See the Whites of Their Eyes: Difference between revisions

moved "not to be confused with" from the middle of the main text to its end. "Comics"->"comic books"
m (update links)
(moved "not to be confused with" from the middle of the main text to its end. "Comics"->"comic books")
 
(5 intermediate revisions by 5 users not shown)
Line 3:
 
 
{{quote|''"Drive me closer! I want to hit them with my sword!"''|'''Commisar Fuklaw''', ''[[Dawn of War]]'' <ref> Now an [[Ascended Meme]]!</ref>}}
 
While current military organizations possess the technology to accurately target things over the horizon or out of visual range (most noticeably in the case of missiles and even in the case of [[Improbable Aiming Skills|snipers]]), most advanced civilizations have lost the secret. Those that ''do'' manage to retain the secret tend to develop the technology to the point of [[Roboteching]].
Line 9:
Although not exclusively, this presents a particular problem for armed spacegoing vessels, where the loss of this rather useful bit of technology invariably leads to confrontations and battles against other vessels at near-point-blank range. And God help you if your opponent is packing an [[Invisibility Cloak]]. This has also led to a common starship design configuration where most of the ship's weaponry is placed [[Space Is an Ocean|broadside-style]] along the flanks of the ship's superstructure. It has also brought about the need for super-advanced, highly technological warlike civilizations to engage in [[Old School Dogfighting]].
 
[[Trope Namer|Named after]] the [[Beam Me Up, Scotty|supposed]] famous quote of Col. William Prescott in the battle of [[The American Revolution|Bunker Hill]]: "Don't fire 'til you see the whites of their eyes!" This was justified at the time because they were using notoriously inaccurate 18th-century muskets and they had almost no ammunition, so every bullet had to count. In reality, the command was routinely given to soldiers in many battles: no army had very accurate guns or unlimited ball and powder -- orpowder—or arrows, for that matter. The saying is famed, and associated with Bunker Hill, by Americans because it was the first battle of the nascent American nation.
 
 
Not to be confused with [[Eye Lights Out]] or [[By the Lights of Their Eyes]], for literal eye lights.
 
There are [[Justified Trope|four discernible reasons]] for this phenomenon:
Line 25 ⟶ 22:
 
See [[Short-Range Long-Range Weapon]] for more generalized examples of this trope.
 
Not to be confused with [[Eye Lights Out]] or [[By the Lights of Their Eyes]], for literal eye lights.
 
{{examples}}
== Anime and Manga ==
 
* Taken to its logical conclusion by ''[[Outlaw Star]]'', where space combat takes the form of ship-to-ship fisticuffs.
== Anime ==
* Justified in SOME''some'' ''[[Gundam]]'' series, where the use of [[Minovsky Physics|Minovsky Particle]] makes using radar difficult to impossible.
 
* Taken to its logical conclusion by ''Outlaw Star'', where space combat takes the form of ship-to-ship fisticuffs.
* Justified in SOME [[Gundam]] series, where the use of [[Minovsky Physics|Minovsky Particle]] makes using radar difficult to impossible.
** At the same time, it's still a rather blatant anachronism. [[World War II]] tanks were often able to hit targets multiple kilometers away in combat just relying on their primitive gun sights. And most modern gun sights aren't radar based.
*** [[Minovsky Physics|Minovsky Particles]] interfere with ''all'' electro-magnetic phenomenon. In MS Igloo it was finally demonstrated that even visual sensors are impaired at great range.
Line 36 ⟶ 35:
* Averted largely in ''[[Starship Operators]]'' where the trainee crew who mans the ship for the majority of the show stress the ranges involved in combat early on. Several of the enemies ships play with this concept, running in stealth mode (drifting into a "no miss" range and attack angle, featuring extremely advanced stealth) or just just plain running in (featuring a nigh invincible bow designed specifically for ramming other ships).
 
== ComicsComic Books ==
* ''[[Action Comics]]'' had fist air fight right on the cover -- apparentlycover—apparently that's the main weapon of [http://www.comicvine.com/action-comics-its-a-bird-its-a-plane-its-supermobile/37-121620/ Supermobile].
 
 
== Film ==
 
* The ''[[Star Trek]]'' films, where most ship-to-ship combat took place with the captains of each vessel within spitting distance of one another. The inherent superiority of visual targeting is illustrated perfectly in ''[[Star Trek]]: Generations'' where a Klingon warship locks onto the ''Enterprise'' by using what looks a lot like a ''periscope''.
** "[[Stealth in Space|The thing's gotta have a tailpipe!]]"
Line 47 ⟶ 44:
* ''[[Star Wars]]'', where it seems impossible to target a Star Destroyer with a superstructure one ''mile'' long unless you are able to see it out the window. Missiles are restricted to fighter-sized starships, are deployed only at visual range, and tend to operate in a [[Cool but Inefficient]] manner. Advanced missile weapons (such as proton torpedoes) have insufficient targeting accuracy to hit anything more agile than a freighter ([[The Force|unaided]]).
** This is generally [[Hand Wave|hand waved]] in the books as a result of having much better ECM than targeting systems. Missiles are tricky because they only carry so much fuel, and if they go ballistic are trivial to intercept with counterfire. Missiles don't tend to be carried on capital ships because heavy turbolasers pack a similar punch, can't be shot down, and don't have to worry about ammo.
** Except for one occasion: in ''[[The Empire Strikes Back]]'', a ground-based ion battery fires very effectively on a Star Destroyer in orbit above Hoth. And the writer got around the fact of a Star Destroyer's ability to target ground-based installations by indicating that a planetary energy shield prevented anything but a direct ground assault to dig the Rebels out. The lack of ground based artillery can be explained by the high winds and low visibility, while the rebel ground soldiers actually make good use of cover, and supported firing positions (because the extras are all Norwegian army soldiers)... then they go and ruin it by having snowspeeders fly straight at things that can only shoot forward.
** The trope is justified a few times as well, such as in ''[[Revenge of the Sith]]'' where the attacking force was attempting to invade the planet (see "tactical justification" above) and in ''[[Return of the Jedi]]'' where the objective was to obtain protection from the [[Wave Motion Gun]] obliterating their ships. The battle in ''Attack of the Clones'', with the two armies no more than a few hundred meters apart and ''charging'' at each other, however, is right out.
** Also, in ''Empire Strikes Back'', Darth Vader's apparent tactic was to attack the Rebels from outside their sensor range, so they couldn't raise the shield (which is [[You Have Failed Me...|why he was pissed when Ozzel came out of hyperspace too close]]). They also display incredible accuracy in the EU, where a Super Star Destroyer fires on a worldship from outside the solar system.
** Averted partially in Tyrants Test, specifically the Battle of ILC-905, where missiles are used, and barrages do manage to allow a few to penetrate the flack. Justified over normal tactics due to the enemy ships being very resistant to standard weapons.
** The missiles used only against Star Destroyers is justified in many novels: missiles are much more expensive than lasers (which use a little fuel), have a huge firepower, and a typical fighter only carries a dozen, so it's ridiculous to use them against fighters, except aces. Also by pilots with ready access to resupply facing heavy odds
{{quote|While employing proton torpedoes against fighters is seen as overkill by some pilots, within Rogue Squadron using such a tactic was always seen as an expedient way of lowering the odds against us-odds that were usually longer than a Hutt and decidedly more ugly.}}
*** ''[[Star Wars: TIE Fighter]]'' averts this by introducing a ship that's ''all'' missile spam.
* ''[[Starship Troopers]]'' (movie version), where futuristic humanity, in possession of portable small-yield nuclear weapons, prefers to send footsoldiers ''[[Zerg Rush|en masse]]'' into battle with weaponry largely incapable of hitting a target other than at point blank or very short range. On the other hand, this is only to be expected when you're employing the [[Redshirt Army]], all of whom are equipped with [[Cool but Inefficient]] weaponry.
** Completely subverted in the original book: Narrator states that the Navy can blow the planet into smithereens, but they need M.I. (Mobile Infantry) to make precision strikes against certain targets, an example being the main character (and narrator) a part of ''Scare them into cooperation'' battle in the beginning of the book and the main battle near the end of the book has ''Capturing enemy commander'' as it's only real purpose (it's clearly stated that they didn't even have to fight for this planet this way - they could just blow up the rest of the bugs using mass destruction weapons). Another thing is the fact that the book is a sort of manifest against [[Redshirt Army]].
Line 59 ⟶ 58:
** This troper got the impression that the aliens' tactics were based on the fact that [[Old School Dogfighting]] is fun when you're [[Deflector Shields|cheating]]. Until the humans exploited their lack of IT security, the only danger to them was that if they were careless they could crash into the ground.
* ''[[Transformers (film)|Transformers]]'' (movie version), and in particular the Decepticon known as Starscream. Whilst primitive Raptor aircraft employed by the US Air Force were designed with the capability to lock and fire at ground-based targets outside visual range, this advanced alien warrior apparently is unable to target and hit the Hoover Dam's power station unless he's ''stationary'' and in ''robot mode''. On the other hand, he's ''[[The Starscream|Starscream]]''. He may have just wanted to add a personal touch.
** His mission is to retrieve the [[MacGuffin]] AND''and'' to free Megatron. He might've figured it's better to announce his arrival when he's close enough to cover for Megatron's escape.
* ''[[Spaceballs]]'', where the crew of the Eagle Five successfully jam Spaceball One's radar by visually locking onto, and firing a giant raspberry jam jar at, the capital ship's radar dish. Having said that, this somewhat backfired given Dark Helmet was able to ascertain the jammers' identity from their choice of weapon: ''"There's only one man in the universe who'd DARE give ME the RASPBERRY ... LOOONNNNE STARRRRRRR--*clunk*''
** This scene [[MST3K Mantra|gets a pass]] because it's [[Rule of Funny|hilarious, and in a comedy]].
 
== Literature ==
 
* ''Note that in literature this trope is commonly averted, since it's relatively easy to describe in a narrative fashion the causes and consequences of interstellar warfare without actually showing it subject to the physics of the conflicts themselves.''
** In [[The Culture]] series of sf novels by [[Iain Banks]], this trope is deliberately [[Subverted]] and [[Playing with a Trope|played with]] in that the titular Culture, one of the most progressive and advanced interstellar societies, totally avoids the use of ground combat and traditional soldiery, and instead prefers to go to war with starships that are essentially big engines with weapon nodules at both ends, and which are capable of causing stars hundreds of light years away to go nova.
Line 81 ⟶ 79:
 
== Live Action TV ==
 
* Averted once in ''[[Babylon 5]]''. When the Narn fleet was ambushed by a team of Shadow Vessels, the initial salvos of the battle took place very far from each other. The shots were cleverly edited together to maintain the necessary sense of danger. By the end, they had closed to spitting distance, but a lot of Narn vessels didn't make it that far.
** To be fair, JMS does explicitly state in the DVD commentaries that he and the production team knew that space combat between large ships would realistically occur at extreme range but that they had to make some concessions to having an exciting TV show rather than a physics documentary.
* ''[[Star Trek]]'' uses and averts this a lot (particularly the latter in the Original Series). However, in many battles (especially big ones), a lot of fighting is done at extreme close range. As mentioned in the "The Wounded" example above, rendering an accurate battle in a visual medium that is in some way exciting can be difficult.
* Used and averted in ''[[Andromeda]]'', where on the bridge, they call out the distances and mention distances measured in light seconds, and have unexciting displays where symbols fire at each other. However, the CGI battles are usually done up close and personal.
* In both versions of ''[[Battlestar Galactica]]'', they heavily rely on [[Old School Dogfighting]], and ships often fire at relatively close distances, even despite homing missiles. Even nuclear weapons are deployed at this sort of range.
** May be somewhat [[Justified Trope]] in that Cylon ECM is usually enough to make any kind of guided Colonial munition worthless, necessitating a close-in gun battle.
** Also Justified by the presence of FTL that cannot be jammed or traced. As demonstrated by the Colonial fleet surviving multiple Cylon attacks by the simple but effective tactic of jumping away every time the Cylons show up. In such a situation the only realistic option for an attacker is to jump in practically on top of their target, so they can hit them before they jump away. Since both sides rely heavily (but not exclusively) on fighters which must be launched and then get close to the target (presumably since their own guns have unspectacular muzzle velocity) this means positioning your capital ships very close indeed. Of course all of this assumes your target will want to run away (and you want to prevent him), but if he thinks he can fight back you may want to reconsider your attack anyway.
Line 92 ⟶ 89:
 
== Tabletop Games ==
* In ''[[Warhammer 4000040,000]]'', even the biggest artillery units have a maximum range which is, to scale, ''several hundred meters''.
 
* In ''[[Warhammer 40000]]'', even the biggest artillery units have a maximum range which is, to scale, ''several hundred meters''.
** By contrast, in ''Battlefleet Gothic'', a space combat game set in the same universe, the main batteries of larger ships have ranges of several Earth diameters. Needless to say, model and "ground" scale differ!
*** Yes and no. The game often featured multiple planets on the (2 dimensional) field of play, so presumably the distances were in light minutes. Depictions in text have them fighting at much smaller ranges. Occasionally, less than one kilometer.
Line 102 ⟶ 98:
* ''Star Fleet Battles'', the tactical tabletop adaptation of ship-to-ship combat in the ''[[Star Trek Original Series]]'' universe, regularly uses this trope. Well, they don't ''make'' hexsheets in "square lightyear" sizes, do they?)
** Hexes are 10,000 kilometers wide (the earth takes up a three-hex diameter sphere), no ramming allowed and practical combat range is under 20 hexes (one planet at a time on the map).
*** Given that the earth is slightly under 13,000 &nbsp;km wide, this could be could be considered a mild case of [[Sci-Fi Writers Have No Sense of Scale]].
**** Actually, the earth takes up the center hex, the others are atmosphere (1 hex of planet, 6 of atmo), which is even more stupid, since the Earth's atmosphere is under 200km200&nbsp;km "deep", not ''10,000''.
***** Earth plus atmosphere is a single hex. Maybe you were thinking of the small gas giant?
**** More like [[Acceptable Breaks From Reality]]. The designers know this (and that ships don't 'orbit' at light speed and that moons are normally more than 10k km from the planetary surface...)
Line 109 ⟶ 105:
 
== Video Games ==
* ''[[Homeworld]]'', the computer game, where your capital ships, whilst equipped with point defense weaponry, cannot target an enemy ship visible on radar tracking, which is out of visual range.
 
* ''Homeworld'', the computer game, where your capital ships, whilst equipped with point defense weaponry, cannot target an enemy ship visible on radar tracking, which is out of visual range.
** That said, distances in the battles are measured in tens to hundreds of kilometers. The Mothership itself is something like four to six kilometers on its longest side, for goodness' sake. So this might actually be an aversion - visual range is just a freaking long distance.
** Not even close, hundreds of kilometers is nothing in space.
* ''[[Supreme Commander]]'': The few guns capable of shooting with semi realistic artillery ranges (up to 71 &nbsp;km) are so damn expensive as to not be worth building. And most of them are game enders if they are built. A completed Mavor will make your enemies weep. Most of the game's units have an effective range of a few hundred meters, despite the fact that even the smallest targets are robots taller then trees.
** The prequel, ''Total Annihilation'' is much more forgiving about this sort of thing past the first tier, although tank battles still escalate to a mass of tangled metal if their respective armour is sturdy enough.
** Actually, Supreme Commander was notable for avoiding this trope. Even the weakest weapons have a range of half a kilometer. Additionally, conventional artillery pieces have ranges exceeding one kilometer (for example, the UEF's Duke cannon has a ''minimum'' range of 3 km).
Line 120 ⟶ 115:
* In ''[[EVE Online]]'' the range of ship weapons varies depending on the size and type of the weapon. Small ships usually have a max weapon range of few dozen kilometers for long range weapons and a few kilometers for short range ones. Large battleships can potentially hit targets from several hundred kilometers away (although their close range weapons still require getting very close, especially for such slow and hard to maneuver ships). Large scale space battles tend to consist out of two large groups of ships about 100 kilometers from each other, blowing up the other group by focusing fire to one ship at a time.
* ''[[Star Control]] 2'' has some spaceships that can hit enemies from the other side of the map (Earthling, Druuge), and a few who can only hit at what's effectively ''melee'' range (Zot-Dot-Pik, Ilwrath).
* In ''[[Mass Effect]] 2'', this is the modus operandi for [[Magic Knight|Vanguards]], [[Foe-Tossing Charge|due to their main unique class power]].
* ''[[Sword of the Stars]]'' can go from BVR combat where the enemies are only visible through the sensor display to close-in fighting where ships maneuver around each other. According to [[Word of God]], though, this is merely an abstraction for the players' convenience. Everything actually takes place at stellar ranges and even "knife fights" with small mount weapons don't actually take place in WVR. The sequel will further avert this as weapon ranges will now exceed sensor ranges, requiring the use of battle riders as scouts/spotters.
* ''Universal Combat'' is perhaps one of the best arguments for why this is a good thing to have. [http://www.youtube.com/watch?v=R94jmLqtc6I Behold!]
 
== RealWeb LifeComics ==
* ''[[Schlock Mercenary]]'' had one of ''[[Big Book of War|The Seventy Maxims of Maximally Effective Mercenaries]]'':
{{quote|'''Maxim 22''': If you can see the whites of their eyes, somebody's done something wrong. }}
* ''Chuckle-A-Duck'' [http://chuckleaduck.com/comic/dont-hold-your-fire/ observes] that it's a bad idea on [[Dune]].
 
== Real Life ==
* During [[The Vietnam War]], American jets carries carried the [[wikipedia:AIM-7 Sparrow|Sparrow missile]] which was designed to shoot down Russian bombers ''beyond visual range''. Unfortunately, due to a fear of friendly fire, commanders instructed fighter pilots to only fire on a hostile aircraft after ''visual'' identification , completely negating the technological advantage of the long range missile. The missiles were completely ill suited for tracking maneuvering targets in a dogfight and achieved a kill rate of under 10%.
** Which was still far better than [[The Scrappy|the AIM-4 Falcon]].
Line 132 ⟶ 131:
** This was most likely caused by the very long reloading time. Shooting at very close range was could maximize enemy losses and even probably break the enemy before the close quarters combat started, still leaving defenders time to put bayonets on. In time required to reload an XVIII-century musket charging soldiers could cover about 200 meters, roughly the whole practical range of such weapon.
** This was also the basis for 'thunder fire' tactics of XVII-century Swedish musketeers who preferred to fire at very close range but with three or even four ranks at once. With such firepower they were able to break even the charge of heavy cavalry.
**One explanation was simply that if they opened fire farther out, the fire would grow less effective because of muskets fouling and gunsmoke at just when it was possible to inflict severe casualties. And that the drip-drip of casualties caused by opening fire farther out couldn't cause enough morale loss to destroy a unit whereas the shock of suddenly scything away a whole bunch of men followed by a bayonet charge could do so even if the overall casualties inflicted was less.
 
{{reflist}}
[[Category:Eye Tropes]]
[[Category:Action Adventure Tropes]]
[[Category:See the Whites of Their Eyes{{PAGENAME}}]]