Sigma Star Saga/YMMV: Difference between revisions
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* [[Game Breaker]] - Some gun data combinations are criminally effective, particularly any combo that renders the user completely impervious to damage. |
* [[Game Breaker]] - Some gun data combinations are criminally effective, particularly any combo that renders the user completely impervious to damage. |
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* [[It's Short, So It Sucks]] - "Over twenty hours of gameplay," as the back of the box brags. A bit long for a shmup, but quite short for an RPG, so it's received a bit of criticism. |
* [[It's Short, So It Sucks]] - "Over twenty hours of gameplay," as the back of the box brags. A bit long for a shmup, but quite short for an RPG, so it's received a bit of criticism. |
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* [[Sidetracked |
* [[Sidetracked by the Gold Saucer]] - The game's final [[Video Game Tool]] is given to you directly before the events which set the game's climax into sequence. If you want [[Hundred-Percent Completion]], the fate of the world will have to wait while you backtrack through nearly every stage up until that point. |
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* [[That One Boss]] - The Ghost of Iot is known for giving many players fits, largely due to a somewhat random attack pattern combined with lots and lots of health. |
* [[That One Boss]] - The Ghost of Iot is known for giving many players fits, largely due to a somewhat random attack pattern combined with lots and lots of health. |
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** Not to mention the [[Game Breaking Bug]]. |
** Not to mention the [[Game Breaking Bug]]. |