you are on a balcony looking out over a vast pit filled with white clouds. And no, not the "vast" you're thinking of: this thing is the diameter of ''earth''. And out of the pit, accompanied with the most beautiful video game music ever produced, rises the most majestic, breath-taking super-weapon of ultra-mass destruction ever made: ''Halo''.
** The season 4 DVD of ''[[
** ''[[Halo 3: ODST
** Scenery porn is said to be a design requirement for ''[[Halo: Reach]]'', because {{spoiler|everyone already knows the planet's going to get fried from the orbit.}} This is particularly evident in Forge World, despite the map being on a Halo ring, not Reach.
*** Parodied in [http://roosterteeth.com/comics/strip.php?id=1717 this]{{Dead link}} ''[[Rooster Teeth]]'' comic.
* The openings of ''[[
** The ''[[
** ''[[
** ''[[The Legend of Zelda: Skyward Sword
** ''[[Paper Mario (
*** The [[Paper Mario:
** ''[[
* The dream sequence tutorial in ''[[Kingdom Hearts]]'' almost does this with using stain glass rose windows of the princesses as the floor.
** The [[Kingdom Hearts II
* ''[[
** ''BioShock'' and ''[[
** ''[[
* This is a major theme of the entire ''[[
* ''[[God of War (
** ''God of War'' has ''extremely'' impressive vistas whenever you enter a new area, with an appropriate surge in music while this happens.
** ''[[God of War (
* The ''[[.hack GU Games|.hack//]]'' video game series has some very gorgeous plot-important set areas. ''.hack//GU'' pushed the video graphics capability of the [[
* The ''[[
** In particular, ''[[Castlevania: Order of Ecclesia
** ''[[Castlevania: Symphony of the Night
** This trope is the bread and butter of ''[[Castlevania: Lords of Shadow
* ''[[Another World (
* ''[[
* ''[[
** ''[[
** ''[[Fallout: New Vegas
* ''[[
** Its sequel ''Among Thieves'' lives this, with ridiculously intricate and detailed environments. The train level in particular, in which you will see gorgeous scenery for about half a second or so before its whipped away by the motion of the train. Of course, you will probably be more busy with the helicopter, but it really is nice.
* ''[[
** Hell, the ''whole game'' can be labeled under this. It looks like an inkbrush painting. ''In motion''. Being [[Cel Shading|Cel Shaded]] helps alot.
* ''[[X (
** And then ''X3: Terran Conflict'' turned the scenery porn [[Up to Eleven|up to 11]]. It's hard to fly around Uranus or Saturn without going slack-jawed.
** And if the trailers for ''X: Rebirth'' are any indication, Egosoft's turned it Up To ''Twelve'' for the latest installment.
* ''[[
* ''Vexx'' does this frequently. Every level has its own separate aesthetic. There's even a sky full of [[Floating Continent|bits of world]], and a [[Aborted Arc|mysterious tower.]]
* ''[[
** ''[[Assassin's Creed
** This is combined with [[Shown Their Work|Did The Research]], as the designers spent months poring over maps of 12th century Holy Land cities to get the designs right. When you're looking at Jerusalem, you're looking at Jerusalem with every major piece of architecture blown up to 10 times its real size for extra effect and some slight anachronistic touches (like the golden dome of the Dome of the Rock) just so it'd look super awesome.
** ''[[
** ''Brotherhood'' also does this. Just try climbing up on top of the Colosseum, or maybe the villa in Monterigioni and take a look at the scenery. It. Is. Beautiful. And in the final part of ''Brotherhood'', the sequence at Colosseum is actually based on how Colosseum looks today, with some slight tweaks (such as a giant vault underneath, where a Piece of Eden is hidden. It's highly doubted that ''that'' exists.
* ''[[
** The 2008 game takes the scenery porn from ''Assassin's Creed'', slaps on some cel-shading, and goes [[Up to Eleven|to 11]]. Sure, you're only fighting a few named enemies, plus a few [[Mooks]], but you just don't give a damn. It helps that the game is platformer at heart, and ''uses'' that to enhance the Scenery Porn; levels frequently end at the top of really tall towers to show off the landscape.
** The ''Sands of Time'' trilogy does this as well; as you head through the games, you'll probably gawk at a lot of environments. The beginning of the final level stands out well: you're on a bridge in front of a ''really'' tall tower. Then you begin climbing it...
* The ''[[
* Nowadays it looks blocky and outdated, but when ''[[
* ''[[
* Many ''[[
** ''[[
** ''[[
** ''[[
* ''[[
* ''[[Tales
** While ''[[
** ''[[
** The cities and towns in ''[[
** Also ''[[
** ''[[
* ''[[
* ''[[
** [[Pokémon Ruby and Sapphire
** In ''[[Pokémon Diamond and Pearl
** And they're doing it again in ''[[
* Perhaps ''[[Primal (
* ''[[
* ''[[Knights of the Old Republic (
* ''[[
** The game tends to do this with capital cities and certain zones like [[The Kingdom|Stormwind]], [[Darkest Africa|Stranglethorn Vale]], [[Ghibli Hills|Nagrand]], [[Crystal Spires and Togas|Silvermoon City]], [[Mordor|Blackrock Mountain, Shadowmoon Valley, and Icecrown]].
** Scenery Porn is also the whole point of fan-made art replacement videos like [http://www.youtube.com/user/baronsoosdon Baron Soosdon]'s ''Unlimited Escapism'' series.
Line 154 ⟶ 165:
** Just about every major flightpoint involves taking the scenic route in and out of wherever you are. Even just flying between the different levels of Wyrmrest Temple involves taking a spin or two around the tower before landing.
** Taken [[Up to Eleven|further]] in ''Mists of Pandaria''. New graphics, new animation skeletons, and new dynamic lighting have made this a reinvention of the graphics style instead of just an upgrade.
* ''[[
** ''[[Mass Effect
** Then there's ''[[
** Lampshaded with the page's quote in the DLC ''Operation Overlord''.
** In the ''Lair of the Shadow Broker'' DLC, the view from {{spoiler|the hull of the Broker's ship in the middle of an eternal lightning storm}} definitely counts. Liara even makes a few remarks, like the developers wanted to make sure you looked around.
* ''[[Phantasy Star Universe]]'' in its online version has some of the most stunning scenery, in places meant for the players to stay, chat and form parties.'
* ''[[
** Just about anywhere in it. Best of all, the graphics specs were meant to be highly scalable from the start, so even without all the fancy lighting and effects, you can enjoy the distinctive terrain, features, and monuments in each area. And unlike some examples of this trope, the [[Costume Porn|character and creature designs]] are equally elaborate and detailed, making for some truly exquisite screenshots.
** ''[[
* ''[[Infinity the Quest For Earth]]'' '''lives''' on this trope. [http://www.youtube.com/watch?v=0Dn76lJ082I These] [http://www.youtube.com/watch?v=Z9Ex1ESJfPw videos] (skip to about 2 minutes in in the second video) are rather stunning, and these are from early in development, without fauna or elaborate texturing.
* ''[[
* ''[[Odin Sphere]]'' features beautiful 2-D environments with shiny, shimmering things and organic backdrops aplenty, giving the whole game a warm and very appropriate storybook feel. The aurora seen in the mountain level is especially stunning.
* [[Vanillaware]] [[Author Appeal|loves this sort of visual design.]] See also ''[[Grim Grimoire]]'' and their new game ''[[
* ''[[Muramasa:
* ''[http://www.newgrounds.com/portal/view/503833 William and Sly]'', despite being a free flash game, pulls this off beautifully. The second one is even better.
* Even once the [[This Is Your Premise
* Both ''[[
* ''[[Painkiller]]''. Seriously, just play through it and you'll know what I mean. Some of the jaw-dropping settings include a cathedral, a fancy opera house, a castle, a Turkish-style palace, a Venice-like city on the water, a modern dockyard with towering cranes, a hilltop monastery, and an absolutely vertigo-inducing snowy bridge level.
* Some arenas in ''[[Demigod]]'' are breathtaking beautiful to look at. In [http://img9.imageshack.us/img9/2519/demigod2009041703305863.jpg Exile] you fight on the body of a gigantic statue of a snake struggling with a gigantic statue of a man... in SPACE! Then [http://images2.wikia.nocookie.net/demigod/images/e/ec/Map_thebrothers_preview.png The Brothers] is in an arena held on the titanic swords of 4 matching sized skeletons who look like they murdered each other at the same time. Then there's [http://images3.wikia.nocookie.net/demigod/images/3/3c/Map_leviathan_preview.png Levithian], which is fought on some kind of ornate pool area, on top of a gigantic oyster, surrounded by two water spitting fish statues, inside a glass globe... in the bottom of an ocean. [http://img9.imageshack.us/img9/5788/screenshot210618.jpg Cataract] is on a structure atop a huge aqueduct, high in the clouds. [http://img9.imageshack.us/img9/875/demigod011709111pngjpgc.jpg Zigurat] is on the top of an immense, well, zigurat, in the middle of a jungle. Finally, [http://img9.imageshack.us/img9/3752/demigod2008082709074317.jpg Mandala] is on an intricate mandala chained to huge columns atop ice-white mountains.
* Nicklas "Nifflas" Nygren's games (not to mention most of the well-designed levels for Knytt Stories) have their fair share of eye-catching landscapes, combined with almost entirely ambient soundtracks and unobtrusive sound effects.
* ''[[
* ''[[
* ''[[Scratches (
* ''[[Ace Combat X: Skies of Deception]]'' has the stunning vista of Gaiuss Tower/Atmos Ring/Wild Card, a brilliantly lit cityscape at night with a towering skyscraper in the centre. For being on the PSP with its small screen, it easily puts some of the towns and cities from the [[
* ''[[
* ''[[
* ''[[
* ''[[Star Wars: The Force Unleashed
* ''[[
** The first game is full of colorful, detailed artwork, from the opening cutscene to the world map.
** The third game can definitely not be blamed for not looking nice, but special mention goes to the Land of the Livid Dead. The place is just a continuous buildup of self-surpassing scenery porn, from the just kind of nice tower, to the beautiful glowing enchanted tower to the underwater dive and the fight with the mechanical squid in the gorgeously designed arena under the bright, pure {{color|blue|
* TV advertisements for ''[[Grand Theft Auto Vice City
* ''[[
** '''ALL''' ''Sonic'' games have Scenery Porn. The trend started in [[Sonic the Hedgehog (
** ''[[
** ''[[
** ''[[
** The main draw to ''[https://web.archive.org/web/20211115055008/http://sonicfanremix.com/ Sonic Fan Remix.]''
** And ''[[
** This is truly evident in the PC port of ''Generations'', which can run at 60fps in 1080p, as well as in 3D. Some more industrious fans have taken advantage of this and have actually managed to port the Day levels of ''Unleashed'' to the game, showing the levels in far higher detail than would have been possible on a console.
* The intro cutscene of ''[[
* ''[http://machinarium.net/ Machinarium]'' won the Excellence in Visual Art Award at the 2009 Indie Game Festival, and there's no surprise why. Not only does it harken back to the old days of 2D point-and click adventure gaming, but it does so with breath-taking depth and detail. And it's Flash-based too, made with a meager budget of $1000.
* The ''[[Jak and Daxter:
** ''[[Ratchet and Clank Future Tools of Destruction]]'' is particularly notable; the page quote tells you everything you need to know:
{{quote|
* ''[[
* ''[[The Legend of Zelda:
* ''[[Twin Blades]]'' sets itself apart by featuring utterly gorgeous Disney-animation-like backgrounds depicting a cozy small town. This is in stark contrast to the [[Bloody Hilarious|exploding zombies]] that tend to dominate the foreground. Becomes [[Malevolent Architecture]] when, say, a(n insufficiently transparent) barrel or gravestone or tree intrudes in the extreme foreground and blocks your view of a rising zombie...
* ''[[Aquaria (
* ''[[
* ''[[Flower]]'' is built on this. No enemies, no [[Game Over|game overs]] - just you, the wind, and miles of beautiful virtual scenery.
* [[That One Level
* ''[http://tale-of-tales.com Tale of Tales.]'' So pretty.
* ''[[
** ''[[
* ''The Lost Crown'' features gorgeous grey-scale landscapes and backgrounds, made slightly more haunting by use of color on selected objects.
* ''[[
* ''[[
* ''[[Panzer Dragoon]] Orta''. When it was new, if reviewers used a 1-10 point scale, most of them wanted to give the graphics an 11. Two standout levels are "Altered Genos" and "Eternal Glacies", but even the decimated areas like "The Fallen Ground" look stunning, and don't get me started on "Forbidden Memories", which takes place inside a giant computer known as Sestren.
* As each game in the ''[[Mega Man (
** The same could be said of the [[Sequel Series]]. Most of the locales in later ''[[Mega Man X
* ''[[
** Done for ''[[Resident Evil:
** ''[[
* ''[[
* The ''[[
* As do later entries from ''[[
* Considering that ''[[Nightmare Ned (
* ''[[Alice
* Since ''[[Infinity Blade]]'' and ''[[The Dark Meadow]]'' run on Unreal Engine 3, these iPhone action games take the opportunity to showboat their graphic capabilities in the settings. And boy, do they look awesome.
* Let's face it: A prime reason for much of ''[[
** Their other [[Wii Ware]] game, ''Art of Balance'', does this too -- it's the prettiest bowl of water in front of soothing bamboo plants you'll ever look at.
* ''[[
* ''[[
* ''[[Enslaved: Odyssey to
* ''[[Transformers: War for Cybertron]]'' is, for the most part, a very straightforward, linear third-person shooter with some interesting background design. And then, every once in a while, you'll come across a gaping hole in the orbiting space station that allows you to see Cybertron, or you'll be driving along the Iacon Speedway to the Decagon, or you'll be flying through the carnage caused by Trypticon Station's weapon... and you'll be stunned. They don't use the [[Game Engine|Unreal Engine 3]] for nothin'.
* For that matter ''[[Transformers
* ''[[
* ''[[Medal of Honor (
* ''[[Outcast (
* ''[[
* ''[[Starship Titanic]]'': The title ship's interior is done in art deco style, and much of the graphics, while static, are photorealistic. Watching as the lift descends... Wow.
* The ''[[Monkey Island (
* ''[[
* At its E3 2011 Press Conference, [[
* One of the main draws to ''[[Rosenkreuzstilette]]'', along with its [[Awesome Music (Sugar Wiki)|soundtrack]], is just how absolutely beautiful the backgrounds are. The final battle gets special mention, what with being above the clouds at dawn and whatnot.
* There's a little known game for the [[
* ''[[
* The MMORPG ''[[Mabinogi (
* For the older generations, the 8-bit (256 color) pictures such as in Mark Ferrari's [https://web.archive.org/web/20121124050359/http://www.markferrari.com/gallery/digital/game_art/ Digital Game Art Gallery] can really evoke emotions.
* This was one of the major selling points of ''[[Perfect World]]'' at its release apart from the ridiculously extensive character model sliders. The developers implemented (optionally, of course) various high end rendering technologies that hadn't been used on a Massively Multiplayer game before, then added free flight and a relatively insane LOS distance. For a while it was the only MMO that people would use as a PC benchmark.
* ''[[FUEL]]'', though that's more [[Scenery Gorn]].
* This trope is said to be the saving grace of the first ''[[Two Worlds]]''. The second game, being more solid by itself, takes it [[Up to Eleven]].
* This is the whole point of the God Mode in ''[[
* It seems to be one of the reasons many people play ''[[
* Every square inch of ''[[Star Wars:
* Go up to a high point in ''[[
* The early-nineties point-and-click adventure game ''Universe'' had amazing, hand-drawn, pastel-colored background graphics. This was especially noteworthy for the amiga version of the game, which had to work around the machine's color limit and still look good.
* ''[[
* ''[[
* All over the place in ''[[
* ''[[Aion]]'' deserves special mention here. It was already a pretty game to begin with, but the 2.5 update turned this [[Up to Eleven]]. [http://static.uk.aiononline.com/powerbook/aion/74/69/dde696c7966392a60d2a592d.jpg Behold.]{{Dead link}}
* Developers of ''[[Journey (
* ''[[Solatorobo]]'' boasts some of the most awesome scenery on the DS. Whether it's the giant forest, a bustling city with traffic humming along in the background, or just the fact that [[Floating Continent|Floating Continents]] tend to make for pretty epic vistas, the game is gorgeous and not shy about flaunting it. Pair that with some [[Crowning Music of Awesome]] and...
* Despite having its share of [[Scenery Gorn]] due to its post-apocalyptic setting, ''[[
* ''[[
* For a [[Game Boy Color]] game and a pretty heavily stylized one to boot, ''[[
* When playing ''[[
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