Shin Megami Tensei II/YMMV: Difference between revisions
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** Kuzuryuu is very important to both sides' plans and is the only Neutral exclusive boss in the game. He ends up being relatively easy compared to Lucifer beforehand and the Shinreis afterwards.
* [[Anvilicious]]: The subplot about the poor [[Woobie]] Shinto gods being imprisoned by {{spoiler|YHVH}} so no one can worship them anymore is about as subtle as a sledgehammer upside the head.
* [[Complete Monster]]
** It's a tossup who's worse between {{spoiler|real YHVH and fake YHVH. Real YHVH, as mentioned, sees everyone on Earth as his [[Cosmic Plaything|Cosmic Playthings]], and his ultimate plan is to nuke everyone who doesn't want to be one off the face of the planet with a [[Kill Sat]]. Fake YHVH has less intended victims, but he's no less horrible: he runs the horrible [[Dystopia]] Aleph is born into and ''his'' ultimate plan is to put everyone in it into an [[And I Must Scream]] state}}.
* [[Crazy Awesome]]
* [[Crosses the Line Twice]]: Yes, Mara appears, but he doesn't have the [[Hurricane of Puns]] surrounding him this time. No, this game has Crowley/Master Therion, who holds Sabbaths to have sex with demons and, when forbidden to by Lucifer, ''complains about how horny he is and decides to kill you to calm himself''.
* [[Ear Worm]]: The disco theme.
* [[Game Breaker]]
* [[Hilarious in Hindsight]]
* [[Seinfeld Is Unfunny]]: In the pre-''Quake'' days, its pseudo-3D movement was seen as interesting and different. For any gamer who cut their teeth after 1996, movement and the interface will feel like chilled molasses. Even the inclusion of an auto-mapping system and a minimap producing spell can't quite help the confusion and slowness of 3D map travel.▼
* [[That One Attack]]: The last two bosses of the Neutral and Chaos routes and the [[Final Boss]] of the Law route both have one hit kills they can use any time. Granted, they do use it on specific targets, but it's still extremely annoying.
▲* [[Seinfeld Is Unfunny]]: In the pre-Quake days, its pseudo-3D movement was seen as interesting and different. For any gamer who cut their teeth after 1996, movement and the interface will feel like chilled molasses. Even the inclusion of an auto-mapping system and a minimap producing spell can't quite help the confusion and slowness of 3D map travel.
{{reflist}}
[[Category:Shin Megami Tensei II]]
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