Scoundrel Code: Difference between revisions

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* In ''[[Casino]]'', Ace Rothstein talks about his soon-to-be wife Ginger following "the Hustlers' Code"—basically, making sure that she pays off everyone who is in a position to help her carry out her profession as a high-class prostitute, so they have an incentive to do so.
* The ''[[Dungeons & Dragons]]'' d20 System Reference Documents have variant rules for an [http://www.d20srd.org/srd/variant/campaigns/honor.htm "honour" system] which can include this sort of moral code as guidelines for characters to follow. In said SRD are included the Thieves' Code and the Mafia's Omerta—both of which mix [[Honor Among Thieves]] and '''Scoundrel Code'''.
* In the ''[[Ravenloft]]'' setting, evil acts can cause Ravenloft Powers Checks, and whether or not stealing is considered evil enough depends not on the value of the stolen goods, but on the impact the theft has on the victim. For instance, stealing a bag of gold from a rich merchant won't do more to him than make him angry, so it is likely below the notice of the Dark Powers. Stealing ten coppers from a poverty stricken family, however, will result in them going hungry, so a Powers Check might be warranted there.
* In [[Might and Magic| Might & Magic X: Legacy]], the [[Player Characters]] are Raiders, shady adventurers who are considered thieves by some, treasure seekers by others, and often themselves consider both to be the same thing. However, the first part of the ten-part Raider's Code states that Life is More Precious than Gold, and that no treasure is so valuable that you should choose it over helping a comrade. The second part says that a Raider who violates the first part is no longer a Raider, and that it becomes a true Raider's job to punish the violator with death.
* The many variations of the [[wikipedia:Piratechr(27)s Code|Pirate's Code]].
* ''[[GURPS]]'' offers a Pirate's Code of Honor in addition to the more standard types. It is, needless to say, less restrictive.