Slash'EM Extended: Difference between revisions
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'''''SLASH'EM Extended''''' -
Compared to ''SLASH'EM'', the aim of ''Slash'EM Extended''
# ''Nothing is off limits.'' If Amy overhears an idea she likes, she'll [[Throw It In]], no matter where it's from. This includes other variants, which naturally "cross-pollinate" ideas as a simple matter of course.
# '''''Nothing''' is off limits.'' No matter how unusual, unorthodox, or downright weird, if she wants to add it, she'll find a way.
# ''[[Difficulty Spike|Harder is better
# ''Unfair =/= unbalanced.'' Not every game will be 100% winnable; Amy is something of a stickler for preserving the more chancey elements of
# ''Unbalanced =/= unfair.'' On the other hand, she also does her best to make it so that the player has as many viable options as possible without one being overwhelmingly stronger than any of the others.
# ''You can never have enough fleecy bundles.'' [["Not Making This Up" Disclaimer|No, really.]] [[Author Appeal|Amy isn't shy about showing off her interests]], as players will quickly discover.
The end result is a variant that is... extremely weird and unique, and decidedly isn't for everyone as it can be justifiably off-putting in ''many'' ways—but ''Slash'EM Extended'' still displays a form of creativity that results in an experience not seen in many other variants of ''NetHack'', if not most [[roguelike]]s in general.
Unfortunately, this tendency has also worked against the game and its author - in particular, the presence of minors as monsters (think ''[[Elona]]'') opened the door for [[Rule of Cautious Editing Judgment|some very unfortunate interactions that we will spare you the details of]], and resulted in the removal of the game from public servers. The repository for Slash'EM Extended can still be found on the GitHub website, but access to the repo comes with an "objectionable content'' warning banner, and an account is required to view the content.
Some of the less-objectionable content of ''Slash'EM Extended'' has still influenced features in other variants of ''NetHack'': particular examples include a robust in-game monster lookup, which has since seen use as a quality-of-life feature in many variants, and the idea of various monster "templates" that can be applied to randomly generated monsters to make them more unique - this exists in SLEX as "egotypes", and can be found in [[SpliceHack]] and [[dNetHack]]. ''[[SlashTHEM]]'' in particular is a variant that originally drew from ''Slash'EM Extended'' v75, and eventually diverged significantly in favor of becoming a more ''SLASH'EM''-based fork - it also retains and builds on many of the elements originating from early ''SLASH'EM'' and the variants ''Slash'EM Extended'' drew from, including ''[[NetHack: The Next Generation]]''.
The game has a [https://www.reddit.com/r/slashemextended/ subreddit] that can be used for discussion.
{{tropelist}}▼
▲{{tropelist}}
* [[Acquired Poison Immunity]]: Enhanced so that having both an intrinsic and extrinsic source for a given property or resistance "doubles" it, making that effect stronger.
* [[Artistic License Biology]]: Goats that lay eggs, horses that can wield weapons, fishes in plate mail, and more.
* [[Author Appeal]]: The variant author has many loves that she inserts into the game, but among her foremost ones are fleecy things and shoes, especially high heels. The latter's even a weapon you can use!
* [[Baleful Polymorph]]: The mould and ungenomould playable species are saddled with "polymorphitis", and cannot gain control over it in any way.
* [[Blessed With Suck]]: The Activistor starts with random intrinsics, which are usually good, but one of the possible intrinsics makes them grow hungry more quickly. This results in the early game becoming even harder, as food is usually scarce for starting characters.▼
* [[Biblical Motifs]]: One of the many available artifacts is [[Suffer the Slings|The Sling of David]].
* [[Bonus Boss]]: Many, e.g. demon lords that can be gated in by other demons. Arguably the most dangerous foe in the entire game is the Elder Priest of Moloch, who has plenty of attacks that can easily off an endgame-capable player character, but a player who manages to beat him gets [[Bragging Rights Award|a cool robe]].▼
▲* [[Blessed
* [[Breaking The Fourth Wall]]: The Spacewars Fighter quest giver tells you that you're playing NetHack, and talks about your character's hit points.▼
▲* [[Bonus Boss]]:
* [[Challenge Run]]: The game includes several classes and races that are purposely made extremely difficult to play.▼
▲* [[Breaking
* [[Deader Than Dead]]: If your ungenomold character runs out of hit points, not even {{spoiler|an amulet of life saving}} can prevent your death.
* [[Death
* [[Department of Redundancy Department]]: Invisible invisible badguys are just one example of many.
* [[Even Evil Has Standards|Even Chaotics Have Standards]]: A chaotic Jedi might not be punished for murder, but attacking a peaceful being is a violation of the way of the Jedi regardless of alignment.
* [[Everything Trying to Kill You]]:
* [[Extreme Omnivore]]: In addition to what humans can usually eat, the Activistor can eat lithic and metallic objects.
* [[Fake Difficulty]]: Still present in some forms.
* [[Get Back Here Boss]]: Vlad the Impaler is an especially annoying example, spawning with scrolls that allow him to teleport to any random dungeon level. Have fun searching for up to 100 dungeon levels to get the MacGuffin he's holding. And if you do find him, chances are he's got [[This Is Gonna Suck|another one of those scrolls
* [[Harder Than Hard]]: Not to unplayable levels, but you'll develop a grudging respect how committed the [[Random Number God]] can be to screwing you when it wants to. And if you play difficult roles like the Courier or Bleeder, the game can seem almost impossible.▼
* [[Groin Attack]]: Some monsters are capable of hitting you with this, and it can paralyze you even if you have free action!
* [[Interface Screw]]: There's a set of "nasty" traps that can do this. Effects include, but are not limited to, making your display line invisible, preventing you from opening your inventory list, and causing everything to display in shades of grey.▼
▲* [[Harder Than Hard]]: Not to completely-unplayable levels, but you'll develop a grudging respect for how committed the [[Random Number God]] can be to screwing you when it wants to. And if you play difficult roles like the Courier or Bleeder, the game can seem almost impossible.
* [[Helpful Mook]]: Sentient "trove" monsters are usually harmless, drop solid-quality items upon defeat, and their corpses can even provide useful resistances!
▲* [[Interface Screw]]: There's a set of "nasty" traps that can do this. Effects include, but are not limited to
* [[Invisible Monster]]: A far wider variety than before, and monsters can become "double" invisible, requiring multiple sources of 'see invisible' to uncover them.
* [[Joke Character]]: An overwhelming amount of monsters in the game that weren't ported from another series or else already present in ''NetHack'' and ''SLASH'EM'' were added for the sake of humor.
* [[Kamehame Hadoken]]: The #kamehameha command lets you use the actual technique at the cost of some magical power.
* '''[[Loads and Loads of Races]] [[Loads and Loads of Characters|and Roles]]''': Holy shit, are there ever!
* [[Luck-Based Mission]]: ''Far'' more so than the vanilla game. Various optional areas are characterized by the fact that whether or not their reward can be obtained is randomly determined at the start of a game. If the RNG is not on the player's side, it can turn out to be a complete waste of time to enter certain dungeon branches. Also, when the player character is created, the game may decide to make specific items, intrinsics or skills impossible to obtain.
*
* [[Nintendo Hard]]: There are so many ways to die that it's highly unlikely to avoid them all and win the game. Later in the game, almost every enemy monster has something bad going on, which will screw up players who don't pay attention constantly.
* [[Pokemon
* [[Random Number God]]: Already a fact of life in ''NetHack'', in Slash'EM Extended they've taken the wheel almost completely.
* [[Respawning Enemies]]: And the longer a game goes on, the higher the respawn rate will rise. If you hurry up and get to the Amulet of Yendor quickly, the respawn rate will be maxed out for the remaining game anyway. There is also a trap that causes monsters to respawn somewhere on the current level when killed.▼
** For a non-exhaustive list of factors that RNG can affect: {{spoiler|Item generation (which items always spawn cursed, which items/item types were generated more, which monsters spawned more often or never spawned at all, which monster classes cannot be genocided, which skills were untrainable after a certain time, which skills became untrainable if you tried ''too early'', item drop and identification chances...}}
▲* [[Respawning Enemies]]:
* [[Tom The Dark Lord]]: The [[Video Game/Fallout New Vegas|Courier]] has to battle a nemesis monster called Some Random Guy {{spoiler|who is supposed to be Benny}}.▼
▲* [[
* [[Shout-Out]]: [[Slash'EM Extended/Shout-Out|Where to begin...]]
* [[Schizo-Tech]]: Even more prominent than the original SLASH'EM. Firearms, frag grenades, crossbows, [[lightsaber]]s... and don't get us started on [[Author Appeal|the shoes]]!
* [[Timed Mission]]: {{spoiler|''The entire game'' is this, with the [[Random Number God]] setting a turn limit for your ascension that you won't know until you've either died or ascended and seem your dumplog, or else you manage to actually hit it.}}
▲* [[Tom
* [[Unusable Enemy Equipment]]: Downplayed. Monster starting inventories have a chance of not dropping upon that monster's death; the chance is rolled individually for each item carried by the monster, and does not apply to anything they pick up after spawning.
{{reflist}}
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<code>What do you want to apply? [qrstuv or ?* ] s<br>
In what direction? j<br>
You hear a faint bundling noise.</code>
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