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[[File:Second Sight cover.
'''''Second Sight''''' is a third person action/adventure game developed by Free Radical Design, in which you take on the role of John Vattic, an [[Laser-Guided Amnesia|amnesiac]] scientist who wakes up in a medical facility only to discover he has psychic powers.
The game is a [[Third-Person Shooter]] with [[Stealth Based Game|Stealth gameplay]] and [[Psychic Powers]] thrown into the mix, with stealth being the preferred method of solving missions, especially in the early chapters. John unlocks his powers slowly, and even though they are progressively strengthened he is rarely ever a match for more than two well armed opponents. That said, once he gets his full complement of powers at full strength—Telekinesis, healing, projection, possession, energy blasts and invisibility—let's just say that the [[Video Game Cruelty Potential]] and Difficulty Level both rise accordingly.
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* [[Bald of Awesome]]: Starke in the present has shaved his head but he's always a badass.
** Similarly, the present version of Vattic sports a shaved head from his time in the Osiris Medical Facility, and is a good deal more badass than his past self- at least until the later flashbacks.
* [[Blessed
* [[Boom! Headshot!]]: Well, it's hardly "boom" in a T-rated game, but it's always a [[One-Hit Kill]] (or knockout with tranquillizers).
* [[Bottomless Magazines]]: On the tranquilizer pistol, a blessing for people who want to play [[Technical Pacifist]].
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* [[Deadpan Snarker]]: Cortelli, particularly in the mission "Teamwork".
* [[Deflector Shields]]: The Psychic-powered [[Barrier Warrior]] [[Super Soldier]] crews you have to fight. They get shields. You don't.
* [[Dueling Games]]: With ''[[Psi
* [[Eleventh-Hour Superpower]]: Played with. The last psychic power Vattic becomes aware of is one he's been using throughout the entire game.
* [[Elite Mooks]]: The [[Big Bad|Big Bad's]] elite [[Gas Mask Mooks|gas mask-wearing]] Shock Troopers, who are equipped with submachineguns and psychic energy shields.
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* [[Karma Meter]]: The "Morality" statistic. It doesn't factor into the gameplay, however.
* [[Laser-Guided Amnesia]]: Poor guy can't even remember his name to start with.
* [[Meaningful Name]]: John Vattic: 'vatic' means 'prophet' (think 'Vatican', [[Hijacked
* [[Mental Time Travel]]: {{spoiler|Subverted.}}
* [[New Powers
** Justified with a side helping of [[Shown Their Work|medical accuracy]]. He's not spontaneously developing these new powers so much as he's instinctively accessing them when he needs them, in spite of having no recollection of acquiring them. It's not so different to when he finally finds a car and makes his getaway at the end of the first mission; he didn't recall taking his driving test but he still knew how to drive. This is actually a somewhat common presentation of amnesia in [[Real Life]].
* [[No-Gear Level]]: The earlier [[Flash Back]]s to Russia.
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** At some point in the Teamwork mission, Ballard stays in the front line of fire and takes a lot of damage. Very responsible from who should care about the health of the others, uh?
* [[Pretty Little Headshots]]: Not only are the headshots quite pretty indeed, but bullets don't seem to leave wounds of any kind anywhere on the body (though there are bloodstains).
* [[Psychic Powers]]: [[New Powers
** [[Telekinesis]]
** [[Spam Attack|Psi Blast]]
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* [[Superpowered Mooks]]: The [[Super Soldier|mass produced psychic soldiers.]]
* [[Take Cover]]: Interestingly you are better off not using the cover system as intended because John must pop his entire body out to attack. You are better of just crouching behind it and taking a few steps back, or at least just standing behind it.
* [[
* [[Time Travel]]: {{spoiler|Subverted.}}
* [[Timey-Wimey Ball]]: {{spoiler|Subverted.}}
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