Shoplift and Die: Difference between revisions

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* In ''[[Thing Thing]] Arena 2'', if provoked the shop keeper will wail away at you with a minigun. It is, however, possible to defeat him and he will drop limitless minigun ammo.
* In ''[[Thing Thing]] Arena 2'', if provoked the shop keeper will wail away at you with a minigun. It is, however, possible to defeat him and he will drop limitless minigun ammo.
* Subverted in ''[[Temple of Elemental Evil]]'' while Rannos Davl and Gremag are listed as CR 20 (designed to use 1/4 of a 20th level (the cap in the unmodded game is 10) party's resources on their own, only Iuz, [[Hopeless Boss Fight|who you are not meant to, but can, beat]] is higher) in the games bestiary they are only a decent challenge for a group of first level characters, particularly if you bring Elmo.
* Subverted in ''[[Temple of Elemental Evil]]'' while Rannos Davl and Gremag are listed as CR 20 (designed to use 1/4 of a 20th level (the cap in the unmodded game is 10) party's resources on their own, only Iuz, [[Hopeless Boss Fight|who you are not meant to, but can, beat]] is higher) in the games bestiary they are only a decent challenge for a group of first level characters, particularly if you bring Elmo.
* If you break a shop window in ''[[Bioshock]]'', the security system activates and sends machine-gun equipped helicopter robots to kill you. This comes across as an awfully extreme method of stopping shoplifters. Since the usual things you get from shop displays are inexpensive first-aid kits and EVE hypos, there's usually no reason to risk it.
* If you break a shop window in ''[[BioShock (series)]]'', the security system activates and sends machine-gun equipped helicopter robots to kill you. This comes across as an awfully extreme method of stopping shoplifters. Since the usual things you get from shop displays are inexpensive first-aid kits and EVE hypos, there's usually no reason to risk it.
* In ''[[Postal]] 2'', one of the first tasks is to get milk from the store. If you take it and leave without paying, the owner will come after you with a gun. Of course, this being Postal, you can just shoot him. And of course, that's assuming you didn't [[Video Game Cruelty Potential|already shoot him before even getting the milk]]. The game strongly implies that this is the preferred outcome: the objective is counted as complete as soon as you grab the milk without even hinting at actually paying for it. Plus, attempting to do so places you in ridiculously long queue filled with people custom-designed to irritate the player with their words and behaviour. [[Acceptable Targets|That, and the shop owner is clearly a terrorist.]]
* In ''[[Postal]] 2'', one of the first tasks is to get milk from the store. If you take it and leave without paying, the owner will come after you with a gun. Of course, this being Postal, you can just shoot him. And of course, that's assuming you didn't [[Video Game Cruelty Potential|already shoot him before even getting the milk]]. The game strongly implies that this is the preferred outcome: the objective is counted as complete as soon as you grab the milk without even hinting at actually paying for it. Plus, attempting to do so places you in ridiculously long queue filled with people custom-designed to irritate the player with their words and behaviour. [[Acceptable Targets|That, and the shop owner is clearly a terrorist.]]
* Averted in the vast majority of ''[[World of Warcraft]]'', where most vendors can't be attacked, most things you can pick up in towns without talking to a vendor are free for the taking, and most enemies in the world don't care what you pick up on the ground near them. One place in the game that plays this trope straight, maybe the only place, is in the Grim Guzzler bar in the city of Blackrock Depths, an instance. Players can freely walk into the bar from a golem-manufacturing area, but the backdoor of the bar cannot be opened normally or lockpicked. There are several ways to open it, some of which fit this trope, including killing the bartender for the key (and he's definitely the toughest mob in the bar, and this will make some of the other mobs in the bar aggressive and might bring in city guards to "break up the fight") and getting one particular dwarf drunk, who will then get rowdy and break open the door and/or bring in the city guards on his own.
* Averted in the vast majority of ''[[World of Warcraft]]'', where most vendors can't be attacked, most things you can pick up in towns without talking to a vendor are free for the taking, and most enemies in the world don't care what you pick up on the ground near them. One place in the game that plays this trope straight, maybe the only place, is in the Grim Guzzler bar in the city of Blackrock Depths, an instance. Players can freely walk into the bar from a golem-manufacturing area, but the backdoor of the bar cannot be opened normally or lockpicked. There are several ways to open it, some of which fit this trope, including killing the bartender for the key (and he's definitely the toughest mob in the bar, and this will make some of the other mobs in the bar aggressive and might bring in city guards to "break up the fight") and getting one particular dwarf drunk, who will then get rowdy and break open the door and/or bring in the city guards on his own.