Scooby-Dooby Doors: Difference between revisions

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* Most of the doors in town in ''[[The Secret of Monkey Island]]'' work this way, to keep you from being arbitrarily locked out of buildings you can't actually access. There are a few in ''[[The Curse of Monkey Island]]'' too, which are actually handy shortcuts from one end of the town set to the other.
* Most of the doors in town in ''[[The Secret of Monkey Island]]'' work this way, to keep you from being arbitrarily locked out of buildings you can't actually access. There are a few in ''[[The Curse of Monkey Island]]'' too, which are actually handy shortcuts from one end of the town set to the other.
* ''[[Slient Hill]]''
* ''[[Slient Hill]]''
** In ''[[Silent Hill 2]]'''s Nightmare Hotel, one of the most [[Nightmare Fuel|nightmare fuelish]] and [[Mind Screw|Mind Screwy]] locations in the series, going in a room door dumps you out at a certain other door in the hallway, and one of the doors transports you to the otherwise-inaccessible east wing of the building.
** In ''[[Silent Hill 2]]'''s Nightmare Hotel, one of the most [[Nightmare Fuel|nightmare fuelish]] and [[Mind Screw]]y locations in the series, going in a room door dumps you out at a certain other door in the hallway, and one of the doors transports you to the otherwise-inaccessible east wing of the building.
** There is similar one of these in ''[[Silent Hill: Shattered Memories|Silent Hill Shattered Memories]]''.
** There is similar one of these in ''[[Silent Hill: Shattered Memories|Silent Hill Shattered Memories]]''.
* One of the ''[[Scooby-Doo (animation)|Scooby Doo]]'' video games actually ''uses this gimmick as a puzzle''; you go through three doors, then have to choose a fourth door that leads to a secret room. The secret? The key door is {{spoiler|whichever door the second door was.}}
* One of the ''[[Scooby-Doo (animation)|Scooby Doo]]'' video games actually ''uses this gimmick as a puzzle''; you go through three doors, then have to choose a fourth door that leads to a secret room. The secret? The key door is {{spoiler|whichever door the second door was.}}
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* This trope originated in [[Born in the Theatre|theatrical cartoons]] during the 1930s and '40s. [[Tex Avery]] (creator of the cartoon character Droopy Dog) was fond of this during his days at MGM (he especially loved exaggerating it).
* This trope originated in [[Born in the Theatre|theatrical cartoons]] during the 1930s and '40s. [[Tex Avery]] (creator of the cartoon character Droopy Dog) was fond of this during his days at MGM (he especially loved exaggerating it).
** Its occurrence in the [[Screwy Squirrel]] cartoon ''Lonesome Lenny'' was not only over the top (with additional chasers and chasees being added at random, including a cow, a lech chasing a screaming woman, and various clones of Screwy and Lenny), but self-referential, as the cow briefly stopped in the middle of the chase to [[Talking with Signs|hold up a sign]] reading, "Silly, isn't it?"
** Its occurrence in the [[Screwy Squirrel]] cartoon ''Lonesome Lenny'' was not only over the top (with additional chasers and chasees being added at random, including a cow, a lech chasing a screaming woman, and various clones of Screwy and Lenny), but self-referential, as the cow briefly stopped in the middle of the chase to [[Talking with Signs|hold up a sign]] reading, "Silly, isn't it?"
** ''Lonesome Lenny'' wasn't Screwy's first use of the trope. Screwy and Meathead the dog had a [[Scooby-Dooby Doors]] scene in ''The Screwy Truant''.
** ''Lonesome Lenny'' wasn't Screwy's first use of the trope. Screwy and Meathead the dog had a Scooby-Dooby Doors scene in ''The Screwy Truant''.
** The gag was also used in ''[[Flip the Frog]]'' cartoons (early 1930s), and pops up in Frank Tashlin's ''[[Looney Tunes]]'' short ''Porky Pig's Feat'' (1943), Robert McKimson's ''The Oily American''(1954), and Friz Freleng's ''Room and Bird'' (1951).
** The gag was also used in ''[[Flip the Frog]]'' cartoons (early 1930s), and pops up in Frank Tashlin's ''[[Looney Tunes]]'' short ''Porky Pig's Feat'' (1943), Robert McKimson's ''The Oily American''(1954), and Friz Freleng's ''Room and Bird'' (1951).
** Tex also provided an interesting variation, rarely used these days: the chase sequence would happen in a seemingly normal room (with only two or three doors), but then additional doors would be quickly created as needed -- the trick was to open a door violently, and a new opening was instantaneously created where it had hit the wall; this worked completely regardless of the door's hinges, so that when there was no room left on walls, doors were created on the floor and ceiling as well (an example of this, from ''Little Rural Riding Hood'', can be found [http://www.youtube.com/watch?v=Suk9miYlp6k here], at 1:39)... These scenes tends to be accompanied by the song "In and Out the Window".
** Tex also provided an interesting variation, rarely used these days: the chase sequence would happen in a seemingly normal room (with only two or three doors), but then additional doors would be quickly created as needed—the trick was to open a door violently, and a new opening was instantaneously created where it had hit the wall; this worked completely regardless of the door's hinges, so that when there was no room left on walls, doors were created on the floor and ceiling as well (an example of this, from ''Little Rural Riding Hood'', can be found [http://www.youtube.com/watch?v=Suk9miYlp6k here], at 1:39)... These scenes tends to be accompanied by the song "In and Out the Window".
* [[Friz Freleng]] had his own variant: two characters chasing each other (with [[Mickey Mousing]] hopping steps) in a room full of doors: the chaser will see the chasee go into one door, go to it, but just as he opens it, the chasee comes out a ''completely different'' door; chaser goes to new door, cycle repeats. It shows up in ''Little Red Riding Rabbit'' (1944) and ''Buccaneer Bunny'' (1948).
* [[Friz Freleng]] had his own variant: two characters chasing each other (with [[Mickey Mousing]] hopping steps) in a room full of doors: the chaser will see the chasee go into one door, go to it, but just as he opens it, the chasee comes out a ''completely different'' door; chaser goes to new door, cycle repeats. It shows up in ''Little Red Riding Rabbit'' (1944) and ''Buccaneer Bunny'' (1948).
* The ''[[Donkey Kong Country (animation)|Donkey Kong Country]]'' episode "Raiders of the Lost Banana" has Donkey and Diddy briefly chase Polly Roger into this trope.
* The ''[[Donkey Kong Country (animation)|Donkey Kong Country]]'' episode "Raiders of the Lost Banana" has Donkey and Diddy briefly chase Polly Roger into this trope.
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* ''[[Phineas and Ferb]]''
* ''[[Phineas and Ferb]]''
** Candace is doing this in "One Good Scare Oughta Do It!" while she was being chased by the attractions inside Phineas and Ferb's haunted house.
** Candace is doing this in "One Good Scare Oughta Do It!" while she was being chased by the attractions inside Phineas and Ferb's haunted house.
** Also used in the Hawaiian vacation with the sea monkey [[Captain Ersatz|Captain Ersatzes]] at the hotel.
** Also used in the Hawaiian vacation with the sea monkey [[Captain Ersatz]]es at the hotel.
** And in again in a funhouse, in "Misperceived Monotreme".
** And in again in a funhouse, in "Misperceived Monotreme".
* ''[[The Smurfs (animation)|The Smurfs]]''
* ''[[The Smurfs (animation)|The Smurfs]]''