Slash'EM Extended: Difference between revisions

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(Overdue update (and not a great one at that..._)
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Where many variants of ''[[NetHack]]'' tend to run with a different aspect of its [[Fantasy Kitchen Sink]] full of [[Anachronism Stew]] - such as the later [[EvilHack]]'s adapting traits from ''[[Advanced Dungeons and Dragons]]'' to the NetHack mold, and [[FIQHack]] increasing monster/player congruency - ''SLASH'EM Extended'' focuses on a few... ''other'' things:
 
# ''Nothing is off limits.'' If Amy overhears an idea she likes, she'll [[Throw It In]], no matter where it's from. This includes other variants, which naturally "cross-pollinate" ideas as a simple matter of course.
# '''''Nothing''' is off limits.'' No matter how unusual, unorthodox, or downright weird, if she wants to add it, she'll find a way.
# ''[[Difficulty Spike|Harder is better]].'' The game is designed with the idea that the player should be in danger of dying at any moment, even in the late stages of the game - but SLEX's philosophy handles this far differently from something like EvilHack.
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The end result is a variant that is... extremely weird and unique, and decidedly isn't for everyone as it can be justifiably off-putting in ''many'' ways—but ''Slash'EM Extended'' still displays a form of creativity that results in an experience not seen in many other variants of ''NetHack'', if not most [[roguelike]]s in general. Unfortunately, this tendency has worked against the game at times - in particular, the presence of minors as monsters (think ''[[Elona]]'') opened the door for [[Rule of Cautious Editing Judgment|some very unfortunate interactions that we will spare you the details of]], and resulted in the removal of the game from public servers. The repository for Slash'EM Extended can still be found on the GitHub website, but access to the repo comes with an "objectionable content'' warning banner, and an account is required to view the content.
 
Some of the less-objectionable content of ''Slash'EM Extended'' has still influenced features in other variants of ''NetHack'': particular examples include a robust in-game monster lookup, which has since seen use as a quality-of-life feature in many variants, and the idea of various monster "templates" that can be applied to randomly generated monsters (whichto make them more unique - this exists in SLEX as "egotypes"), and can be found in [[SpliceHack]] and [[dNetHack]]. ''[[SlashTHEM]]'' in particular is a variant that originally drew from ''Slash'EM Extended'' v75, and eventually diverged significantly in favor of becoming a more ''SLASH'EM''-based fork - it also retains and builds on many of the elements originating from early ''SLASH'EM'' and the variants ''Slash'EM Extended'' drew from, including ''[[NetHack: The Next Generation]]''.
 
The game has a [https://www.reddit.com/r/slashemextended/ subreddit] that can be used for discussion.
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* [[Biblical Motifs]]: One of the many available artifacts is [[Suffer the Slings|The Sling of David]].
* [[Blessed with Suck]]: The Activistor starts with random intrinsics, which are usually good, but one of the possible intrinsics makes them grow hungry more quickly. This results in the early game becoming even harder, as food is usually scarce for starting characters.
* [[Bonus Boss]]: Many,Several e.g.- among them are powerful demon lords that can only be gated in by other demons. Arguably the most dangerous foe in the entire game is the Elder Priest of Moloch, who has plenty of attacks that can easily off an endgame-capable player character, but a player who manages to beat him gets [[Bragging Rights Award|a cool robe]].
* [[Breaking the Fourth Wall]]: The Spacewars Fighter quest giver tells you that you're playing NetHack, and talks about your character's hit points.
* [[Deader Than Dead]]: If your ungenomold character runs out of hit points, not even {{spoiler|an amulet of life saving}} can prevent your death.