Secret AI Moves: Difference between revisions

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* In the original ''Railroad Tycoon'', the AI sometimes builds a "bridge" not across but along a river, which is, needless to say, impossible both for the player and in real life. It's like having a bridge of the length of Danube. The AI also has the ability to build 4-way stations, while players are limited to only two-way. Not to mention, instantaneous rail building.
* In the original ''Railroad Tycoon'', the AI sometimes builds a "bridge" not across but along a river, which is, needless to say, impossible both for the player and in real life. It's like having a bridge of the length of Danube. The AI also has the ability to build 4-way stations, while players are limited to only two-way. Not to mention, instantaneous rail building.
* ''[[Super Mario Kart]]'' officially did this, with each character having nicely documented moves in the manual specifically that only the AI could use against you. For example, Bowser threw fireballs, Peach and Toad threw poison mushrooms, and the Mario Bros could use stars practically at will. This was likely intended for game balance, since AI racers could not use regular items.
* ''[[Super Mario Kart]]'' officially did this, with each character having nicely documented moves in the manual specifically that only the AI could use against you. For example, Bowser threw fireballs, Peach and Toad threw poison mushrooms, and the Mario Bros could use stars practically at will. This was likely intended for game balance, since AI racers could not use regular items.
* In [[Bioshock]], enemies with guns could melee you with their weapons while the only weapon you had with a melee attack was the wrench. Bioshock 2 fixes this, letting you melee with any weapon, although the drill does the most melee damage. In both games, the enemies can throw grenades at random, where you are only allowed to do so when using the Launcher.
* In [[BioShock (series)]], enemies with guns could melee you with their weapons while the only weapon you had with a melee attack was the wrench. Bioshock 2 fixes this, letting you melee with any weapon, although the drill does the most melee damage. In both games, the enemies can throw grenades at random, where you are only allowed to do so when using the Launcher.
* The AI opponents in ''[[Primal Rage]]'' all have at least one computer-only special attack that isn't mentioned in the manual.
* The AI opponents in ''[[Primal Rage]]'' all have at least one computer-only special attack that isn't mentioned in the manual.
* Computer controlled opponents in ''[[Street Fighter]] 2'' could ignore the time portion of all charge moves.
* Computer controlled opponents in ''[[Street Fighter]] 2'' could ignore the time portion of all charge moves.