Slash'EM Extended: Difference between revisions

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* [[Acquired Poison Immunity]]: Enhanced so that having both an intrinsic and extrinsic source for a given property or resistance "doubles" it, making that effect stronger.
* [[Artistic License Biology]]: Goats that lay eggs, horses that can wield weapons, fishes in plate mail, and more.
* [[Author Appeal]]: The variant author has many loves that she inserts into the game, but among her foremost ones are fleecy things and shoes, especially high heels. The latter's even a weapon you can use!
* [[Baleful Polymorph]]: The mould and ungenomould playable species are saddled with "polymorphitis", and cannot gain control over it in any way.
* [[Biblical Motifs]]:
** One of the many available artifacts is [[Suffer the Slings|The Sling of David]].
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* [[Death by Sex]]: Your love interest can betray you and use a nasty attack after stripping you naked; not only is the act described with excessive graphic detail, there is even a unique death message if it successfully kills you.
* [[Department of Redundancy Department]]: Invisible invisible badguys are just one example of many.
* [[Even Evil Has Standards|Even Chaotics Have Standards]]: A chaotic Jedi might not be punished for murder, but attacking a peaceful being is a violation of the way of the Jedi regardless of alignment.
* [[Everything Trying to Kill You]]: Item types that are safe to use in vanilla NetHack can turn out to be dangerous, e.g. when a random box turns out to be a box of digestion that eats the valuable items you put into it. Malicious terrain is abundant, including stalactites that hurt players who fly into them, rain clouds that rust the player's iron equipment, or moorland that deals damage while the player swims through it. And triggering the wrong trap can [[Interface Screw|cause the interface itself to try to screw you over!]]
* [[Extreme Omnivore]]: In addition to what humans can usually eat, the Activistor can eat lithic and metallic objects.
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* '''[[Loads and Loads of Races]] [[Loads and Loads of Characters|and Roles]]''': Holy shit, are there ever!
* [[Luck-Based Mission]]: ''Far'' more so than the vanilla game. Various optional areas are characterised by the fact that whether or not their reward can be obtained is randomly determined at the start of a game. If the RNG is not on the player's side, it can turn out to be a complete waste of time to enter certain dungeon branches. Also, when the player character is created, the game may decide to make specific items, intrinsics or skills impossible to obtain.
** The mould and ungenomold races are capable of polymorphing into monsters [[Baleful Polymorph|with no way to control it]]. You may be lucky and polymorph into a powerful black dragon, or end up as a slow-moving lichen that can't equip anything and deals no damage when attacking an enemy.
* [[Nintendo Hard]]: There are so many ways to die that it's highly unlikely to avoid them all and win the game. Later in the game, almost every enemy monster has something bad going on, which will screw up players who don't pay attention constantly.
* [[Pokemon-Speak]]: Especially if the player chooses to play as a Pokemon and makes it to their quest. Hostile angels and demons also sometimes make taunts that areuse literal quotes from [[Pokemon Vietnamese Crystal]] as taunts.
* [[Random Number God]]: InAlready a fact of life in ''NetHack'', in Slash'EM Extended they've taken the wheel almost completely, to the point of randomly deciding which items just aren't spawning in a given game.
* [[Respawning Enemies]]: And the longer a game goes on, the higher the respawn rate will rise. If you hurry up and get to the Amulet of Yendor quickly, the respawn rate will be maxed out for the remaining game anyway. There is also a trap that causes monsters to respawn somewhere on the current level when killed.
* [[Self-Imposed Challenge]]: The game includes several classes and races that are purposely made extremely difficult to play.
* [[Shout-Out]]: [[Slash'EM Extended/Shout-Out|Where to begin...]]
* [[Schizo-Tech]]: Even more prominent than the original SLASH'EM. Firearms, frag grenades, crossbows, [[lightsaber]]s... and don't get us started on [[Author Appeal|the shoes!]]
* [[Tom the Dark Lord]]: The [[Fallout New Vegas (Video Game)|Courier]] has a quest nemesis called Some Random Guy {{spoiler|who is supposed to be Benny}}.
* [[Unusable Enemy Equipment]]: Downplayed. Monster starting inventories have a chance of not dropping upon that monster's death; the chance is rolled individually for each item carried by the monster, and does not apply to anything they pick up after spawning.