Scripted Battle: Difference between revisions

Adding example
m (clean up)
(Adding example)
 
(One intermediate revision by one other user not shown)
Line 14:
** ''[[Disgaea]]'' plays with this: Etna scripts the tutorial battle to make you lose.
{{quote|'''Etna:''' That was an example of something ''not'' to do.}}
**:* [[Disgaea 2: Cursed Memories|Rozalin]] and [[Disgaea 3: Absence of Justice|Mao]] both do the same thing. Notable for the latter as he winds up doing ''himself'' in.
* The third form of ''[[Kingdom of Loathing]]'''s Naughty Sorceress can take one of two paths depending on whether or not you have a certain item, and will either be a [[Hopeless Boss Fight]] or a [[Foregone Victory]] by the time you make it there. Either way, the battle consists of one entirely scripted attack (barring years' worth of [[Sequence Breaking]]).
* ''[[Final Fantasy]]'' does this quite a lot.
Line 40:
** Similarly, in ''[[Metroid Fusion]]'', the final boss is an Omega Metroid. You cannot harm it at all, and you must take a hit that automatically puts you with one health unit left. The Core-X arrives, becomes an SA-X, and fires Ice Beams at the Omega Metroid in an attempt to kill its natural enemy. After taking a few hits, the Omega Metroid reduces the SA-X into a Core-X again, giving Samus the opportunity to absorb it and regain all her health and the Ice Beam.
* ''[[Fire Emblem]]'' does this from time to time, such as ensuring that certain attacks hit or miss during ''Blazing Sword's'' tutorial segment, or forcing a critical hit so that someone is killed or injured in spectacular fashion. Some people usually hack the game to see what happens if there ''is'' no critical hit, or to break the script only to find that the game freezes.
* Every final boss in the ''MOTHER'' series. [[MOTHER 1|The first game]] had you sing to win, [[EarthboundEarthBound|the second game]] had you pray, and [[Mother 3|the third game]] simply had you do nothing (well, except for guarding and healing yourself) until the battle ended.
** Earthbound has a segment where Poo meditates before heading to meet the rest of the party. This takes place in a "battle" where the enemy systematically takes Poo's limbs and senses. You emerge completely fine, with a rather nice level up, despite being reduced to 0 HP during the sequence, which normally would invoke a [[Game Over]].
* In ''[[Star Wars: The Force Unleashed]]'' the end of every boss battle (as well as fights against Imperial Walkers) is scripted out with [[Quick Time Events]]. The main reason is so that you can be even more [[Badass]] than usual; seriously, jumping onto a walker's head, stabbing through the windshield with a lightsaber, zapping the bejeezus out of it, then taking a flying leap away and crushing the whole thing into a tiny ball? [[Crowning Moment of Awesome|Holy crap.]]
Line 53:
* This may be an [[Urban Legend of Zelda]], but this troper has heard that in ''[[American McGee's Alice]]'', it is fully possible to actually just treat the first fight with the Jabberwock as a survival boss as the Gryphon comes in and saves you anyway after a certain amount of time. Regardless of how much damage you've inflicted on the Jabberwock.
** Everything this troper has heard has indicated it's a timed fight, with the little Jabberspawn showing up to mark certain intervals.
* The final boss battle of ''[[The Nightmare Before Christmas: OogiesOogie's Revenge]]'' has Jack Skellington fight his old nemesis Oogie Boogie while singing!
* The "first" battle of ''[[Hyperdimension Neptunia]]'' is Neptune receiving ''all of the [[Limit Break]]s'' of [[PlayStationPlay Station 3|the]] [[Xbox 360|three]] [[Wii|goddesses]].
* In ''[[Golden Sun]]: The Lost Age'', a scene plays out where Isaac and Ivan fight against Agatio Karst in the Jupiter Lighthouse. You get to watch a battle scene take place where Ivan is already down and Agatio downs Isaac with powerful Psynergy. Even though the scene takes place on a battle screen, you don't get to control Isaac or Ivan but you do get to fight the antagonists a few minutes later with your own party.
** And when you do get to fight the pair, the beginning of the fight is scripted. The battle starts with just Felix and Piers in your party and after two turns have passed, Jenna is shown walking in and then joining in on the fight. After another two turns, Sheba shows up and joins in as well. The script here ends and the battle proceeds as normal.
* The final level of [[Ace Combat: Assault Horizon]] is this entirely (and there are various other examples in the game before that.) It doesn't matter how many missiles you cram up the final boss' PAK-FA fighter plane, the game forces you to play out the scripted dialogue for the mission. Any form of [[Script Breaking]] the level results in you failing it because it'll give the proper conditions for the boss to win. In fact, you have to keep fighting him just because that's the only way to advance the script.
* {{spoiler|Harbinger}} at the end of ''Mass Effect 3''.
* The battle with Dracula at the beginning of ''[[Castlevania: Symphony of the Night]]'' is presented as history, and thus no matter what the player does, the outcome is the same. However, it is still in your best interests to defeat him as quickly as possible, because doing so increases Alucard's stats when the main story starts.
 
{{reflist}}
[[Category:Boss Battle]]