Sin (video game): Difference between revisions

m
Mass update links
m (GethN7 moved page Sin to Sin (video game))
m (Mass update links)
Line 6:
Set in 2037, the games follow Colonel John Blade, the commander of an elite private security force, HardCorps, in the fictional Freeport City. A number of private security forces have taken the place of traditional police - one of these being SinTEK, a biotechnology firm owned by [[The Baroness|Elexis Sinclaire]], a [[The Vamp|charismatic]] and dangerous leader who plans to reinvent mankind in her own image using mutated humans. The original game begins with Blade investigating reports of a robbery at the Freeport City Bank. As he digs deeper into the case, she soon discovers that Sinclaire will stop at nothing to carry out her plan, and that he is the only person standing between her and global domination...
 
Throughout the game, Blade is aided via radio link by a computer hacker at HardCorps named JC, who assists him with hacking networks and discovering more information. To survive in his quest, Blade must travel through a wide variety of levels, battling SinTEK forces and scavenging health packs and [[Body Armor Asas Hit Points|armor]] off their bodies as he progresses, along with collecting a [[Standard FPS Guns|variety of weapons]].
 
Currently, the ''SiN'' universe includes the original game (released in 1998), an expansion park called ''SiN: Wages of Sin'' (which introduced a mob boss villain named Gianni Manero, who is attempting to produce genetically-mutated creatures under secret supervision) and the first installment of a currently-defunct episodic series, ''SiN Episodes: Emergence'', which sees Blade once again take on Sinclaire after she returns to continue her plans of domination.
Line 33:
* [[Critical Existence Failure]]: You can be knocked down to a couple hitpoints of health and still run and move just as well as if you were still at full strength.
* [[Disconnected Side Area]]: In one of the strangest applications of this trope, it's possible to find (via searching in some levels) areas that appear to be part of the level, but are actually a sneak preview of a level later on in the game.
* [[Distracted Byby the Sexy]]: Plot-relevant in the original. In the final cutscene, Blade is distracted long enough by Elexis making sexually suggestive movements that she manages to escape using a hidden trigger-button in her chair.
* [[Dual Boss]]: The finale of ''Emergence''.
* [[Dynamic Difficulty]]: The Personal Challenge System in ''Emergence'' is designed to adapt itself to the player's skill level and varies the numbers and [[Rubber Band AI|toughness]] of enemies faced in accordance with the player's performance.
Line 40:
* [[Emergency Weapon]]: Blade's fists, should you run out of ammo for all your weapons.
* [[Enemy Chatter]]: The SinTek troops in ''Emergence'' will call out orders to each other as you engage them, and will noticably freak out (to the point of calling in reports that they're taking heavy casualties) when you kill many of them.
* [[Exposed to Thethe Elements]]: Blade goes swimming at several points in the game (including deep below the sea, where temperatures drop rapidly) in nothing more than a standard-issue Hardcorps Police uniform. Later on, he can stand directly beside a pool of lava without being burned in any way (jumping into lava will cause smoke to rise and the player to start shouting, along with a decrease in health, but this is played as a temporary inconvenience).
* [[Fate Worse Than Death]]: In the original, Blade finds a homeless man being [[I Cannot Self-Terminate|tied down and experimented on]] in Elexis' secret research laboratory. The player can either give him medicine to stop the pain or [[Mercy Killing|end his suffering]].
* [[Gag Boobs]]: Elexis' boobs are just so silly in their size.
Line 76:
* [[Suspicious Videogame Generosity]]: In the final level of the original, you'll be dumped from a meat cart into a seemingly empty level featuring a giant cache of ammo, weapons and health packs...then you walk outside and see {{spoiler|Elexis Sinclair's several-foot high mutated father stalking towards you with a tri-projectile rocket launcher}}, and you'll suddenly realize ''[[Oh Crap|the door to the supply room just locked behind you]]''.
* [[The Dev Team Thinks of Everything]]: Taking the time to swim against a current of water during the underwater level (something which most players are unwilling to try) will lead you into a secret room filled with inactive submarines and a message telling you that you're not supposed to be there, along with the advice underneath to start playing the game again.
** In Elexis' estate, it's possible to find a secret janitor closet that has a camera feed showing Elexis sitting in a hottub (which wouldn't be glimpsed until the next level). Although it's impossible to see what she's doing normally in regular gameplay, clipping out of the level will allow you to find the jacuzzi area before you exit, and you'll subsequently realize that the developers put a ''[[A Date Withwith Rosie Palms|very]]'' special animation of Elexis (fully animated and all) for those who discover it.
* [[Theme Song Reveal]]: In ''Emergence'', variants of the main characters' themes will play shortly before they appear.
* [[There Was a Door]]: The mini-Manumut found in the Estate Sinclaire level bursts through a thick wall right after you enter a large testing area.
Line 82:
* [[Under the Sea]]: A long level in the original takes place as Blade swims from the underwater research facility beneath an oilrig to a secret jungle facility.
* [[Video Game Cruelty Potential]]: In the original, you could shoot, cripple and/or kill hostages and ''homeless people''.
* [[Voice Withwith an Internet Connection]]: JC.
* [[What the Hell, Player?]]: Staring at Jessica's...assets will cause her to chastize you for ogling.
* [[You All Look Familiar]]: There are only a handful of enemy types in the game, and you'll often end up fighting many mook soldiers who have the exact same facial pattern.