Scoring Points: Difference between revisions

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Good, no? What, you mean you don't think points matter that much, especially when they are just given away for no reason whatsoever? You get excited over [[Experience Points|XP]], [[Hit Points|HP]], [[Mana|MP]] or [[Global Currency|GP]], what about just plain old P?
 
No? Then, sir, you are no gamer. [[As You Know]], keeping score is the most important reason gamers keep playing. As you may also know, [[Pac -Man Fever|it's 1983]].
 
The point is, it seems media believe that high scores are still not only a relevant aspect of gameplay, they are the most relevant. When games were [[Endless Game|impossible to "win"]] and had to be played on a quarter-by-quarter basis in the arcade, that made some sense, as people would want proof they played, and played well. That proof usually was putting their initials ([[Video Game Perversity Potential|or a dirty word]]) in the oh-so-coveted number one score.
 
But, as games began to develop plot, even the [[Excuse Plot|excuse kind]], gamers changed. They became more interested in things like the ending [[Cutscene|cinematic]], the new areas and [[Mega Manning|powers]] to explore, [[Bread, Eggs, Milk, Squick|the new hookers to kill on every corner]], and [[One Hundred Percent Completion]]. Games became about adventure, or in some cases, simulation.
 
While today many games don't even keep track of score - and the ones that do keep track do it for no reason whatsoever - most [[Muggles|outsiders to the gaming world]] still believe points are our coke. The truth is, score was never a big deal. Even ''[[Pacman]]'' players were more interested in what the new fruit in which level was.
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If a scoring system is implemented outside of a gaming context, this is referred to as "Gamification". It's more common than you may think.
 
For three hundred thousand points, see also [[Pac -Man Fever]], [[Ultra Super Death Gore Fest Chainsawer 3000]], [[New Media Are Evil]], [[Just One More Level]], and [[Pinball Scoring]].
{{examples|Examples}}
 
== [[Adventure Game]] ==
* [[Sierra]] had an age-old tradition of giving out points whenever the player did something positive, often for completely arbitrary reasons to inspire players to come back to the game later to try and get all the points. For their more comedic games, the developers would deliberately give goofy, arbitrary scores for some actions, most [[Egregious|egregiously]] in [[Leisure Suit Larry|Al Lowe's]] ''[[Freddy Pharkas Frontier Pharmacist]]'', which has a maximum score of 1,000 points, and you get 500 points for [[What Do You Mean ItsIt's Not Awesome?|opening a locked door at the very start of the game]]. Congratulations, you're already halfway done!
* If you use the cheat code to win in [[The Secret of Monkey Island]], the game tells you you scored 800 out of 800 points. This is the only reference ''ever'' the game makes to your score.
 
== [[Beat 'Em Up]] ==
* ''[[Mad World]]'' uses points to determine your progress in a level. At certain score plateaus, new areas or power-ups will be opened in the level. You need a minimum score to face the level's boss. The score itself is justified as being the scoring system of the [[Show Within a Show]] lethal game, ''Deathwatch''.
* The port of ''[[Teenage Mutant Ninja Turtles Turtles in Time (Video Game)|Teenage Mutant Ninja Turtles Turtles in Time]]'' [[Embedded Precursor|included in]] ''Teenage Mutant Ninja Turtles 3: Mutant Nightmare'' removes the score counter, reflecting how useless it was.
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* ''[[Blaz Blue]]'' has a scoring algorithm that can lead to [[Pinball Scoring|scores ranging in the trillions]]. It's very easy to score a billion points before the end of the ''first round'' of your first battle.
 
== [[First -Person Shooter]] ==
* ''[[Wolfenstein 3D (Video Game)|Wolfenstein 3D]]'', the [[Trope Codifier]] for the [[First -Person Shooter]], had [[Scoring Points]] and a [[Video Game Lives|Lives]] system as baggage from earlier video games. Later FPS games, starting with ''[[Doom]]'', removed these.
* Return of scoring points in first-person-shooters appeared in ''[[Serious Sam]]'' series. In Serious Sam XBOX and Serious Sam II and in certain co-op modes in ''III'', score actually provides the player extra lives.
* Points are used to determine the winning and losing team in VS mode in ''[[Left 4 Dead]]''. The infected team also gains points as they attack the survivors, but in the first game they contribute nothing to the competition, thus they are mostly for show.
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== [[Puzzle Game]] ==
* Unusually used in [[Boppin|Boppin']]. Long story short, the goal of the game is to clear the screen tossing alike blocks together, but with points you can exchange unwanted pieces without losing lives, and kill [[Big Bad|Hunnybunz]] faster (more points, [[More Dakka|more damaging]] [[Buffy -Speak|spike thingies]], less exposure-to-death time). Still, [[Save Point|being able to save the game anywhere]] just makes the task less daunting. Also more fun, if you are competing with someone.
{{quote|If you were able to solve all the screens before the final battle without ever having to continue, you could theoretically beat the boss in a ''couple of seconds''. Good luck.|[http://www.jenniverse.com/boppin%20instructions.html How to play Boppin', complete instructions]}}
* ''[[Tetris the Grand Master]]'' uses points as the basis for its grade system. TGM2, however, only takes points into consideration in its Normal mode; its Master mode (the ''de facto'' main mode of the game) use a hidden "grade points" system to determine your grade, and the other modes use completion and/or how many levels you complete to determine your ranking. In TGM3, score is just outright useless, being shown only at the end of the game and even then it does nothing to your grade. It's even useless in Easy mode as well, where the game sets off fireworks when you clear lines and the object is not to score points but instead score as many fireworks as possible.
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** Most expert players value a reasonably low score, indicating efficient play - to these, high scores mean you over-prepared, a mark of inexperience.
** Certain players go for the highest possible score, to the extreme ends of farming for items and kill-count until their score is at the absolute maximum.
** Certain other players go for the ''minimum'' possible score (while still ascending) - a [[Self -Imposed Challenge]] in that deliberately and woefully underpreparing while everything tries to kill you is usually not wise.
** And the large majority of players don't care about score at all.
 
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== [[Shoot Em Ups]] ==
* The whole [[Shoot 'Em Up]] genre has a lot of fans fixated on getting the highest possible score, to which end they spend hours upon hours of practice improving their reflexes, dodging skills, and game-specific scoring tactics. Sometimes they go a little too far, and "counterstop" the game, which means the in-game score hits a [[Cap]] and literally won't go any higher.
* ''[[Geometry Wars]]'' is entirely about how far can you crank up your score. No less, no more. Actually addictive thanks to its blazing fast pace.
** Its derivative game ''[[Grid Wars]]'' actually granted powerups and extra lives based on getting to certain score amounts.
* ''[[Giga Wing]]'' is a shmup in which the scoring system is a major attraction of the game...because the scores get [[Pinball Scoring|freaking huge]].
* ''[[Touhou Project]]''. Most all of the games have fairly robust scoring systems, and they all have in-game scoreboards to encourage players to improve. The fandom, by and large, only begins to care if it's one of the games that gives extra lives for points.
** Amusingly, ''Undefined Fantastic Object'' had a bug in its initial release, causing the game to crash upon the player reaching one billion points. Until it was patched, players were forced to [[Do Well, butBut Not Perfect]] in order to get a high score without hitting the brick wall.
* ''[[Hellsinker]]'' probably have the most complex scoring system of any [[Shoot 'Em Up]] to date while at the same time averting [[Pinball Scoring]].
* Later games in the ''[[Star Soldier (Video Game)|Star Soldier]]'' series have modes that let you test how many points you can score in just 2 or 5 minutes. These are the ''only'' modes that can be played in ''Star Soldier R'' (not counting a 20-second minigame).
* ''Computer Space'', probably the earliest to calculate score.
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* ''[[Backyard Sports]]''. In most games, the reason is obvious, as they are sports games. But in the minigames and ''Backyard Skateboarding'', the amount of points can unlock new things.
 
== [[Third -Person Shooter]] ==
* The third-person-shooter ''[[The Club]]'' has been unfavorably compared to other more action-focused shooters by some. However, as discussed in a PA podcast (link at the bottom of [http://www.penny-arcade.com/2008/1/25/ this page]), the aim of the game is more about finding the right pace, maintaining a combo and trying to get a perfect 'lap' in order to maximize your score, making it more comparable to other games by Bizzarre Creations, such as ''[[Geometry Wars]]'' and ''[[Project Gotham Racing]]''.
* [[Gungrave]].
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== [[Visual Novel]] ==
* ''[[Plumbers Don't Wear Ties]]'' is another example with meaningless scores. How meaningless? {{spoiler|For starters, you can let the [[Corrupt Corporate Executive]] [[I Have You Now, My Pretty|ask Jane to take her own clothes off]]. Not only that action would give you ''negative'' score, but the one is in fact ''[[Violation of Common Sense|required]]'' in the course to get the [[Happy Ending]].}}
 
== [[Wide Open Sandbox]] ==