Slash'EM Extended: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 2:
{{Needs Image}}
'''''SLASH'EM Extended''''' -
''SLASH'EM Extended'' contains several new roles and races for the player to choose from, several new special levels, a lot of new monsters, and other changes. The main dungeon is even longer in ''Slash'EM Extended'' than in ''SLASH'EM'', with the upper Dungeons of Doom being 50 levels in length followed by 50 levels of Gehennom, meaning that Moloch's Sanctum is on dungeon level 100. After claiming the Amulet of Yendor, the player also needs to complete a 100-level bonus dungeon before the actual ascension run begins, greatly increasing the length of the game.
Line 17:
The end result is a variant that is... extremely weird and unique, and decidedly isn't for everyone as it can be justifiably off-putting in ''many'' ways—but ''Slash'EM Extended'' still displays a form of creativity that results in an experience not seen in many other variants of ''NetHack'', if not most [[roguelikes]] in general.
The [https://www.reddit.com/r/slashemextended/ subreddit] can also be used for discussion about the game, and Freenode has the channels #em.slashem.me and #slashemextended among a few others for SLEX discussion. Amy herself can usually be found in NetHack IRC channels as well, and is more than willing to guide new players.
Line 55:
* [[Nintendo Hard]]: There are so many ways to die that it's highly unlikely to avoid them all and win the game. Later in the game, almost every enemy monster has something bad going on, which will screw up players who don't pay attention constantly.
* [[Pokemon-Speak]]: Especially if the player chooses to play as a Pokemon and makes it to their quest. Hostile angels and demons also sometimes use literal quotes from [[Pokemon Vietnamese Crystal]] as taunts.
* [[Random Number God]]: Already a fact of life in ''NetHack'', in Slash'EM Extended they've taken the wheel almost completely
** For a non-exhaustive list of factors that RNG can affect: {{spoiler|Item generation (which items always spawn cursed, which items/item types were generated more, which monsters spawned more often or never spawned at all, which monster classes cannot be genocided, which skills were untrainable after a certain time, which skills became untrainable if you tried ''too early'', item drop and identification chances...}}
* [[Respawning Enemies]]: And the longer a game goes on, the higher the respawn rate will rise. If you hurry up and get to the Amulet of Yendor quickly, the respawn rate will be maxed out for the remaining game anyway. There is also a trap that causes monsters to respawn somewhere on the current level when killed.
* [[Self-Imposed Challenge]]: The game includes several classes and races that are purposely made extremely difficult to play.
* [[Shout-Out]]: [[Slash'EM Extended/Shout-Out|Where to begin...]]
* [[Schizo-Tech]]: Even more prominent than the original SLASH'EM. Firearms, frag grenades, crossbows, [[lightsaber]]s... and don't get us started on [[Author Appeal|the shoes!]]
* [[Timed Mission]]: {{spoiler|''The entire game'' is this, with the [[Random Number God]] setting a turn limit for your ascension that you won't know until you've either died or ascended and seem your dumplog, or else you manage to actually hit it.}}
* [[Tom the Dark Lord]]: The [[Fallout New Vegas (Video Game)|Courier]] has a quest nemesis called Some Random Guy {{spoiler|who is supposed to be Benny}}.
* [[Unusable Enemy Equipment]]: Downplayed. Monster starting inventories have a chance of not dropping upon that monster's death; the chance is rolled individually for each item carried by the monster, and does not apply to anything they pick up after spawning.
|