Shows Damage: Difference between revisions

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=== [[Massively Multiplayer Online Role Playing Game|MMORPG]] ===
* ''[[Star Wars: The Old Republic]]'': During space combat, the player's ship will start smoking and, eventually, will catch on fire should you take enough hull damage. Other ships show this as well, to varying degree - interceptors start smoking after one or two solid hits, frigates and destroyers will start gushing smoke and fire when one of it's hardpoints is blown up, and elite NPC's (which fly ships that players themselves fly) will show the exact same damage that players of the same ship would.
* The late, lamented ''[[City of Heroes]]''/''[[City of Villains]]'' diddoes this for robotic and mechanical NPCs -- once their hit points got below about 25%, they startedstart emitting sparks and moving a bit drunkenly.
 
=== [[Platform Game]] ===
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== Type 3a ==
=== [[Action Adventure]] ===
* In the ''[[Dragon Age]]'' games, party members who are wounded end up covered with red scratches and splotches that last for a while, even in cutscenes. Although, this often stretches the bounds of believability, the scratches often appearing on a character's plate armor. In the first game, it even happens to Shale, a golem, who logically speaking should have no blood in his body.
 
=== [[Driving Game]] ===
* ''[[Need for Speed]]: Most Wanted'' and ''Carbon''. Because [[Executive Meddling|licensing contracts that allow the developers to show damaged cars cost a lot]], Electronic Arts settled for showing scraped paint and shattered windshields when you hit something.