See the Whites of Their Eyes: Difference between revisions

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== Video Games ==
 
* ''[[Homeworld]]'', the computer game, where your capital ships, whilst equipped with point defense weaponry, cannot target an enemy ship visible on radar tracking, which is out of visual range.
** That said, distances in the battles are measured in tens to hundreds of kilometers. The Mothership itself is something like four to six kilometers on its longest side, for goodness' sake. So this might actually be an aversion - visual range is just a freaking long distance.
** Not even close, hundreds of kilometers is nothing in space.
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* ''[[Sword of the Stars]]'' can go from BVR combat where the enemies are only visible through the sensor display to close-in fighting where ships maneuver around each other. According to [[Word of God]], though, this is merely an abstraction for the players' convenience. Everything actually takes place at stellar ranges and even "knife fights" with small mount weapons don't actually take place in WVR. The sequel will further avert this as weapon ranges will now exceed sensor ranges, requiring the use of battle riders as scouts/spotters.
* ''Universal Combat'' is perhaps one of the best arguments for why this is a good thing to have. [http://www.youtube.com/watch?v=R94jmLqtc6I Behold!]
 
 
== Web Comics ==
 
* ''[[Schlock Mercenary]]'' had one of ''[[Big Book of War|The Seventy Maxims of Maximally Effective Mercenaries]]'':
{{quote|'''Maxim 22''': If you can see the whites of their eyes, somebody's done something wrong. }}
* ''Chuckle-A-Duck'' [http://chuckleaduck.com/comic/dont-hold-your-fire/ observes] that it's a bad idea on [[Dune]].
 
== Real Life ==