Slash'EM Extended: Difference between revisions

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# '''''Nothing''' is off limits.'' No matter how unusual, unorthodox, or downright weird, if she wants to add it, she'll find a way.
# ''[[Difficulty Spike|Harder is better.]]'' The game is designed with the idea that the player should be in danger of dying at any moment, even in the late stages of the game - but SLEX's philosophy handles this far differently from something like EvilHack.
# ''Unfair =/= unbalanced.'' Not every game will be 100% winnable; Amy is something of a stickler for preserving the more chancey elements of the game and considers SLEX players being screwed by the [[Random Number God]] fair play, since a similar element of risk already existed in the base game. As such, not every game will be 100% winnable.
# ''Unbalanced =/= unfair.'' On the other hand, she also does her best to make it so that the player has as many viable options as possible without one being overwhelmingly stronger than any of the others. - trapsTraps and monsters with the most dangerous and game-ruining qualities are ideally extremely rare until the late game, - the game is intended to remain challenging throughout ''without'' necessarily becoming completely [[unwinnable]].
# ''You can never have enough fleecy bundles.'' [["Not Making This Up" Disclaimer|No, really.]] [[Author Appeal|Amy isn't shy about showing off her interests]], as players will quickly discover.