Shinobi (series): Difference between revisions

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* [[Continuing Is Painful]]: In the Master System version of the original game, dying resets the length of your life bar down to its default, and brings you back down to the slow-shuriken weapon. The former can be particularly frustrating in levels 4-2 and 4-3, which feature bottomless pits.
* [[Continuing Is Painful]]: In the Master System version of the original game, dying resets the length of your life bar down to its default, and brings you back down to the slow-shuriken weapon. The former can be particularly frustrating in levels 4-2 and 4-3, which feature bottomless pits.
* [[Continuity Nod]]: Of sorts in the [[Nintendo 3DS|3DS]] version. Enemies from past games like the Brain Mutants make an appearance, and one stage has Jiro {{spoiler|board a Zeed warship identical to the one in the final level of ''Shinobi III''.}}
* [[Continuity Nod]]: Of sorts in the [[Nintendo 3DS|3DS]] version. Enemies from past games like the Brain Mutants make an appearance, and one stage has Jiro {{spoiler|board a Zeed warship identical to the one in the final level of ''Shinobi III''.}}
* [[Convection Schmonvection]]: The fourth area in the PS2 version is filled with lava pools and fire-spitting foes. Yet, Hotsuma has no problem whatsoever walking around. He's damaged only if hits the magma.
* [[Convection, Schmonvection]]: The fourth area in the PS2 version is filled with lava pools and fire-spitting foes. Yet, Hotsuma has no problem whatsoever walking around. He's damaged only if hits the magma.
* [[Dangerous Technique]]: The [[MacGuffin]] in ''Shinobi Legions/X''.
* [[Dangerous Technique]]: The [[MacGuffin]] in ''Shinobi Legions/X''.
* [[Defeat Equals Explosion]]: Enemies tend to explode when they die.
* [[Defeat Equals Explosion]]: Enemies tend to explode when they die.
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* [[Sealed Evil in A Can]]: Hiruko at first and then Yatsurao, a demonic living statue powered by the souls of the victims of all the earthquakes that struck Tokyo in the past.
* [[Sealed Evil in A Can]]: Hiruko at first and then Yatsurao, a demonic living statue powered by the souls of the victims of all the earthquakes that struck Tokyo in the past.
* [[Sequel Number Snarl]]: The Genesis games goes from ''Revenge of Shinobi'' to ''Shadow Dancer: The Secret of Shinobi'' to ''Shinobi III: Return of the Ninja Master''. ''Shinobi III'' is the true sequel ''Revenge of Shinobi'' and features the same gameplay system, while ''Secret of Shinobi'' is actually a loose remake of the arcade's ''Shadow Dancer'' which kept the arcade version's one-hit-point-per-life system.
* [[Sequel Number Snarl]]: The Genesis games goes from ''Revenge of Shinobi'' to ''Shadow Dancer: The Secret of Shinobi'' to ''Shinobi III: Return of the Ninja Master''. ''Shinobi III'' is the true sequel ''Revenge of Shinobi'' and features the same gameplay system, while ''Secret of Shinobi'' is actually a loose remake of the arcade's ''Shadow Dancer'' which kept the arcade version's one-hit-point-per-life system.
* [[Shout Out]]: An organization named "Zeed"? An enemy named "Ken-oh"? Someone must have been watching too much ''[[Fist of the North Star|Hokuto no Ken]]'' when they made the game.
* [[Shout-Out]]: An organization named "Zeed"? An enemy named "Ken-oh"? Someone must have been watching too much ''[[Fist of the North Star|Hokuto no Ken]]'' when they made the game.
** The [[Nintendo 3DS|3DS]] game has a couple of [[Shout Outs]] to other [[Sega]] games:
** The [[Nintendo 3DS|3DS]] game has a couple of [[Shout Outs]] to other [[Sega]] games:
*** One of the unlockable extra weapons is the [[Golden Axe]]. {{spoiler|Also in the Oboro Village level next to one of the hidden Mastery Coins is the dwarf Gilius Thunderhead trapped in ice. Free him and he'll thank you with an extra life before moving on.}}
*** One of the unlockable extra weapons is the [[Golden Axe]]. {{spoiler|Also in the Oboro Village level next to one of the hidden Mastery Coins is the dwarf Gilius Thunderhead trapped in ice. Free him and he'll thank you with an extra life before moving on.}}