Shoplift and Die: Difference between revisions

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See also [[Badass Bystander]]. Compare [[Ballistic Discount]], [[Disproportionate Retribution]], [[Can't Get Away With Nuthin']], [[I Fought the Law And The Law Won]], and [[Video Game Cruelty Punishment]].
See also [[Badass Bystander]]. Compare [[Ballistic Discount]], [[Disproportionate Retribution]], [[Can't Get Away With Nuthin']], [[I Fought the Law And The Law Won]], and [[Video Game Cruelty Punishment]].
{{examples}}
{{examples}}
* ''[[Nethack]]'''s shopkeepers. The trope was [[Trope Namer|formerly called]] Izchak's Wrath for a reason <ref>Izchak is the only shopkeeper guaranteed to be in [[Randomly Generated Levels|any playthrough.]]</ref>. They get indignant if the player tries to steal, trying to kill the player themselves or sending the police - which happen to be the [http://en.wikipedia.org/wiki/Keystone%20Cops Keystone Kops] - after the player. The shopkeepers will also charge you for damaged or eaten merchandise. They tend to be well armed (with the occasional Wand of Death); the Keystone Kops would be predictably ineffective but for their overwhelming numbers.<br />[[The Dev Team Thinks of Everything|There's a delightful variety of complications:]] they're killable but that counts as murder for the non-chaotic, they can grab the character's backpack if they try to tunnel through the floor while standing too close, characters with uncontrolled teleportitis should be very careful indeed... On the other hand, a trained housepet ''can'' steal items and somehow avoid attracting any attention.
* ''[[Nethack]]'''s shopkeepers. The trope was [[Trope Namer|formerly called]] Izchak's Wrath for a reason <ref>Izchak is the only shopkeeper guaranteed to be in [[Randomly Generated Levels|any playthrough.]]</ref>. They get indignant if the player tries to steal, trying to kill the player themselves or sending the police - which happen to be the [[wikipedia:Keystonechr(20)Cops|Keystone Kops]] - after the player. The shopkeepers will also charge you for damaged or eaten merchandise. They tend to be well armed (with the occasional Wand of Death); the Keystone Kops would be predictably ineffective but for their overwhelming numbers.<br />[[The Dev Team Thinks of Everything|There's a delightful variety of complications:]] they're killable but that counts as murder for the non-chaotic, they can grab the character's backpack if they try to tunnel through the floor while standing too close, characters with uncontrolled teleportitis should be very careful indeed... On the other hand, a trained housepet ''can'' steal items and somehow avoid attracting any attention.
** ''Any'' monster besides the player can steal from Nethack shops without penalty. Only a few 'greedy' monsters will actually do so. Drop all your gold in the shop (for store credit). Lead a greedy monster in (a dwarf will do), then back out. Kill them for your money, while keeping the store credit. Much more reliable than pets.
** ''Any'' monster besides the player can steal from Nethack shops without penalty. Only a few 'greedy' monsters will actually do so. Drop all your gold in the shop (for store credit). Lead a greedy monster in (a dwarf will do), then back out. Kill them for your money, while keeping the store credit. Much more reliable than pets.
* It's the same story in ''[[ADOM]]'', except the cops summoned are generic thugs, and the shopkeeper himself is a tough enemy -- and shopkeepers can throw gold pieces with bullet accuracy. Stealing from a shop (unless your familiar does it) causes a drop in alignment (shifting the player from lawful toward chaotic). The casino shop prevents you from teleporting out.
* It's the same story in ''[[ADOM]]'', except the cops summoned are generic thugs, and the shopkeeper himself is a tough enemy -- and shopkeepers can throw gold pieces with bullet accuracy. Stealing from a shop (unless your familiar does it) causes a drop in alignment (shifting the player from lawful toward chaotic). The casino shop prevents you from teleporting out.
** Shopkeepers in ''ADOM'' can also become hostile just because you have the unholy aura corruption ("Stop scaring away the customers!") By that time, it's fairly likely you can actually kill a shopkeeper, which is no mean feat. (Unless you got corrupted early on by [[Don't Touch It You Idiot|unwisely playing]] with that powerful [[Schmuck Bait|ancient scythe]] which just happened to be lying around the dungeon ... then you're screwed.)
** Shopkeepers in ''ADOM'' can also become hostile just because you have the unholy aura corruption ("Stop scaring away the customers!") By that time, it's fairly likely you can actually kill a shopkeeper, which is no mean feat. (Unless you got corrupted early on by [[Don't Touch It, You Idiot!|unwisely playing]] with that powerful [[Schmuck Bait|ancient scythe]] which just happened to be lying around the dungeon ... then you're screwed.)
* In the ''Mystery Dungeon'' games, some very nasty dogs are sent after the player if they somehow get away with shoplifting.
* In the ''Mystery Dungeon'' games, some very nasty dogs are sent after the player if they somehow get away with shoplifting.
** In the ''[[Pokémon]]'' version, it's the Kecleon shopkeepers themselves that swarm the characters if you shoplift. Ironically, this is the only way to recruit one to your team. Said Kecleon also have a recruit rate of ''negative'' 33.9%, thus to even have the tiniest chance of recruiting them you need to be at least Level 90 if not 100, the level cap, due to the fact that the recruitment rates are highest at those levels, and be equipped with the Friend Bow. Even with the bonuses, the chance is 0.1%, as the highest bonus to recruit rate you can achieve is 34%. Have we mentioned that these Kecleon are superpowered, are at level 91, call reinforcements, and move at double speed?
** In the ''[[Pokémon]]'' version, it's the Kecleon shopkeepers themselves that swarm the characters if you shoplift. Ironically, this is the only way to recruit one to your team. Said Kecleon also have a recruit rate of ''negative'' 33.9%, thus to even have the tiniest chance of recruiting them you need to be at least Level 90 if not 100, the level cap, due to the fact that the recruitment rates are highest at those levels, and be equipped with the Friend Bow. Even with the bonuses, the chance is 0.1%, as the highest bonus to recruit rate you can achieve is 34%. Have we mentioned that these Kecleon are superpowered, are at level 91, call reinforcements, and move at double speed?
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[[Category:Video Game Tropes]]
[[Category:Video Game Tropes]]
[[Category:Shoplift And Die]]
[[Category:Shoplift And Die]]
[[Category:Trope]]