Self-Imposed Challenge: Difference between revisions

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Enter the '''Self-Imposed Challenge'''.
 
A '''Self-Imposed Challenge''' is a playthrough of a game wherein the player plays under a restriction not required by the game itself in an attempt to increase the difficulty (or immersion) and replay value. These restrictions can range from the fairly simple (a refusal to make use of a [[Game Breaker]], for example) to the near-impossible ("Hey, can you beat ''[[Super Mario Bros.]]'' without [http://tasvideos.org/1332M.html pressing the "B" button]?"). Check a message board for a game that's been out for a while and you'll undoubtedly find players reporting on their progress in various exotic Self-Imposed Challenges.
 
Gamers will occasionally record these runs and post them on various archive sites. As noted above, the rise of Casual Gamers make these even more of a dedicated pastime than ever before.
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Some of these can overlap.
 
This type of gameplay is one of the staples of the [[Challenge Gamer]]. See also [[House Rules]]. [[I Am Not Left-Handed]] is an in-universe example of this, or rather, an in-universe example of giving up on a '''Self-Imposed Challenge'''.
 
{{examples}}
== Video[[Anime]] gameand examples[[Manga]] ==
* In one episode of ''[[Pokémon]]'', a trainer named Miki specifically asks that Brock and Ash use Fire Type Pokémon to battle her Skarmory, despite the fact that Skarmory - a Steel Type - has disadvantage due to Type. She feels that such battles make her Pokémon tougher.
* In ''[[Yu-Gi-Oh! ARC-V|Yu-Gi-Oh ARC-V]]'' a "Steadfast" duelist (called a "Non-Action" duelist or "Heavystrong" duelist in the dub) is a duelist like Yuya's friend Noboru who purposely does not use Action Cards during a duel, making it more challenging for himself.
 
=== [[Comic Books]] ===
* Initially, [[Superman]] villain Mister Mxyzptlk had no weaknesses whatsoever, his potent [[Reality Warping]] powers giving him the potential to be a truly [[Invincible Villain]]. But hey, where's the fun in that? Because Mxy's only real goal is to have fun, he decided to give himself a handicap to make it challenging, making it so Superman is able to banish him back to his home dimension for 90 days, if he can be tricked into saying, writing, spelling, or otherwise revealing his name backwards.
 
=== [[Film]] ===
* ''[[Super Size Me]]'' is pretty much one giant self-imposed challenge where a guy goes for an all-[[McDonald's]] diet for about a month. He even has his own rules and everything, such as walking 5,000 steps a day, supersizing his food when asked,<ref>Which after the movie was released was discontinued</ref> trying out every single item on the [[McDonald's]] menu, and finishing everything on the plate.
 
=== [[Literature]] ===
* In-universe example: [[The Hitchhiker's Guide to the Galaxy|Wowbagger the Infinitely Prolonged]]'s quest to insult the entire universe, one person at a time, ''in alphabetical order''. Before you complain about newborn beings early in the alphabet messing up what he's already insulted, keep in mind that time travel is ''very'' available in this universe.
** The time travel part works both ways - he gets messed up due to time travel shenanigans involving Arthur Dent himself (also doubles as a [[Brick Joke]] of course...) And he knows it'd be logically impossible - He decided to do it just so he'd have a purpose in life.
* [[NaNoWriMo]]. Write a 50,000 word novel in 30 days.
* ''[[Gadsby]]'', by Ernest Vincent Wright, is a 50,000 word novel that doesn't use the letter "e" anywhere. It was originally written in French without any occurancesoccurrences of "e", and the person who translated it into English maintained this challenge.
** Similarly ''La Disparition'' by Georges Perec, translated from French into English as ''A Void'' by Gilbert Adair.
 
=== [[Live-Action TelevisionTV]] ===
* Barney Stinson of ''[[How I Met Your Mother]]'' frequently challenges himself with increasingly bizarre trials, such as refusing to take off a ridiculous set of overalls ''until he gets laid.''
{{quote|'''Barney:''' No one, I mean no one, could get laid wearing these... ''challenge accepted!''}}
 
=== [[WebVideo ComicsGames]] ===
=== [[Action Adventure]] ===
* ''[[Cave Story]]'' has a number of these, mainly the 3 Life challenge which is done by not picking up any [[Heart Container]]s, and the Basic Weapons challenge, which forces you to only use the three weapons you can't avoid getting throughout the entire game. There is also a timer for Speedruns in the bonus level. By finishing the last level in under 3 minutes you unlock a bonus song heard nowhere else in the game. Completing the last level is in itself an achievement, but finishing it with Minimum Health, Basic Weapons and under the time limit is almost impossible and very much luck-oriented - there is a section where blocks start falling from the ceiling and their locations are completely random. Doing this challenge has been known to test the sanity of some people.
** What's particularly insane is that Pixel (the developer) seems to have expected people to try the Minimal HP run because every single boss in the Normal Ending Final Boss Rush has attacks that do 1 or 2 damage. That normally wouldn't bother the player, having 40 to 50 HP, but with only 3 HP, these attacks really hurt.
* ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'' has the three-day-only challenge, where you can only play the Song Of Time once, and that's when you get the Ocarina of Time from the Skull Kid from the first time loop. For a game that's pretty much made of [[sidequest]]s, it leaves you with barely much to face the final boss with. Did we mention that you'll be rolling and spinning '''everywhere'''? And let's not get started on the Zora eggs...
** [http://www.archive.org/details/MajorasMask_6DC It's been done, too.] ''With the entire 2nd Night and Final Day to spare''.
** Think that's good? Try it ''[http://www.youtube.com/playlist?list=PL9BE435004584413C gathering SEVENTEEN'''seventeen''' non-transformation masks]''.
** A significantly less insane one is, once all the masks and [[Heart Container]]s have been collected, [[Video Game Caring Potential|to try and help as many people as possible in one cycle]]. It helps that, once Link completes a dungeon, he can go straight to the boss on subsequent visits.
** Also in this game, beating the boss Twinmold using only the sword (no Giant's Mask).
** Another popular challenge for ''most'' of the ''Zelda'' games is the three-heart challenge (impossible in some of the games in the series, as you are forced to collect some heart fragments), which is exactly what it sounds like: beat the game ''without'' collecting any of the [[Heart Container]]s that increase Link's [[Life Meter]]. This is easy at first, but quickly gets more difficult as you tackle later dungeons and the game expects you to be able to take more damage than you can...
*** A friend of mine did this on his first playthrough of ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]''. Without using any faeries. Including the Cave of Ordeals. He had to quit without saving (losing progress) quite a few times to avoid collecting heart fragments in chest...
*** The hardest challenge for ''Twilight Princess'' would be as follows: 3 hearts, no shield (burn the wooden one as soon as you can and never get a metal one), always using the ordon sword (except for the 2 fights where you NEED the master sword) no hidden skills (besides ending blow), nothing in your bottles, never take off the Zora Armor (anything fire/ice pretty much one-shots you) no bomb/arrow upgrades, no arrows except during bosses and puzzles that specifically require arrows, and lastly, ''[[No Sidepaths, No Exploration, No Freedom]]''.
** It was theorized that the original ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' could be beaten WITHOUT USING THE SWORD (because you have to get it yourself). This is actually impossible, although it is possible to beat the entire game except the final boss (for whom a sword of any sort is required). Using the sword only on Ganon has remained a popular challenge. A [http://www.youtube.com/view_play_list?p=32B36810E3EA465E three hearts, minimal sword] challenge turns this [[Up to Eleven]].
*** ''[[Link to The Past]]'' is a good example of a game in which to attempt this, and due to an easterEaster egg, when the Master Sword is seemingly required to deflect Aghanim's beam back at him, one can use the Bug-Catching net instead.
** Also, completing a Zelda game without ever dying is a challenge, because some games such as ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]'' have a counter for number of deaths. This feat is acknowledged in ''[[The Legend of Zelda: Link's Awakening|The Legend of Zelda Links Awakening]]'', which includes a special addition to the ending sequence if you complete it without dying. This is extremely difficult in the original NES game, though, because you can only save at the Game Over screen, meaning you'd have to play through the entire game in one sitting.<ref>Or know about a secret code involving the second controller.</ref>
* The Oracle games feature the [[Poison Mushroom|Cursed Ring]], which halves your sword damage and doubles the damage you take, it seems to have been made for this trope.
* ''[[The Legend of Zelda: Skyward Sword|The Legend of Zelda Skyward Sword]]'' features [[Harder Than Hard|Hero Mode]], a mode where you take double damage and enemies can take more damage, and the enemies never drop hearts (but your sword beam starts off at its endgame strength). Now try playing the mode without potions, extra heart containers, upgrades and any medal, and using only the most basic shield available(or no shield at all). And no using the [[Sword Beam]] either, except when it's absolutely needed. [[Schmuck Bait|Go ahead, try it.]]
* With the dawn of ''[[Castlevania]]'' games with inventory systems and equipment, the idea of "Naked" runs stand out as an obscene challenge that requires no weaponry, armor, magic, or equipment that boosts ''anything'' by luck. It gets quite difficult at times.
** LetsLet's not forget the 1-kill playthrough of ''Symphony of the Night'', requiring you to kill ONE''one'' enemy throughout the entire game. You're still beating it at 200.6%; you're just limited to killing a puny Blademaster. This is quite difficult, as the mandatory boss fights count as kills. Once you become extremely adept at glitching through walls, itsit's not terribly difficult, but it will give you a run for your money if you arent mentally prepared.
* ''[[An Untitled Story]]'' allows and encourages to do self-imposed challenges. [[Speed Run|Finish as fast as possible!]] [[One Hundred Percent Completion|Complete with highest completion percentage!]] [[Minimalist Run|Finish collecting as least as possible!]] [[Save Point|Finish while saving as much as possible!]] [[Final Death|Finish without saving]]!
* The "Cold Run", ''[[Dark Souls]]''. If you've never played this game, here's the basic gist: it is ''notoriously'' [[Nintendo Hard]]. So much that there is no known player who does ''not'' have "This is Dark Souls" (an achievement gotten the first time you die) ''first'' on their achievement list. The Cold Run means you aren't allowed to use bonfires. Bonfires are where you save the game, level your character, refill your of Estus flasks and Spells, and repair your gear. That's right, to complete the Cold Run you must complete this mercilessly difficult game without doing any of that, ''ever''. Think you're tough enough?
 
=== [[Action Game]] ===
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=== [[Collectible Card Game]] ===
* Variant formats for Collectible [[Card Games]] may be considered a form of Self-Imposed Challenge, especially those that aren't supported for [[Tournament Play]]. ''[[Magic: The Gathering]]'', for example, has Rainbow Stairwell, in which the player's deck must contain six cards of each color, one of which costs one mana, another which costs two, et cetera, up to six, and Highlander (AKA Singleton), where players build a deck with no more than one copy of any card that isn't a basic land.
** Elder Dragon Highlander, a.k.a. Commander, takes the Highlander format and adds additional restrictions: You must include a Legendary creature in your deck, which determines what colors of cards you may play otherwise, and the rest of your deck must be exactly 99 cards.
** Peasant Magic a.k.a. Pauper requires that your deck either contain only commons, or up to 8 uncommons. Rares are right out.
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* The Vidmaster's Challenge in ''[[Marathon Trilogy|Marathon]]'', complete with charter that appears when attempting to use the Skip Level cheat. Rules include using grenades whenever possible, punching every switch (instead of pressing the action button on them), not to use the default Caps Lock key as the run key (i.e. not using what today would be an Always Run option), and to never ever leave a single one of the allied humans ("Bobs") alive.
** Another is the Fists-Only on Total Carnage (hardest difficulty) - especially impressive on the special Vidmaster's arena level, with the grey enemies.
* ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997007]]'' and its [[Spiritual Successor]] ''[[Perfect Dark]]'' feature unlockable difficulty settings (called "007" and "Perfect Dark" respectively) that allow the player to alter the challenge by fine-tuning certain enemy properties: their health, accuracy, damage and reaction times. Level runs done with minimum enemy health and all other settings on maximum (meaning both player and perfectly-accurate guards will die in a single hit) are known as "Licence to Kill" (LTK) settings. Runs with ''everything'' set to maximum, so that guards have ten times more health than normal, are known as "Dark LTK" runs. In ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' this is stupidly hard since a dead foe doesn't drop enough ammo to kill the next one; in ''Perfect Dark'' it's ''marginally'' more manageable thanks to the game's quirk that [[Boom! Headshot!|headshots on unshielded NPCs are always instant kills]].
** The above customisable difficulties (as well as the standard ones) can also be used in conjunction with the games' many unlockable cheat options. "Turbo Mode" has obvious effects on the sort of record times that can be attained, while "All Guns" and other weapon options allow the player to impose even more restrictions (it's particularly fun trying to kill all guards in a level using nothing but [[Knife Nut|duel-wielded throwing knives]]). However, some of the cheats make the game much harder, such as the "Enemy Rockets" cheat, which [[Exactly What It Says on the Tin|gives every enemy in the game a rocket launcher with infinite ammo]]. Yes, that too is possible to complete.
** And what's more, at the end of each level, various statistics are displayed about your performance. So, can you do one or more of the above... but with 100% accuracy? [[Speed Run|And within a certain target time?]]
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* ''[[Diablo]]'' has its very own sub-community based on the premise of "variant characters": characters obeying special rules. The indisputable kings of these variant characters are the ''Naked Mage'' (no armor, no weapons, just pure magic), the ''Beyond Naked Mage'' (whatever armor and weapons you like—providing they're all ''cursed''), and the ''Barbarian'' (non-magical weapons and armor only—no magic, no spells, no potions, no fear).
** [https://web.archive.org/web/20130821094322/http://www.theamazonbasin.com/d2/forums/index.php?showtopic=32067 One player] had a character called IreneTheInfirm: a hardcore sorceress who could not wear or wield anything, cast any spells or assign any stat points, and was thus limited to punching away for 1-2 damage a go, using the act 1 mercenary as the main source of damage (who also couldn't use any items). Somehow, Irene ended up killing Andariel.
** In ''Diablo 2'', a user on the inc.gamers forum demonstrated the story of [https://web.archive.org/web/20111209183615/http://diablo.incgamers.com/forums/showthread.php?t=480035 Anna Goanna]. She was an Amazon-class hardcore, as in "if you die you die permanently," character who completed the game on all difficulty levels with only cracked/low-quality items, a summonable NPC support fighter and a hireling fighter. Some bosses took hours to finish. When she finally beat the last boss on the [[Harder Than Hard]] difficulty, her name-personalized cracked sash sold in-game for multiple high-value items.
** One player, going by the name Sirian, decided to create a whole [https://web.archive.org/web/20071012223800/http://sirian.warpcore.org/diablo2/diablo2.html host of restricted D2 characters], such as Ember, the firebolt-only Sorceress.
* Several challenges have popped up in the ''[[Monster Hunter]]'' series once they have their strongest set of armor and weaponry. The most common are the naked run (no armor at all), to use a really bad weapon against a certain monster (Greatsword vs. [[That One Boss|Plesioth]], no felynes), a marathon run (specialized quest that require you to kill 2 or more of a certain monster simultaneously) and the ''Arrowhead Cutoff'' (using only the Circle attack of a Bow, which swings one of your bolts like a makeshift sword, to cut off the tail of a monster, most often a Tigrex.)
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** ''[[City of Villains]]'' has the "petless Mastermind". Masterminds are the "pet" job of the game, and as such playing one without any minions is really, ''really'' hard.
* ''[[World of Warcraft]]'' has at least one example in the melee-only hunter (a class normally used primarily for ranged attacks), where the player refrains from using any ranged weapons whatsoever. [http://meleehunter.blogspot.com/ Gweryc] is probably the most well-known example.
** There's also a player who levelled without any weapons or armour, and at least one [https://web.archive.org/web/20090501023245/http://www.wowinsider.com/2008/01/08/15-minutes-of-fame-noor-the-pacifist/ pacifist].
** Leveling a priest as holy ''used'' to be this, though it would get you huge friends list when you hit max level. Recent changes have made holy considerably more efficient for basic questing.
** The Iron Man challenge has recently gained a lot of popularity for [[''WoW]]''. The basics are that you may only use the worst gear in the game (no magic items at all), you can not spend talent points to improve your character, you may never trade with another player to get any stuff, and a lot of other more or less ridiculous requirements. And the big one: if you die, you're out.
* The webgame ''[[Kingdom of Loathing]]'' has one of the best-integrated self-imposed challenge systems, featuring (once you beat the game) the option to restart with any of the following restrictions: Cannot consume food (which normally lets you use more adventures per day), cannot consume booze (ditto), Oxygenarian (combination of both), Hardcore (cannot receive outside help from virtually any source), and Bad Moon (which dumps you back at the start with none of your items or familiars from previous games, ''in addition'' to being in Hardcore ''and'' occasionally subjecting you to adventures which give you advantages that are counterbalanced by disadvantages). If you successfully complete a game under these restrictions, you'll obtain special items at the beginning of your next game, such as extremely potent food items or powerful equipment.
** Another challenge is the 100% Bad Moon Black Cat run, where in addition to being in Bad Moon, you must find a Black Cat, make it your familiar, and use it for every combat. The cat doesn't like you using skills, steals your MP, decreases your stat gain and blocks you from item drops. The reward for this is the permanent ability to play Bad Moon. Keep in mind that unlocking Bad Moon in the first place requires its own Self-Imposed Challenge of completing a hardcore run without using any ten-leaf clovers, and this only unlocks it for your next run unless you follow the additional steps to permanently unlock it.
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*** Bees Hate You is the first seasonal challenge path, where every three months there is a new one. If you complete a challenge run when it is still is season, you get enough karma to get you halfway to a new permed skill. Another example is the Way of the Surprising Fist, where you can get virtually no money and can't use weapons.
* ''[[Guild Wars]]'' has several types of [[Bragging Rights Reward]] completely nailing this Trope. [[Level Grinding]] to the maximum level in the [[Forced Tutorial]] of Prophecies where you can only get XP past certain point by leveling monsters on your character to point where they become high enough level to grant you xp for killing them, getting the maximum level without dying even once (and getting XP worth of 10 times reaching maximum level without dying.), completing all missions with bonus in the [[Nintendo Hard]] mode to name a few.
* ''[[MapleStory]]''; play without ever picking a class, as a "Professional Beginner". There's actually an in-game Achievement for managing to make it to Lvl 200 this way.
 
=== [[Platform Game]] ===
* ''[[Super Mario Bros.]]'' games can get harder by avoiding power-ups. Avoiding everything but mushrooms is good; avoiding those as well is basically a [[No Damage Run]].
** ''[[Super Mario World (video game)|Super Mario World]]'' in particular invites the challenges of not using Yoshi and not visiting the Switch Palaces that activate helpful blocks in other levels.
*** Or even worse, try playing it without getting ANY''any'' non-manditorymandatory stage points. [[Raocow]] is doing [http://www.youtube.com/watch?v=zKR9M3kCauI&feature=channel_video_title this right now].
** ''[[Super Mario Kart]]'' allows players to shrink their characters on the select screen as if they had been struck by lightning or a poison mushroom. This way they're slower and more easily crushed, ratcheting up the challenge of an already hard game.
** Find a hidden green mushroom in ''[[Super Mario 64]]'' and collect the 8 red coins and the star before it catches you. That mushroom will not stop until it grants you an extra life.
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** ''Powered Up'', the [[Video Game Remake|remake]] of the first game, acknowledged the "arm cannon only" variant; defeating a Robot Master with just your arm cannon will unlock them as a playable character.
** Youtube user [http://www.youtube.com/user/RoahmMythril RoahmMythril] has actually finished every Robot Master stage in the main Mega Man series, ''Mega Man & Bass'', ''Mega Man Powered Up'' and the Gameboy games without taking damage, using only the uncharged arm cannon as far as possible.
** ''[[Mega Man (video game)|Mega Man]] 9'' and ''10'' both have an item called "The Book of Hairstyles" that can be bought for the ever-so-low price of 20 screws. This item removes Mega Man's helmet, revealing his hair. But wait. Without his helmet, Mega Man takes MORE''more'' damage, and if he loses even ONE''one'' life, his helmet comes back, thus requiring the item to be bought...AGAIN ''again''. If you're looking to obtain the achievement for beating all 8eight bosses without your helmet, expect <s>your screw expenses to overflow</s> [[Incredibly Lame Pun|to be screwed over.]]
** Thanks to people who spent their time figuring this out, there's a not-so-obvious ''Mega Man X'' challenge: Beat the entire game without any upgrades from the get go. Unfortunately, since it's not possible to defeat Chill Penguin without running into the Boots upgrade (or it is, this editor hasn't figured that out), it's technically not from the get go. The password you need is: 4764 8488 7716. To make this even more fun, try without using boss weapons.
* The ''[[Kirby]]'' series leaves itself open for these. One example is to not use Kirby's copy abilities, either for an entire game or the duration of one boss battle. Another is to not take any damage while fighting a certain boss.
** A challenge among [[Let's Play|Let's Play'ers]] is the "Haddaway Challenge," thought up by Cloud8745. The LP'er must play ''[[Kirby]]'s Dreamland'' on Extra mode...while listening to [[Ear Worm|"What Is Love?"]] by Haddaway the whole way...and singing it on its first loop.
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* ''[[Iji]]'' has loads of this, some even implemented in-game. The [[Harder Than Hard|hardest]] difficulty, Ultimortal, limits you to only upgrading your health - meaning you'll have to stick with the first weapon, the shotgun, for the entire game until the final boss. The game encourages a [[Pacifist Run]], as morality plays a large part in the story. There's an optional timer for speedruns. Right before the final boss, if you've already beaten the game at least once, there's a computer that supercharges his shields, giving him ''loads'' of health.
** Not just loads of health; it kicks him up to 'full power', increasing the rate and power of his attacks, the number of projectiles and the size of their hitboxes, and so on. You are specifically warned that doing this ''is a very bad idea'' if you don't know what you're doing.
* Expert players of ''[[Spelunky]]'' have attempted many different flavours of this. There's the common stuff, like speedruns, no-damage runs, high-treasure runs, and so on. The game has some built-in optional challenges which unlock stuff, but these are generally considered extremely easy. That is to say nothing of the no treasure, no kills, no action button, no damage runs in [[Game Mod|Gates of Hell Spelunky]] that people have attempted.
* Try playing a ''[[Ratchet and Clank]]'' game without ever buying ammo from a vendor, i.e. ammo crates are your only method you have of reloading weapons. For added challenge, never use a max-level weapon, and play on the highest difficulty, if possible. Warning: In the games where ammo doesn't reset if you die, this becomes a major case of [[Unstable Equilibrium]], the more you die, the harder it gets. Doing this in Deadlocked on [[Nintendo Hard|Exterminator difficulty]] is next to impossible.
* ''[[Rolling Thunder]]'' has been completed [http://www.youtube.com/watch?v=6SEAHjYuEo4 without the machine gun].
* The flexible sequence of ''[[La-Mulana]]'' lends itself well to many self-imposed challenges, which range from the easy (no Scalesphere/Ice Cape? Pfff) to the murderous (''No Life Jewels?!'').
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=== [[Puzzle Game]] ===
* ''[[Fantastic Contraption]]'', a flash-based physics-puzzle game, lends itself to this. Players will try to complete the goal with as few pieces as possible, or without using certain kinds (gravity power, no catapults, etc.). The fact that you can save and share your contraptions for others to watch in action aids in this.
* A popular challenge among Japanese ''[[Tetris]]'' players is to stack blocks to form a stack as wide and tall as the playing field, but with holes in it that form the shape of a "greater than" (>) sign. In the ''Tetris: The Grand Master'' series, if you successfully form at least half of the stack, you'll get a secret grade proportional to how complete it is. A textbook example of someone completing this challenge can be seen [http://www.youtube.com/watch?v=0K4RxUpZ9Ss here].
** Western ''TGM'' players have also taken to playing one-handed.
* Many people have completed levels in ''[[World of Goo]]'' for trying to get either as much goo per level as possible, complete the level with least moves or the shortest time. Often it turns the gameplay into something completely different.
* ''[[FreeCell]]'': The most obvious one is reducing the number of free cells, sometimes even to zero (69 out of the original Microsoft 32000 can be solved with no freecells). Some software implementations will have this as an option. Another is to make the biggest "flourish"<ref>cards automatically going to the home row at the end of the game</ref> you can. There are a few games where it is possible to set up a 52-card flourish, taking the home row from empty to full in one move flat.
* It is possible to complete a lot of co-op chambers in ''[[Portal 2]]'' without any help from a partner (as in they don't place a portal or interact with anything) and very few of them require glitches. Finding a partner who will let you do this is a problem, though.
 
=== [[Real Time Strategy]] ===
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** It's possible to beat Pikmin 2 (collecting 10,000 Pokos) without ever leaving the Valley of Repose. This takes a while since eventually your only source of treasure will be mook corpses, which go for 10-15 Pokos each.
* ''[[Warcraft]] III'' allows a player to set the max HP on EVERYTHING they make (units, heroes, buildings, etc.) to be 50%, 60%, 70%, 80%, 90%, or the standard 100% before the match begins.
* Enter the [[Day Nine]] [[Star Craft 2|Daily]], where we learn to be a better gamer. Except on mondayMonday where we just dick around. Indeed, on Funday Monday, the host, [[Day Nine]], imposes a self-imposed challenge on your gameplay such as, "You must only attack on creep", "You must make a planetary fortress at your opponents natural", or "Make all your pylons outside your base." The best and funniest entries are casted by the host on a live stream.
 
=== [[Rhythm Game]] ===
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*** If you're playing backwards, then the "increased step speed" doesn't make much of a difference—it only changes the rate of speed the arrows scroll at. It doesn't change the song's actual tempo. BUT! What about playing with the arrows at an inconsistent scroll speed (Boost/wave), with the pattern randomized (Shuffle), and the arrows appearing -just before they're supposed to be hit- (Sudden)?
*** On the other side of the spectrum, we have actual performance players, who will put out elaborately choreographed routines, [[What Do You Mean It's Not Awesome?|complete with knee drops, innovative use of the safety bar, spins and sometimes even flips]] just for the sake of doing so.
*** To say nothing of the [[Do Well, But Not Perfect|all-Great]] challenges. MUCH''Much'' harder than it seems.
*** Or try clearing a song with a score of 0. This basically makes it Good attack. You ''can't'' get anything higher, and are only allowed a very limited number of lower ratings.
** ''Pop'n Music'' has even more opporunitiesopportunities for self-imposed challenges. Newer installments have "Challenge mode," which is essentially the game's normal mode, but after picking a song, you can choose up to two objectives to complete within the song for extra "Challenge Points." These challenges range from the tame (such as scoring ''x'' points or getting less than ''y'' misses) to the not-so-tame (having the scroll speed of the notes multiply or notes do spiralyspirally animations at regular intervals) to the insane (having song characters go into "Dance Ojama" mode and block your view of the notes or completing the song with a perfect score). If you get enough Challenge Points, you'll get an extra stage. Should you desire even more challenge, there's the Cho-Challenge Mode, which is the same as Challenge Mode but with the "Cool" note judgment (in addition to Great, Good, and Bad), which makes scoring <s>Nintendo</s> [[Beatmania]] [[Nintendo Hard|Hard]].
** BMS player ''Lunatic Rave 2'' has a secret option called "Extra Mode". You know all those notes in the background channels? expect to play a lot more of them. To put this in perspective, Scripted Connection (Long Mix) normally has 4459 notes in it. If you're playing an accurate BMS of it in Lunatic Rave 2, '''''[[Up to Eleven|Extra Mode increases the number of notes to 6118!]]''''' (This has the side effect of making some songs nigh-impossible)
* In ''O2Jam'', playing a song with no speed modifiers (which most players use) is referred to as "slowjamming," and is a commendable skill. On the other hand, in ''[[Guitar Hero]]'', using Hyper Speed is the exact opposite and is regarded by many [["Stop Having Fun!" Guys]] as a [[Game Breaker]].
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** This is partially a subversion, particularly where [[True Final Boss|One More Extra Stages]] (Which require a specific grade with the HARD gauge on a specific song on Another as your fourth stage) are concerned. The [[One-Hit-Point Wonder|Hazard]] modifier, added in IIDX 16: Empress, is this trope played very very straight, as one "miss" causes you to fail out and scratches out your grade. [[Captain Obvious|This means you have to Full Combo the song.]] Did I mention that some charts have yet to be Full-Combo'd?
** It's also a subversion, cornering on [[Unishment]] territory, concerning songs with all their [[Fake Difficulty|(fake) difficulty]] concentrated at the [[Last-Note Nightmare|end of the song]]. If you're a good enough player to hold your own until the ending massacre, the fact that a Hard gauge removes the 80+% requirement can make songs easier to pass than on the regular bar. The EX-HARD modifier, introduced in IIDX 19: Lincle, is much harsher than HARD mode, playing the trope straight again.
* Recent{{when}} ''[[DJMAX]] Technika'' tournaments have employed the "Nobody Knows Next" ruleset, in which each round, instead of just trying to get a high score, you're also required to fill another condition, such as playing with only one hand, playing with only your pinkies, or playing with the machine muted while you listen to completely different music via headphones hooked up to a portable player. There's also the "Miss Attack" challenge in which you try to get as many Misses as possible ''without failing'', and [http://www.youtube.com/watch?v=Vyv51IglOFY "roulette" mode] in which multiple players line up and take turns on the machine on a per-swipe basis.
* ''[[Space Channel 5]]'' and it'sits sequel leavesleave room for these. Failure mode where you rescue nobody and get the minimum view rating, Mirror mode is when you play through the game with the mirror code activated... and Purge mode, in which you shoot the hostages and rescue the robots.
* Stepmania has Song Attacks, or [http://www.youtube.com/watch?v=hdftrIQLKIo this]. This is the game intentionally messing you up.
 
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** Unlimited Indalecio is widely regarded as one of the most difficult bosses in any RPG ever made; add in a higher difficulty level ("Universe" mode) where all enemies' strength, defense, blocking ability and health is doubled for a new level of controller-meets-wall. And that's with a full party of mini-gods armed with their best moves and [[Infinity+1 Sword|ultimate weapons]].
** Additionally, you can refuse recruitment of all other characters, leaving you with only the two forced upon you (Claude and Rena). Combined with the above, controllers will be snapped.
* ''[[The Elder Scrolls IV: Oblivion]]'' has the "Chuck Norris" challenge; this one is [[Older Than They Think]], but didn't become popular until ''[[The Elder Scrolls IV: Oblivion]]''. You play as a fighter with no weapons or armour throughout the whole game. You are, however, allowed to use spells that buff your abilities. ''[[The Elder Scrolls]]'' series is ''made'' for this sort of thing.
** This is easier than it sounds. Hand-To-Hand has some surprising bonuses that other weapons don't, spells can make one very resistant to all types of damage, and not wearing armor makes you practically undetectable when using stealth. In fact, the Monk character class basically revolves around this challenge.
*** There's an additional 'Live Off The Land' challenge, begun by ''[[Morrowind]]'' players, that requires leaving ''all'' possessions and gold in town, traveling on foot, and surviving missions only with what the player comes across. A monk/alchemist build has the most success at making the use of any possible scavengings and loot. This challenge is also doable in Oblivion, but without unarmed skill the player needs to rely on acrobatics, athletics, and arcade reflexes. Also, it's permissible to use alchemy equipment only if left where it's found; looting it means that it has to be left in town, and inaccessible for future adventures.
*** Quite possible in ''[[Fallout 3]]'', when using the 'paralysing palm' perk and V.A.T.S ([[Fun with Acronyms|vault assisted targeting system]]).
** A blogger named Christopher Livingston decided to play ''[[Oblivion]]'' as a [[Non-Player Character]], and [http://livinginoblivion.wordpress.com wrote about it here.] ''PC Gamer'' magazine later hired him to give ''[[Skyrim]]'' the same treatment ([https://web.archive.org/web/20131018095701/http://www.pcgamer.com/author/clivingston/ look here]).
* ''[[Fable]]'' allows you to bet your money for one or more "boasts" before quests, which include a mix of standard challenges (such as wearing no armor or [[Pacifist Run|killing no enemies]]) and quest-specific ones (such as [[Escort Mission|perfectly defending all civilians]]). Following them earns you extra cash, while breaking them forfeits the bet.
* In ''[[The World Ends With You]]'', the player can adjust his/her level as preferred; the lower the level used, the better the drops and experience.
** On top of that, one can get a 100% completion rating from collecting everything that is to be collected, and defeating all the enemies. Though, it has no bearing on your game, other than showing off your game card to someone over wireless connection. Even the noise reports detail all the item drops, collecting them will add a star, which has no effect, except to inform you what it drops, and make it look pretty in the report. You can even fight any of your previous bosses too, on any level and difficulty you're on, and even compete in a boss rush, and fight an absolutely [[Nintendo Hard]] boss.
** Finally, there is the ability to finish the game with only your starting weapon (a badge with the ability of pyrokinesis), no clothes to give stat boosts, and no food eating to increase attack power and defense. The game must be played on the hardest difficulty level available at each stage of the game on level 1, and the 'Retry on Easy' feature for bosses is not allowed.
* Play the Laterlater ''[[Shin Megami Tensei]]'' games that have a demonic compendium, but do not use the compendium. Or do a Nuzlocke run of the game.
* In the first twp ''[[SaGa]]'' games, using a horribly unbalanced party. Probably the most infamous is four monsters. In the first game, you can simply choose to not recruit anyone, making the [[Solo Character Run]] challenge possible.
* ''[[Romancing SaGa]]''; After completing the game once, you are given the option the next time when you fight the final boss; to power him up using the [[Cosmic Keystone]] set you have collected; He becomes more powerful, and hits multiple times in one turn. However, the ultimate challenge of this is to offer the entire [[Cosmic Keystone]] set to him (10 to be precise). Five and Below means only his HP will increase while beyond Five means his stats will also increase along with HP.
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**** or any pokemon that have the study ability.
** The Christian Playthrough (though it mischaracterizes some Christian beliefs):
{{quote|*** No evolving your pokemon
*** No dark, Psychic, or Ghost pokemon/moves
*** No Ekans, Arbok, Seviper, or Serperior
*** Pokemon must be LV 22 before they can breed
*** Pokemon of the same gender can not share a daycare center
*** It is your duty to keep any egg pokemon in the party til LV 18
*** Legendaries are false idols, and should be killed
Cant*** Can't use Fossils, Game corners, or drugs (PP Up, Rare Candy, etc.) }}
** If that's not your cup of tea, some fans use [https://www.youtube.com/watch?v=9F-r_KBN_GE the "Evil Challenge"], for this, you have to use the most evil-looking Pokemon you can find; which Pokemon qualify varies, but mostly Bug, Poison, Dark, and Ghost-types. Possibly better if you choose to play the game competitively with other players.
** One monotype challenge is now apparently known as the 'Youngster Joey' challenge. Get through the Elite Four with only a Rattata.
** "N's Challenge" is a fun version of this where you emulate N, the [[Anti Hero]] antagonist of ''Black and White''. (Can be used in ''any'' Pokemon game, however). The rules are as follows:
{{quote|*** Must have Starter in party at all times.
*** Number of Pokemon you can own (both in party and PC Box) at one time cannot exceed 1+ the number of Gym Badges you have.
*** You can include one Legendary among Pokemon you own; if a Legendary is featured on the game's box art, it must be that Legendary. For ''Red'', ''Blue'', or ''Yellow'', choose Zapados, Articuno, or Moltres.
*** Other than your Starter and the one Legendary, you can only battle using Pokemon that can be captured in the region you are battling in.
*** You must release ALL''all'' Pokemon you own after beating a Gym, other than your starter and the aforementioned Legendary. This rule does not apply after you defeat five Gyms.
*** Good luck!}}
* Due to the way the level up system works, it's possible to go through ''[[Boktai|Lunar Knights]]'' without any status boosts. This is especially amusing when you can be at level 99 with stats of 1 in everything.
* Having all characters be the same job is a popular one for ''[[Final Fantasy V]]'', and pretty much all of the games that have a job system.
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* ''[[R-Type]]'' skill runs generally involve non-use of the Force Device or Wave Cannon, not killing anything but bosses that would kill you and things that directly obstruct your progress, or some combination of the above. Oddly, the games appear to have anticipated this, since in ''III, Delta'' and ''Final'' the game will give you a Force Device for the final stage of the last boss if you don't have one. Delta and Final also keep track of various handicaps you might impose on yourself, like beating the game without Force or Wave Cannon.
* ''[[Ikaruga]]'', or at least the Xbox 360 version, actually provides for an entire ''scoreboard'' for [[Pacifist Run|"Dot Eater"]] play - meaning you don't fire a single shot, collecting points by surviving and by using your shield to absorb every last bullet you can.
* Many hardcore [[Shoot 'Em Ups|Shoot-Em-Up]] fans attempt to beat Shoot-Em-Ups on a single credit. In fact, one could argue that this is the only legitimate way to beat such a game, since having and utilizing unlimited continues defeats the challenge of avoiding enemies and enemy fire.
* Certain [[Shoot 'Em UpsUp]]s where it's possible (e.g. the ''[[Touhou Project]]'' games) have challenges such as No Horizontal/No Vertical, which, depending on the stage or the game, can be deadly hard, if not outright impossible, even on Easy. Others include no Focusing, which requires innate knowledge of the player's hitbox, 1lc, which is not dying at all, 0b1lc, which is the same thing... but no bombing either.
** For a particularly masochistic challenge, try hacking ''Embodiment of Scarlet Devil'''s [https://web.archive.org/web/20101226032627/http://www.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil:_Gameplay#Rank rank] to the highest point, as seen [http://www.youtube.com/watch?v=Iknyy3R2eA8 here] (or [http://www.youtube.com/watch?v=eRNkJTUInAU worse]) -- Flandre's formerly simplistic non-spell patterns turn into nigh-unavoidable death traps, and her final card is nightmarishly fast.
** Scoring high in the games itself is a Self-Imposed Challenge. Scoring high in ''[[Touhou]]'' involves making things as dangerous as possible: grazing thousands of bullets, often using your bombs to clear away bullets, then ''suiciding'' to reset your bomb count and get even more points. A compendium of [https://web.archive.org/web/20101114000833/http://www.touhouwiki.net/wiki/High_scores world records can be found at TouhouWiki.] If you download the replays on the page, you will be ''astounded'' at the challenges the players put themselves through. The world-record ''Subterranean Animism'' replay by "yukarin" is particularly notable, getting very close to maxing out the graze counter at ''97,585 grazes.''
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* The same goes for ''[[SimCity]]'' in all its forms: while some versions have "scenarios" that give you a goal and a time limit, most players set their own aims for the game in general. As a result, the ''[[SimCity]]'' community has come up with a number of challenges to keep players entertained when they run out of ideas.
* Once people are sick of playing ''[[Tamagotchi]]'' the normal way—to keep them alive and happy as long as possible, they do the opposite; try to kill them off as fast as possible.
* ''[[Dwarf Fortress]]''{{'}}s Self Imposed Challenges come in four varieties: players abstain from some gameplay feature (like not brewing any liquor), starting build-related challenges (like starting with only unskilled dwarves, or skills, but no items except tools to make other items, etc), location-related challenges (like building a fort in a place with an aquifer or goblin tower), and megaprojects (huge constructions undertaken only to satisfy the player's ego).
** There is a huge list [http://dwarffortresswiki.org/index.php/Challenges on the df wiki].
*** There's another, under the title "[http://dwarffortresswiki.org/index.php/Stupid_dwarf_trick Stupid Dwarf Trick]" (note that the list changes between the versions). Several of them have listed Usefulness ratings of "none", "[[Pointless Doomsday Device|none, by definition, but highly amusing]]", "negative", "limited", "questionable", "[[Rule of Cool|marginal, but very cool]]", and, for the underwater statue room, "absolutely, positively none".
** Particularly notable is the so-called "Hermit Challenge" where 6six of the 7seven embarking dwarves and every single immigrant get killed off and caravans are ignored or killed. Check out [http://www.bay12forums.com/smf/index.php?topic=15572.0 One Dwarf Against The World], the story that made the name "Urist" popular in the DF fandom.
 
=== [[Stealth Based Game]] ===
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* A popular way to mix up your next ''[[Fire Emblem]]'' playthrough is to limit what units you can use. The most common are lord-only runs, bu these can range from [[Solo Character Run]]s to broad restrictions like generals-only or redheads-only. Another common challenge is no-promotions.
** [http://www.gamefaqs.com/portable/gbadvance/file/468480/52152 Archayanami's Female Only Challenge on Gamefaqs.] Of course, it's not ''truly'' female-only, since you're still allowed to build up your main lord, and if you're playing Hector's story, building up Bartre is also allowed because this is necessary to get Karla.
** It could be argued that completing a runthroughrun-through without allowing a single character to die (which, given that every unit is uniquely characterised and not easily replaceable, is a common practice) is a self-imposed challenge in itself; after all, the survival of only the Lords and mission-specific characters are necessary to progress. And, since many of the games that Western players know autosave after every move made, the player must restart the mission from the beginning if they wish to keep a character that had just been killed. In fact, a playthrough in which all deaths (that don't result in a game over, of course) are accepted could well prove to be a test of the player's willpower.
* The ''[[Jagged Alliance]]'' series is fairly open ended, and lets players choose their own method. Most go with the 'get money, buy more guns, hire more mercenaries' approach, but some (more masochist) players will make a drive for the final city with one team, or even with a single soldier. There was even one who attempted to finish the game by sneaking and only using a knife, which can be tricky later on against the hordes of machine-gun-wielding commandos and tanks...
* Even the ''[[Super Robot Wars]]'' games are not exempt. Examples: no-upgrade challenges, no pilot improvement (in those games that have it) and for the particularly sadistic, using only a small group of units when not forced to field others, usually from a certain series, such as only using Gundams, only using the ATX team, or only using Tekkamen.
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* In the original ''[[Shining Force]]'', it is possible, by making use of a glitch, to [[Sequence Breaking|skip the first set of characters who are supposed to join your party.]] Do that, and also skip every single other non-mandatory character, and you'll end up just shy of a full party of 12 at the end of the game. It's a fun little challenge—not excruciatingly difficult, but hard enough to be interesting. There's an FAQ for this challenge on GameFAQs, though it mistakenly lists Diane as mandatory.
* A rare multiplayer self-imposed challenge: In ''[[Battle for Wesnoth]]'', playing the Knalgan faction and recruiting no dwarves (only footpad, thief, and poacher) is referred to as [[A Song of Ice and Fire|"HODOR"]] after the player on [https://web.archive.org/web/20111114145940/http://ladder.subversiva.org/ ladder server] (named after ''[[A Song of Ice and Fire]]'' character) who exclusively uses these tactics, yet is nonetheless one of the highest ranked players.
* ''[[X-COM]] (Video Game)|X-COM: UFO Defense]]'' has several possible challenges. They range from simply avoiding [[Game Breaker|GameBreakers]] such as psionics and blaster launchers, to complex rules such as "only officers can use certain equipment" and "don't sell your superior weapons tech". Also try using only a few soldiers. Or [[One Riot, One Ranger|one soldier]]. Or "Bruce Lee" - 1 man, 1 stun rod. You can even win by attacking only a single alien battleship!
** The [http://xcomutil.scotttjones.com/ X-COM Util page] lists many, such as "[[Technical Pacifist|don't unavoidably kill]], only stun" and "only fight at night". OpenXCom has some as game options.
** The Antarctica Challenge: Build only one base in Antarctica, the only continent guaranteed ''not'' to be in the path of any major UFO incursions.
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** Players also do self-imposed challenges with their gameplay style. In reality, a safe shelter can be made by digging 3 blocks straight down and capping off the hole made in the process. However, "How to survive your first night" tutorials usually show much more complex solutions, ranging from a simple hole in the cliff to a small house. The other parts of the gameplay style is also often self-imposed. It's easy to put treasure chests everywhere to minimalize the loss of items after death. Usually that's not done.
** Some of the challenges players make are more unusual. There's "undercity challenge" where player spends only the first day above ground and rest of the time under ground.
** Some have actually succeeded in completing the challenge of slaying the Enderdragon in Hardcore Mode, a mode that deletes your save file should you die, so this becomes a no -death run. Getting TO''to'' the dragon is a challenge in itself, requiring lots of materials, time, and patience, even by normal game playing.
** There's also the Skyblock challenge, in which you're spawned onto a small island in the sky with one tree, and must complete certain objectives (make a tree farm, make a stone generator, etc.) being compounded by even MORE''more'' self-imposed challenges.
* ''[[Grand Theft Auto]]'', Six-Star Wanted-Level Challenge. As every GTA fan knows, the higher your Wanted Level the more effort the authorities put into trying to take you down. The general idea is ''not'' to purposely get it too high, but for this challenge (you can use any game in the franchise), you have to purposely get it to max and survive as long as possible. It is ''not'' easy, because at Six Star Level the enemies will spawn ''infinitely'', and they include police cars, helicopters, and even ''tanks''. The current (as of July 2023) record holder for surviving at this level<ref>Yes, this ''is'' in the ''[[Guinness World Records]]'', so if you think you can do it, make sure you're recording it, as they require proof.</ref> is 16 minutes and 16 seconds [https://www.guinnessworldrecords.com/world-records/92209-longest-survival-on-a-6-star-wanted-level-on-grand-theft-auto-iv (done by Henrik Lindholm in the fourth game in 2009)], so ''good luck''. [[False Reassurance| (You're gonna need it.)]]
 
=== Meta ===
* [[YouTube]]r [https://www.youtube.com/channel/UCzEy7pi3B7TIS9cn_sdKK9A GrayStillPlays] has made a name for himself with his self-imposed challenge to break ''any'' game of ''any type'' in as amusing and outrageous a way possible. He usually succeeds.
 
== Non-video[[Web game examplesComics]] ==
* [http://xkcd.com/724/ This] ''[[xkcd]]'' inspired an actual [https://web.archive.org/web/20130815143646/http://www.swfme.com/view/1046212 Flash implementation] of the game. It's pretty unplayable (that's kind of the point) with the usual Tetris goals, but [http://www.metafilter.com/90888/Theres-also-a-Katamari-level-where-everything-is-just-slightly-bigger-than-you-and-a-Mario-level-with-a-star-just-out-of-reach#3034952 a MeFite] pointed out the game is actually interesting and reasonably challenging if you try to end the game with as ''few'' pieces as you can.
 
=== Anime[[Real andLife]] Mannga ===
 
* In one episode of ''[[Pokémon]]'', a trainer named Miki specifically asks that Brock and Ash use Fire Type Pokémon to battle her Skarmory, despite the fact that Skarmory - a Steel Type - has disadvantage due to Type. She feels that such battles make her Pokémon tougher.
* In ''[[Yu-Gi-Oh! ARC-V|Yu-Gi-Oh ARC-V]]'' a "Steadfast" duelist (called a "Non-Action" duelist or "Heavystrong" duelist in the dub) is a duelist like Yuya's friend Noboru who purposely does not use Action Cards during a duel, making it more challenging for himself.
 
=== Comic Books ===
* Initially, [[Superman]] villain Mister Mxyzptlk had no weaknesses whatsoever, his potent [[Reality Warping]] powers giving him the potential to be a truly [[Invincible Villain]]. But hey, where's the fun in that? Because Mxy's only real goal is to have fun, he decided to give himself a handicap to make it challenging, making it so Superman is able to banish him back to his home dimension for 90 days, if he can be tricked into saying, writing, spelling, or otherwise revealing his name backwards.
 
=== Film ===
* ''[[Super Size Me]]'' is pretty much one giant self-imposed challenge where a guy goes for an all-[[McDonald's]] diet for about a month. He even has his own rules and everything, such as walking 5,000 steps a day, supersizing his food when asked,<ref>Which after the movie was released was discontinued</ref> trying out every single item on the [[McDonald's]] menu, and finishing everything on the plate.
 
=== [[Literature]] ===
* In-universe example: [[The Hitchhiker's Guide to the Galaxy|Wowbagger the Infinitely Prolonged]]'s quest to insult the entire universe, one person at a time, ''in alphabetical order''. Before you complain about newborn beings early in the alphabet messing up what he's already insulted, keep in mind that time travel is ''very'' available in this universe.
** The time travel part works both ways - he gets messed up due to time travel shenanigans involving Arthur Dent himself (also doubles as a [[Brick Joke]] of course...) And he knows it'd be logically impossible - He decided to do it just so he'd have a purpose in life.
* [[NaNoWriMo]]. Write a 50,000 word novel in 30 days.
* ''Gadsby'', by Ernest Vincent Wright, is a 50,000 word novel that doesn't use the letter "e" anywhere. It was originally written in French without any occurances of "e", and the person who translated it into English maintained this challenge.
** Similarly ''La Disparition'' by Georges Perec, translated from French into English as ''A Void'' by Gilbert Adair.
 
=== Live-Action Television ===
* Barney Stinson of ''[[How I Met Your Mother]]'' frequently challenges himself with increasingly bizarre trials, such as refusing to take off a ridiculous set of overalls ''until he gets laid.''
{{quote|'''Barney:''' No one, I mean no one, could get laid wearing these... ''challenge accepted!''}}
 
=== Sports ===
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* Cyclists consider completing a century ride their equivalent of running a marathon. It involves biking at least 100 miles in one ride. Even though this has gotten easier with modern low weight, quite comfortable carbon fiber bikes, it's still a daunting enough challenge that most large bike manufacturers release models specially designed for these kinds of rides.
* Firearms historian Ian McCollum of [[Forgotten Weapons]] has competed in shooting matches using a variety of antique firearms (a typical competitor in these matches has a modern firearm, often with accessories that cost more than the gun itself). He warns this will not be fun to attempt if you aren't a skilled shooter already.
 
=== [[Web Comics]] ===
* [http://xkcd.com/724/ This] ''[[xkcd]]'' inspired an actual [https://web.archive.org/web/20130815143646/http://www.swfme.com/view/1046212 Flash implementation] of the game. It's pretty unplayable (that's kind of the point) with the usual Tetris goals, but [http://www.metafilter.com/90888/Theres-also-a-Katamari-level-where-everything-is-just-slightly-bigger-than-you-and-a-Mario-level-with-a-star-just-out-of-reach#3034952 a MeFite] pointed out the game is actually interesting and reasonably challenging if you try to end the game with as ''few'' pieces as you can.
 
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