Shoplift and Die: Difference between revisions

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See also [[Badass Bystander]]. Compare [[Ballistic Discount]], [[Disproportionate Retribution]], [[Can't Get Away with Nuthin']], [[I Fought the Law and The Law Won]], and [[Video Game Cruelty Punishment]].
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* ''[[Nethack]]'''s shopkeepers. The trope was [[Trope Namer|formerly called]] Izchak's Wrath for a reason <ref>Izchak is the only shopkeeper guaranteed to be in [[Randomly Generated Levels|any playthrough.]]</ref>. They get indignant if the player tries to steal, trying to kill the player themselves or sending the police - which happen to be the [[wikipedia:Keystonechr(20)Keystone Cops|Keystone Kops]] - after the player. The shopkeepers will also charge you for damaged or eaten merchandise. They tend to be well armed (with the occasional Wand of Death); the Keystone Kops would be predictably ineffective but for their overwhelming numbers.<br />[[The Dev Team Thinks of Everything|There's a delightful variety of complications:]] they're killable but that counts as murder for the non-chaotic, they can grab the character's backpack if they try to tunnel through the floor while standing too close, characters with uncontrolled teleportitis should be very careful indeed... On the other hand, a trained housepet ''can'' steal items and somehow avoid attracting any attention.
** ''Any'' monster besides the player can steal from Nethack shops without penalty. Only a few 'greedy' monsters will actually do so. Drop all your gold in the shop (for store credit). Lead a greedy monster in (a dwarf will do), then back out. Kill them for your money, while keeping the store credit. Much more reliable than pets.
* It's the same story in ''[[ADOM]]'', except the cops summoned are generic thugs, and the shopkeeper himself is a tough enemy -- and shopkeepers can throw gold pieces with bullet accuracy. Stealing from a shop (unless your familiar does it) causes a drop in alignment (shifting the player from lawful toward chaotic). The casino shop prevents you from teleporting out.