Screw the Rules, I Have Money: Difference between revisions

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* This is practically the motto of the Minowa family from ''[[Bakuon!!]]'' Judging by Hijiri, they even seem to think of it as a ''virtue.''
{{quote|'''Hijiri:''' All problems that can be solved with money shall be solved with money. That is the Minowa family motto.}}
* In ''[[Bungo Stray Dogs]]'' this trope could be applied to Francis Scott Fitzgerald (aka, the Great Fitzgerald), leader of The Guild, seeing as he somehow uses his wealth to fuel his superpower. He can increase his own physical strength, combat skills, agility, and endurance by deducting money from his bank account, increasing them to superhuman levels. Exactly who or what he's buying them from, he won't say, although he can also do it by sacrificing cash or even non-monetary valuables like jewelry. Ironically, however, he is forced to liquidate ''everything'' he has in an attempt to defeat Atsuchi and Akutagawa, and is ''still'' soundly defeated, proving that, even metaphorically, there are some things money cannot buy.
 
== [[Comic Books]] ==
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== [[Literature]] ==
* Hans Ebert in David Wingrove's ''[[Chung Kuo]]'' relies on this trope to get away with being who he is.
* Lucius Malfoy from ''[[Harry Potter (novel)|Harry Potter]]'' weaseled out of many problems thanks to his wealth and social position. Fortunately until ''[[Harry Potter/Harry Potter and the Deathly Hallows (novel)|Harry Potter and the Deathly Hallows]]'', his wealth couldn't get him out of staying in Azkaban until there was a second mass breakout due to the lack of dementors.
** He later finds out the hard way that wealth and prestige don't help when you've screwed up [[Evil Overlord|the Dark Lord]]'s orders.
* Flashman in ''[[Tom Brown's Schooldays]]'', though eventually his behavior was too out of control for even his family connections to save him.
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* ''[[Blood Bowl]]'' is so inured with this trope that the referees' guild has guidelines for when and how one can accept a bribe for [[Easily-Distracted Referee|looking the other way]], as well as union-regulated standards for the going rate of a bribe. Clubs (with the exception of goblins) are not allowed to offer less than the going rate.
** According to the fluff, high elf teams, who are made up ''entirely'' of [[Fiction 500|moneyed high elf nobles]], frequently bribe opposing team players to play poorly.
* The ''[[Planescape]]'' campaign setting of ''[[Dungeons & Dragons]]'' introduced the Merkhants, a sect with this outlook. The Merkhants were an organization of wealthy people who believed that the secret to understanding the universe was to own enough material wealth to buy its secrets. They believed that everything had a price and that if there were things that couldn't be bought, such things weren't worth owning. Player Characters could join this group, so long as they were incredibly wealthy and had a non-Good alignment, because acquiring wealth for its own sake, while not necessarily Evil, is not considered a Good act.
 
== [[Theatre]] ==