Self-Imposed Challenge: Difference between revisions

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(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8.2)
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*** There's an additional 'Live Off The Land' challenge, begun by ''[[Morrowind]]'' players, that requires leaving ''all'' possessions and gold in town, traveling on foot, and surviving missions only with what the player comes across. A monk/alchemist build has the most success at making the use of any possible scavengings and loot. This challenge is also doable in Oblivion, but without unarmed skill the player needs to rely on acrobatics, athletics, and arcade reflexes. Also, it's permissible to use alchemy equipment only if left where it's found; looting it means that it has to be left in town, and inaccessible for future adventures.
*** Quite possible in ''[[Fallout 3]]'', when using the 'paralysing palm' perk and V.A.T.S ([[Fun with Acronyms|vault assisted targeting system]]).
** A blogger named Christopher Livingston decided to play ''[[Oblivion]]'' as a [[Non-Player Character]], and [http://livinginoblivion.wordpress.com wrote about it here.] ''PC Gamer'' magazine later hired him to give ''[[Skyrim]]'' the same treatment ([https://web.archive.org/web/20131018095701/http://www.pcgamer.com/author/clivingston/ look here]).
* ''[[Fable]]'' allows you to bet your money for one or more "boasts" before quests, which include a mix of standard challenges (such as wearing no armor or [[Pacifist Run|killing no enemies]]) and quest-specific ones (such as [[Escort Mission|perfectly defending all civilians]]). Following them earns you extra cash, while breaking them forfeits the bet.
* In ''[[The World Ends With You]]'', the player can adjust his/her level as preferred; the lower the level used, the better the drops and experience.