Slash'EM Extended: Difference between revisions

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'''''SLASH'EM Extended''''' - sometimesprimarily written as '''''Slash'EM Extended''''', and also known as "Sadistic Levels of Endless X-Citement" or '''SLEX''' for short<ref>[[Overly Long Gag|''Also'' technically known as]] [[Overly Long Title|Super Lotsa Added Stuff Hack - Extended Magic]] [[Department of Redundancy Department|Extended]]</ref> - is a [[:Category:NetHack variants|variant]] of ''[[SLASH'EM]]'' version 0.0.7E7F2, created by the user known as [https://nethackwiki.com/wiki/User:Bluescreenofdeath Bluescreenofdeath] - (alternately known as [[User:AmyBSOD|AmyBSOD]], or just Amy).
 
Compared to ''SLASH'EM'', the aim of ''Slash'EM Extended'' containsis to be a "kitchen sink" style variant that heavily raises the difficulty of the dungeon and adds several new roles and races for the player to choose from, alongside several new special levels, and a lotnear-endless amount of new monsters,; the developer is also known to deliberately implement content from generally-obscure and lesser known NetHack variants (e.g., a dungeon branch dedicated to [[ZAPM]]), as well as incorporating other changes"evil" patch ideas and features from her favorite games. TheWhile mainthe dungeonbase goal of the game is eventhe longersame in- ''Slash'EMclaim Extended''the Amulet of Yendor and bring it to your god - the main dungeon is far longer than in ''SLASH'EM'', with the upper Dungeons of Doom being 50 levels in length followed by 50 levels of Gehennom,; meaningafter thatclaiming the Amulet of Yendor at Moloch's Sanctum is on dungeon level 100. After claiming the Amulet of Yendor, the player also needs to complete a 100-level bonus dungeon before the actual ascension run begins, greatly increasing the length of the game.
 
But whereWhere many variants of ''[[NetHack]]'' tend to run with a different aspect of its [[Fantasy Kitchen Sink]] full of [[Anachronism Stew]] - such as the later [[EvilHack]]'s adapting traits from ''[[Advanced Dungeons and Dragons]]'' to the NetHack mold, and [[FIQHack]] increasing monster/player congruency - ''SLASH'EM Extended'' focuses on a few... ''other'' things:
 
# ''Nothing is off limits.'' If Amy overhears an idea she likes, she'll [[Throw It In]], no matter where it's from. This includes other variants, which naturally "cross-pollinate" ideas as a simple matter of course.
# '''''Nothing''' is off limits.'' No matter how unusual, unorthodox, or downright weird, if she wants to add it, she'll find a way.
# ''[[Difficulty Spike|Harder is better.]].'' The game is designed with the idea that the player should be in danger of dying at any moment, even in the late stages of the game - but SLEX's philosophy handles this far differently from something like EvilHack.
# ''Unfair =/= unbalanced.'' Not every game will be 100% winnable; Amy is something of a stickler for preserving the more chancey elements of the gameNetHack and considers SLEX players being screwed by the [[Random Number God]] fair play, since a similar element of risk already existed in the base game.
# ''Unbalanced =/= unfair.'' On the other hand, she also does her best to make it so that the player has as many viable options as possible without one being overwhelmingly stronger than any of the others. - trapsTraps and monsters with the most dangerous and game-ruining qualities are ideally extremely rare until the late game - the game is intended to remain challenging throughout ''without'' necessarily becoming completely [[unwinnable]].
# ''You can never have enough fleecy bundles.'' [["Not Making This Up" Disclaimer|No, really.]] [[Author Appeal|Amy isn't shy about showing off her interests]], as players will quickly discover.
 
The end result is a variant that is... extremely weird and unique, and decidedly isn't for everyone&mdash; as it can be justifiably off-putting in ''many'' way, ways&mdash;but ''Slash'EM Extended'' still displays a form of creativity that results in an experience not seen in many other variants of ''NetHack'', if not most [[roguelikesroguelike]]s in general.
 
Unfortunately, this tendency has also worked against the game and its author - in particular, the presence of minors as monsters (think ''[[Elona]]'') opened the door for [[Rule of Cautious Editing Judgment|some very unfortunate interactions that we will spare you the details of]], and resulted in the removal of the game from public servers. The repository for Slash'EM Extended can still be found on the GitHub website, but access to the repo comes with an "objectionable content'' warning banner, and an account is required to view the content.
SLASH'EM Extended can be downloaded for Windows via [https://github.com/SLASHEM-Extended/SLASHEM-Extended/raw/master/slashemextended.zip this link here.] The [https://github.com/SLASHEM-Extended/SLASHEM-Extended GitHub repository] for ''SLASH'EM Extended'' shows all the individual changes applied since version v97. It can be played online at em.slashem.me and at hardfought.org; the former server also offers BIGslex, which is basically the same game as regular SLEX but with huge dungeon levels.
 
Some of the less-objectionable content of ''Slash'EM Extended'' has still influenced features in other variants of ''NetHack'': particular examples include a robust in-game monster lookup, which has since seen use as a quality-of-life feature in many variants, and the idea of various monster "templates" that can be applied to randomly generated monsters to make them more unique - this exists in SLEX as "egotypes", and can be found in [[SpliceHack]] and [[dNetHack]]. ''[[SlashTHEM]]'' in particular is a variant that originally drew from ''Slash'EM Extended'' v75, and eventually diverged significantly in favor of becoming a more ''SLASH'EM''-based fork - it also retains and builds on many of the elements originating from early ''SLASH'EM'' and the variants ''Slash'EM Extended'' drew from, including ''[[NetHack: The Next Generation]]''.
The [https://www.reddit.com/r/slashemextended/ subreddit] can also be used for discussion about the game, and Freenode has the channels #em.slashem.me and #slashemextended among a few others for SLEX discussion. Amy herself can usually be found in NetHack IRC channels as well, and is more than willing to guide new players.
 
The game has a [https://www.reddit.com/r/slashemextended/ subreddit] that can be used for discussion.
'''Slash'EM Extended''' has a "sub-variant" named [[SlashTHEM]].
 
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* [[Acquired Poison Immunity]]: Enhanced so that having both an intrinsic and extrinsic source for a given property or resistance "doubles" it, making that effect stronger.
* [[Artistic License Biology]]: Goats that lay eggs, horses that can wield weapons, fishes in plate mail, and more.
* [[Author Appeal]]: The variant author has many loves that she inserts into the game, but among her foremost ones are fleecy things and shoes, especially high heels. The latter's even a weapon you can use!
* [[Baleful Polymorph]]: The mould and ungenomould playable species are saddled with "polymorphitis", and cannot gain control over it in any way.
* [[Biblical Motifs]]:
** [[Biblical Motifs]]: One of the many available artifacts is [[Suffer the Slings|The Sling of David]].
* [[Blessed with Suck]]: The Activistor starts with random intrinsics, which are usually good, but one of the possible intrinsics makes them grow hungry more quickly. This results in the early game becoming even harder, as food is usually scarce for starting characters.
* [[Bonus Boss]]: Many,Several e.g.- among them are powerful demon lords that can only be gated in by other demons. Arguably the most dangerous foe in the entire game is the Elder Priest of Moloch, who has plenty of attacks that can easily off an endgame-capable player character, but a player who manages to beat him gets [[Bragging Rights Award|a cool robe]].
* [[Breaking the Fourth Wall]]: The Spacewars Fighter quest giver tells you that you're playing NetHack, and talks about your character's hit points.
* [[Deader Than Dead]]: If your ungenomold character runs out of hit points, not even {{spoiler|an amulet of life saving}} can prevent your death.
* [[Death by Sex]]: Your love interest can betray you and use a nasty attack after stripping you naked; not only is the act described with excessive graphic detail, there is even a unique death message if it successfully kills you.
* [[Department of Redundancy Department]]: Invisible invisible badguys are just one example of many.
* [[Even Evil Has Standards|Even Chaotics Have Standards]]: A chaotic Jedi might not be punished for murder, but attacking a peaceful being is a violation of the way of the Jedi regardless of alignment.
* [[Everything Trying to Kill You]]: ItemsItem types that are safe to use in vanilla NetHack can turn out to be dangerous, e.g. when a random box turns out to be a box of digestion that eats the valuable items you put into it. Malicious terrain is abundant, including stalactites that hurt players who fly into them, rain clouds that rust the player's iron equipment, or moorland that deals damage while the player swims through it. And triggering the wrong trap can [[Interface Screw|cause the interface itself to try to screw you over!]]
* [[Extreme Omnivore]]: In addition to what humans can usually eat, the Activistor can eat lithic and metallic objects.
* [[Fake Difficulty]]: Still present in some forms.
* [[Get Back Here Boss]]: Vlad the Impaler is an especially annoying example, spawning with scrolls that allow him to teleport to any random dungeon level. Have fun searching for up to 100 dungeon levels to get the MacGuffin he's holding. And if you do find him, chances are he's got [[This Is Gonna Suck|another one of those scrolls.]].
* [[Groin Attack]]: Some monsters are capable of hitting you with this, and it can paralyze you even if you have free action!
* [[Harder Than Hard]]: Not to completely-unplayable levels, but you'll develop a grudging respect for how committed the [[Random Number God]] can be to screwing you when it wants to. And if you play difficult roles like the Courier or Bleeder, the game can seem almost impossible.
* [[Helpful Mook]]: Sentient "trove" monsters are usually harmless, drop solid-quality items upon defeat, and their corpses can even provide useful resistances!
* [[Interface Screw]]: There's a set of "nasty" traps that can do this. Effects include, but are not limited to: making your display line invisible, preventing you from opening your inventory list, and causing everything to display in shades of grey.
* [[Invisible Monster]]: A far wider variety than before, and monsters can become "double" invisible, requiring multiple sources of 'see invisible' to uncover them.
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* [[Kamehame Hadoken]]: The #kamehameha command lets you use the actual technique at the cost of some magical power.
* '''[[Loads and Loads of Races]] [[Loads and Loads of Characters|and Roles]]''': Holy shit, are there ever!
* [[Luck-Based Mission]]: ''Far'' more so than the vanilla game. Various optional areas are characterisedcharacterized by the fact that whether or not their reward can be obtained is randomly determined at the start of a game. If the RNG is not on the player's side, it can turn out to be a complete waste of time to enter certain dungeon branches. Also, when the player character is created, the game may decide to make specific items, intrinsics or skills impossible to obtain.
** The mould and ungenomold races are capable of polymorphing into monsters at random [[Baleful Polymorph|with no way to control it]]. You may be lucky and polymorph into a powerful black dragon, or end up as a slow-moving lichen that can't equip anything and deals no damage when attacking an enemy.
* [[Nintendo Hard]]: There are so many ways to die that it's highly unlikely to avoid them all and win the game. Later in the game, almost every enemy monster has something bad going on, which will screw up players who don't pay attention constantly.
* [[Pokemon-Speak]]: Especially if the player chooses to play as a Pokemon and makes it to their quest. Hostile angels and demons also sometimes make taunts that areuse literal quotes from [[Pokemon Vietnamese Crystal]] as taunts.
* [[Random Number God]]: Already a fact of life in ''NetHack'', in Slash'EM Extended they've taken the wheel almost completely.
* [[Respawning Enemies]]: And the longer a game goes on, the higher the respawn rate will rise. If you hurry up and get to the Amulet of Yendor quickly, the respawn rate will be maxed out for the remaining game anyway. There is also a trap that causes monsters to respawn somewhere on the current level when killed.
** For a non-exhaustive list of factors that RNG can affect: {{spoiler|Item generation (which items always spawn cursed, which items/item types were generated more, which monsters spawned more often or never spawned at all, which monster classes cannot be genocided, which skills were untrainable after a certain time, which skills became untrainable if you tried ''too early'', item drop and identification chances...}}
* [[Respawning Enemies]]: And theThe longer a game goes on, the higher the respawn rate will rise.; If you hurry up and get toobtaining the Amulet of Yendor quickly,will max out the respawn rate willfor bethe maxedrest outof for the remainingthat game anyway. There is also a trap that causes monsters to respawn somewhere on the current level when killed.
* [[Self-Imposed Challenge]]: The game includes several classes and races that are purposely made extremely difficult to play.
* [[Shout-Out]]: [[Slash'EM Extended/Shout-Out|Where to begin...]]
* [[Shout-Out]]: [[Pokemon Vietnamese Crystal|I AM VERY DISGUSTED WITH THE TRASHY MAN.]], and many others besides.<!--Make a sub-page for this immediately, because holy shit will we need one. :B-->
* [[Schizo-Tech]]: Even more prominent than the original SLASH'EM. Firearms, frag grenades, crossbows, [[lightsaber]]s... and don't get us started on [[Author Appeal|the shoes]]!
* [[Timed Mission]]: {{spoiler|''The entire game'' is this, with the [[Random Number God]] setting a turn limit for your ascension that you won't know until you've either died or ascended and seem your dumplog, or else you manage to actually hit it.}}
* [[Tom the Dark Lord]]: The [[Fallout New Vegas (Video Game)|Courier]] has a quest nemesis called Some Random Guy {{spoiler|who is supposed to be Benny}}.
* [[Unusable Enemy Equipment]]: Downplayed. Monster starting inventories have a chance of not dropping upon that monster's death; the chance is rolled individually for each item carried by the monster, and does not apply to anything they pick up after spawning.