Scratch Damage: Difference between revisions

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* Avoided in popular text-based MMORPG ''[[Gem Stone]] IV'', which based damage on a set of calculations that it actually showed you in game: The attacker's strength minus the target's defense, plus a weapon-versus-armor modifier, plus a random d100 dice roll. If the final number is over 100, then a strike is landed - if the number is only around 100-110, it will be a weak hit, while if it approaches 200 you might be removing some important body parts. If the roll ends up under 100, even at 99, then the strike misses completely: for example, if the target's defense is too high for the attacker, and/or their armor is strong against the attacker's weapon. Yes, oddly enough, very strong armor simply causes the attacker to miss entirely.
* Avoided in popular text-based MMORPG ''[[Gem Stone]] IV'', which based damage on a set of calculations that it actually showed you in game: The attacker's strength minus the target's defense, plus a weapon-versus-armor modifier, plus a random d100 dice roll. If the final number is over 100, then a strike is landed - if the number is only around 100-110, it will be a weak hit, while if it approaches 200 you might be removing some important body parts. If the roll ends up under 100, even at 99, then the strike misses completely: for example, if the target's defense is too high for the attacker, and/or their armor is strong against the attacker's weapon. Yes, oddly enough, very strong armor simply causes the attacker to miss entirely.
** Nowadays times are different, but back in the day it was pretty standard RPG terminology that the word "miss" meant either a literal miss or a hit that did no damage. A bit odd, but that's just the way it was.
** Nowadays times are different, but back in the day it was pretty standard RPG terminology that the word "miss" meant either a literal miss or a hit that did no damage. A bit odd, but that's just the way it was.
* ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'''s [[New Game Plus]] mode largely averts this - many of the early enemies can do zero damage, and the right combination of armour and equipment can get you about a third of the way through the game without ever losing any HP.
* ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'''s [[New Game+]] mode largely averts this - many of the early enemies can do zero damage, and the right combination of armour and equipment can get you about a third of the way through the game without ever losing any HP.
* Rare [[Fighting Game]] (partial) aversions: The ''[[Rival Schools (Video Game)|Rival Schools]]'', ''[[Melty Blood]]'', and ''[[Arcana Heart (Video Game)|Arcana Heart]]'' games have chipping damage from special attacks, but chipping can't finish someone off. In the latter, Niptra's "Arcana Force" ability is immunity to chip damage.
* Rare [[Fighting Game]] (partial) aversions: The ''[[Rival Schools (Video Game)|Rival Schools]]'', ''[[Melty Blood]]'', and ''[[Arcana Heart (Video Game)|Arcana Heart]]'' games have chipping damage from special attacks, but chipping can't finish someone off. In the latter, Niptra's "Arcana Force" ability is immunity to chip damage.
* In the ''[[Atelier Series|Atelier]]'' games, much like ''[[Earthbound]]'', if you can get the drop on enemies sufficiently weaker than you, you won't even get into a battle with them (you have a chance to get treasure from them, but not experience).
* In the ''[[Atelier Series|Atelier]]'' games, much like ''[[Earthbound]]'', if you can get the drop on enemies sufficiently weaker than you, you won't even get into a battle with them (you have a chance to get treasure from them, but not experience).
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[[Category:Video Game Tropes]]
[[Category:Video Game Tropes]]
[[Category:Scratch Damage]]
[[Category:Scratch Damage]]
[[Category:Trope]]