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{{trope}}
A text command, beginning with a "/". Generally found in [[
Slash commands allow a wide variety of operations, not limited by what can be keymapped. Speaking of, slash commands can generally be included in keymappable macros; in fact, the command to ''make'' a macro can be a slash command.
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Many slash commands are chat commands, especially [[Emote Command|emote commands]]. They are also frequently used for pet, group and guild commands.
The use of a slash to indicate a special command is inherited from many IRC (Internet Relay Chat) clients. Some games, in fact, use a customized version of IRC for their chat windows, justifying the use of slash commands.
A variant is exclamation mark commands, which are sent to others like ordinary messages, but interpreted as commands by bots.
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{{examples}}
* In ''[[
** /Pizza will also take you to the pizza hut website to order a 'za online.
* ''[[City of Heroes]]'' uses an obvious IRC descendant for its chat window.
* ''[[Nethack]]'' has a number of these, including naming items, dipping items in liquids, rubbing items, invoking items, and accessing containers which are lying on the ground. They're accessed through the pound sign ('#') rather than the slash key.
* The original ''[[Team Fortress Classic|Team Fortress]]'' (a mod for ''[[Quake (series)|Quake]]'') used slash commands to perform certain actions such as deploying a turret. This became annoying for new players, as they had to find a large number of keys to "bind" to each command, and had to edit configuration files and go through other contortions to get the changes to stick. Many early FPS
** Server-side mods for [[Team Fortress 2]], like SourceMod, when installed and enabled on a server, also allow the player to do specific actions by typing slash commands on the chatbox, like /rtd or /rtv.
*** Because of this, TF2's Medieval Mode auto-parser ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).
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* In the ''[[Unreal Tournament]]'' series of games everything typed in the console, which doubles as the text chat, is treated as a command. Only lines which start with a chat ("say", "teamsay") command are then broadcasted. Also, Every function in the game engine has a corresponding command, pressing any key has the effect of typing a console command without showing it in the console.
* ''[[Battle for Wesnoth]]'' is one of the least clunky pieces of open source software, but text commands (entered through the colon) are still the only interface for shuffling people around in multiplayer games.
* ''[[Grand Theft Auto: San Andreas]]'' can be patched to play online. Most servers have hundreds of commands, and every one is different, so switching is always an exercise in frustration.
* Several text-based chat rooms use slash commands to action posts, choose font colors, and create new public or private rooms.
* ''Quake'', and all the games under the quake engine, use these too.
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{{reflist}}
[[Category:Video Game Interface Elements]]
[[Category:
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