Shell-Shock Silence: Difference between revisions

Content added Content deleted
m (categories and general cleanup)
m (Mass update links)
Line 18: Line 18:
* ''[[Children of Men]]'' has this occuring to the main character during a terrorist bombing: Theo witnesses a bomb go off in the street and we hear a sort of dull ringing in the background.
* ''[[Children of Men]]'' has this occuring to the main character during a terrorist bombing: Theo witnesses a bomb go off in the street and we hear a sort of dull ringing in the background.
{{quote| '''Julian:''' Y'know that ringing in your ears? That 'eeeeeeeee'? That's the sound of the ear cells dying, like their swan song. Once it's gone you'll never hear that frequency again. Enjoy it while it lasts.}}
{{quote| '''Julian:''' Y'know that ringing in your ears? That 'eeeeeeeee'? That's the sound of the ear cells dying, like their swan song. Once it's gone you'll never hear that frequency again. Enjoy it while it lasts.}}
* The first ''[[Hellboy (Film)|Hellboy]]'' movie has this happen to Meyers right after Liz Sherman goes [[Person of Mass Destruction]] in Rasputin's clockwork funhouse.
* The first ''[[Hellboy (film)|Hellboy]]'' movie has this happen to Meyers right after Liz Sherman goes [[Person of Mass Destruction]] in Rasputin's clockwork funhouse.
* Manny in ''[[Ice Age]] The Meltdown'' tries to cross a geyser field and is deafened when one goes off near him.
* Manny in ''[[Ice Age]] The Meltdown'' tries to cross a geyser field and is deafened when one goes off near him.
* Happens in the movie ''[[Sherlock Holmes (Film)|Sherlock Holmes]]'' after a warehouse explodes.
* Happens in the movie ''[[Sherlock Holmes (film)|Sherlock Holmes]]'' after a warehouse explodes.
* Occurs during the Allied air attack at the beginning of ''Valkyrie''.
* Occurs during the Allied air attack at the beginning of ''Valkyrie''.
* Invoked in the BBC [[Docu Drama]] ''[[Krakatoa]]'', during the moment of the famous [[wikipedia:1883 eruption of Krakatoa#Climactic phase|loudest noise recorded in historic times]]. In the film, people kilometers away find themselves momentarily deafened with a ringing in their ears that gradually fades. In reality, the blast was heard as far away as Perth, Australia, 3500 km away. [http://www.youtube.com/watch?v=nPqOQVX1pXE Dramatization].
* Invoked in the BBC [[Docu Drama]] ''[[Krakatoa]]'', during the moment of the famous [[wikipedia:1883 eruption of Krakatoa#Climactic phase|loudest noise recorded in historic times]]. In the film, people kilometers away find themselves momentarily deafened with a ringing in their ears that gradually fades. In reality, the blast was heard as far away as Perth, Australia, 3500 km away. [http://www.youtube.com/watch?v=nPqOQVX1pXE Dramatization].
Line 33: Line 33:
** Unlike some of these examples, Hotch, who is close to the explosion, suffers significant hearing damage which stretches into the next episode.
** Unlike some of these examples, Hotch, who is close to the explosion, suffers significant hearing damage which stretches into the next episode.
* The Season 6 premiere of ''[[Lost]]'' after {{spoiler|a possible nuclear detonation.}}
* The Season 6 premiere of ''[[Lost]]'' after {{spoiler|a possible nuclear detonation.}}
* In the premiere episode of ''[[The Walking Dead (TV)|The Walking Dead]]''. The lead character fires a Magnum revolver at a zombie right next to him inside an enclosed tank, leading to this, in the form of a loud ringing.
* In the premiere episode of ''[[The Walking Dead (TV series)|The Walking Dead]]''. The lead character fires a Magnum revolver at a zombie right next to him inside an enclosed tank, leading to this, in the form of a loud ringing.
* Used on [[Fringe]], when Olivia fires a gun right next to Peter's ears, so he wouldn't be susceptible to a sonically-induced brain melt.
* Used on [[Fringe]], when Olivia fires a gun right next to Peter's ears, so he wouldn't be susceptible to a sonically-induced brain melt.


Line 50: Line 50:
* ''[[Arm A]]'', where you can be rendered temporarily deaf by loud sounds such as explosions and rockets be fired nearby (try it from a helicopter!) The ACE mod introduces ringing ears as well, as well as earplugs to counter those sounds.
* ''[[Arm A]]'', where you can be rendered temporarily deaf by loud sounds such as explosions and rockets be fired nearby (try it from a helicopter!) The ACE mod introduces ringing ears as well, as well as earplugs to counter those sounds.
* Used extensively in the freeware game ''Soldat'', where every close grenade explosion, even if it's not deadly, will mute the sound for a few seconds.
* Used extensively in the freeware game ''Soldat'', where every close grenade explosion, even if it's not deadly, will mute the sound for a few seconds.
* ''[[Battlefield (Video Game)|Battlefield 2]]'' plays this pretty straight. Being near anything explosive, be it grenades, C4 or even artillery or tanks firing their barrels (plus high-caliber gunfire from attack choppers and jets), players will literally lose game audio and ring for a few seconds (complete with visual dazing).
* ''[[Battlefield (series)|Battlefield 2]]'' plays this pretty straight. Being near anything explosive, be it grenades, C4 or even artillery or tanks firing their barrels (plus high-caliber gunfire from attack choppers and jets), players will literally lose game audio and ring for a few seconds (complete with visual dazing).
** A little awkwardly implemented in ''[[Battlefield Bad Company (Video Game)|Battlefield Bad Company]] 2'', at a distance tanks will make the standard bang sound effect that most players are familiar with, but up close it simulates this trope by muting all sounds when the turret gun fires, its a deep bass thump, followed by a ringing sound that fades as sound slowly returns. This is all nice and realistic except for the fact that you can hear the metal scraping of the loading system cycling, and the fact that you hear the initial explosion as the bass thump, as if you were deafened just before the shell is fired. In the PC version before some of the early patches its possible to stand at certain distance from a tank and hear both the [[Shell-Shock Silence]] sound effect and muting as well as the sound effect used at a distance.
** A little awkwardly implemented in ''[[Battlefield: Bad Company]] 2'', at a distance tanks will make the standard bang sound effect that most players are familiar with, but up close it simulates this trope by muting all sounds when the turret gun fires, its a deep bass thump, followed by a ringing sound that fades as sound slowly returns. This is all nice and realistic except for the fact that you can hear the metal scraping of the loading system cycling, and the fact that you hear the initial explosion as the bass thump, as if you were deafened just before the shell is fired. In the PC version before some of the early patches its possible to stand at certain distance from a tank and hear both the [[Shell-Shock Silence]] sound effect and muting as well as the sound effect used at a distance.
* ''[[Metal Gear Solid 3]]'' and ''[[Metal Gear Solid 4]]'' started doing this with flashbangs, which will completely deafen players if they're caught in the blast. Averted with actual explosions, however.
* ''[[Metal Gear Solid 3 Snake Eater]]'' and ''[[Metal Gear Solid 4 Guns of the Patriots]]'' started doing this with flashbangs, which will completely deafen players if they're caught in the blast. Averted with actual explosions, however.
** Much as the [[Call of Duty]] example above, an explosion close to you will make you walk a lot slower and the only thing you will hear is a strong low-key tinnitus briefly overlayed by a high-pitched one.
** Much as the [[Call of Duty]] example above, an explosion close to you will make you walk a lot slower and the only thing you will hear is a strong low-key tinnitus briefly overlayed by a high-pitched one.
* In ''[[Resident Evil 5]]'', if you throw down a flash grenade too close to where you're at, Chris will end up stunning himself as well, with a brief moment of [[Shell-Shock Silence]] accompanying it.
* In ''[[Resident Evil 5]]'', if you throw down a flash grenade too close to where you're at, Chris will end up stunning himself as well, with a brief moment of [[Shell-Shock Silence]] accompanying it.
Line 58: Line 58:
* Flashbangs in ''[[Rainbow Six]]'' do this and temporarily blind the player, but not frag grenades, at least in the early games.
* Flashbangs in ''[[Rainbow Six]]'' do this and temporarily blind the player, but not frag grenades, at least in the early games.
* If you're too near an explosive enemy you kill in [[Hammerfight]], the game will cut the sound and fade it back in, with a ringing noise.
* If you're too near an explosive enemy you kill in [[Hammerfight]], the game will cut the sound and fade it back in, with a ringing noise.
* ''[[FEAR]]'' does this with grenade explosions.
* ''[[F.E.A.R.]]'' does this with grenade explosions.
== [[Western Animation]] ==
== [[Western Animation]] ==
* Happens in the ''[[South Park]]'' episode "Imaginationland", in a direct parody of the D-Day scene from ''[[Saving Private Ryan]]''.
* Happens in the ''[[South Park]]'' episode "Imaginationland", in a direct parody of the D-Day scene from ''[[Saving Private Ryan]]''.