Selective Memory: Difference between revisions

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* ''[[Final Fantasy IX]]'' featured a card game with vague rules which are not particularly explained to the player. Justified in that nobody you talk to know the rules either, and you can only pick up the rules from people's suppositions about them. These people are otherwise avid players, but they only know half of one rule each... Fortunately, none of the rules matter much. The outcome of each game is more or less random, and the few rewards with an actual use you can get out of it are easily gotten elsewhere...including one of the very few cards you can get outside of the treasure hunt sidequest that actually has an use beyond using it in the card game itself.
* ''[[Final Fantasy IX]]'' featured a card game with vague rules which are not particularly explained to the player. Justified in that nobody you talk to know the rules either, and you can only pick up the rules from people's suppositions about them. These people are otherwise avid players, but they only know half of one rule each... Fortunately, none of the rules matter much. The outcome of each game is more or less random, and the few rewards with an actual use you can get out of it are easily gotten elsewhere...including one of the very few cards you can get outside of the treasure hunt sidequest that actually has an use beyond using it in the card game itself.
** A full explanation of the rules was eventually provided...in the manual for ''[[Final Fantasy XI]]''.
** A full explanation of the rules was eventually provided...in the manual for ''[[Final Fantasy XI]]''.
* Inverted to very great effect in ''[[Bioshock]]'', where at the beginning of the game the player must perform several actions that seem initially to stretch credibility (such as calmly sticking a massive and unfamiliar needle in his arm with no prompting whatsoever), because for someone with no knowledge of the city of Rapture they make little sense. In the {{spoiler|plot twist at the climax of the game's second act}}, though, it is revealed that {{spoiler|the character ''did'' know about these things, but that the memories had been suppressed, thereby using the player's own innocent actions to simulate unconscious behaviour choices}} on the character's part.
* Inverted to very great effect in ''[[BioShock (series)]]'', where at the beginning of the game the player must perform several actions that seem initially to stretch credibility (such as calmly sticking a massive and unfamiliar needle in his arm with no prompting whatsoever), because for someone with no knowledge of the city of Rapture they make little sense. In the {{spoiler|plot twist at the climax of the game's second act}}, though, it is revealed that {{spoiler|the character ''did'' know about these things, but that the memories had been suppressed, thereby using the player's own innocent actions to simulate unconscious behaviour choices}} on the character's part.
** That and the {{spoiler|[[Mind Control]]}} anyway.
** That and the {{spoiler|[[Mind Control]]}} anyway.
* The [[Final Fantasy]] series is rife with cases where you must take object A to location B. One or more of the characters should know exactly where the destination is, but the player doesn't have a clue and is left wandering around like an idiot trying to find the place.
* The [[Final Fantasy]] series is rife with cases where you must take object A to location B. One or more of the characters should know exactly where the destination is, but the player doesn't have a clue and is left wandering around like an idiot trying to find the place.