Slash'EM Extended: Difference between revisions

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* [[Kamehame Hadoken]]: The #kamehameha command lets you use the actual technique at the cost of some magical power.
* '''[[Loads and Loads of Races]] [[Loads and Loads of Characters|and Roles]]''': Holy shit, are there ever!
* [[Luck-Based Mission]]: ''Far'' more so than the vanilla game. Various optional areas are characterised by the fact that whether or not their reward can be obtained is randomly determined at the start of a game. If the RNG is not on the player's side, it can turn out to be a complete waste of time to enter certain dungeon branches. Also, when the player character is created, the game may decide to make specific items, intrinsics or skills impossible to obtain.
* [[Luck-Based Mission]]: ''Far'' more so than the vanilla game.
** The mould and ungenomold races are capable of polymorphing into monsters with no way to control it. You may be lucky and polymorph into a powerful black dragon, or end up as a slow-moving lichen that can't equip anything and deals no damage when attacking an enemy.
* [[Nintendo Hard]]: There are so many ways to die that it's highly unlikely to avoid them all and win the game. Later in the game, almost every enemy monster has something bad going on, which will screw up players who don't pay attention constantly.
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