Silent Storm: Difference between revisions

Dieselpunk is one word
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Marketed as a Tactical RPG, it completely reworks the game mechanics. Battles are now far more lethal, a weight limit has been implemented and clothing is no longer just cosmetic, to name a few.
 
{{tropelist}}
=== This series contains examples of: ===
* [[BFG]]: The heavy weapons category, including machine guns and rocket launchers.
* [[Blown Across the Room]]: Can be caused by explosives or high powered firearms.
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* [[Cool Guns]]: All of the World War II-era guns on the lists, and a few from just after it.
* [[Critical Hit]]: These can range from causing the character to bleed to blindness and deafness, all the way up to [[Chunky Salsa Rule|instant death]]. Some of the classes have perks that affect these, whether inflicted on or by the enemy. The Sniper has a very popular perk that always causes critical hits with ''any'' ranged weapon, up to and including machine guns.
* [[Diesel PunkDieselpunk]]: It doesn't start out like this. See [[Unexpected Genre Change]] below.
* [[Do Anything Soldier]]: While they won't be as good at it, any member of your squad can do the same things as your specialists.
* [[Everything Breaks]]: And how! Some explosives can take out a large chunk of the environment, making some areas of the map completely unreachable. This can sometimes be solved, however, by using even MORE explosives.
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* [[Random Encounter]]: While moving your team around on the world map (between the main missions), "encounter warning" areas often pop up randomly in your vicinity and disappear a short while later. You can actually CHOOSE to have an encounter by moving your squad to that area. Some encounters can net you some great equipment (and can be [[Level Grinding|farmed for money]] in ''S3''). Sometimes (by fluke), an encounter zone will appear right underneath your squad as it moves, causing the encounter to trigger immediately like a classic [[Random Encounter]].
** Some of these encounters are incredibly rare, and tend to have equipment that cannot be obtained any other way. ''S3'' [[Up to Eleven|takes this further]], with one that allows you to get a free squad member.
* [[Rare Guns]]: Both the FG42 and the STG44 (mistakenly called the STG-43 in-game because the game takes place in 1943. <ref>This is weird because it creates an anachronism when none is required: The rifle existed in some form as early as 1942, when it was known as the MKb 42, but Hitler didn't coin the name '''St'''urm'''g'''ewehr till 1944.</ref>).
* [[Short-Range Long-Range Weapon]]: Averted. Weapon ranges are quite realistic - even submachine guns can shoot across the smaller maps, and that's not getting into rifles. Good luck hitting anything at that distance, though.
* [[Shouting Shooter]]: ''Every'' character becomes this if ordered to fire a machine gun from the hip on full auto.